Geokha (world)

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Geokha/Stasis Tail (Thaku Fung 3210)
First Survey
X689000-0
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Solomani Rim War
A689559-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population5 Moderate (100 thousand)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech LevelE High Stellar (anti-grav cities)
Second Survey
X689000-0
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1116)
A689559-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population5 Moderate (100 thousand)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech LevelE High Stellar (anti-grav cities)
New Era (1200)
X689000-0
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
System Details
Primary F1 V D
Planetoid Belts 2
Gas Giants 1

Geokha is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.

Description (Astrography & Planetology)

No information yet available.

Binary Solar System

Geokha Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Geokha

F1 V

Primary Main Sequence 1.5 6820 - 7020 4.13351
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0078 0.1686 1.8 - 3.11 0.78 7.8
Orbit #  * 0 5 2 7
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Geokha

DA

Secondary White Dwarf 0.36 14000 - 14000 0.005
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00016 0.00587 0.06 - 0.09 0.016 0.16
Orbit #  *  *  *  * 0
Remarks
None

System Data

No information yet available.

Mainworld Data

No information yet available.

Mainworld Atmosphere

Bath has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Geography & Topography

No information yet available.

Mainworld Map

No information yet available.

Native Lifeforms

No information yet available.

History & Background (Dossier)

Prior to 359, this world was one of the Solomani Preserve Break Worlds, and known as SP Break 3210.

Geokha was first settled by the Third Imperium in 359, by the colony fleet Group Two of the Group Program, as a base to support coreward expeditions by the Imperial Interstellar Scout Service. As such, what interstellar scanning equipment it had was focused squarely on the galactic core. Thus was it blind to the Solomani Preserve, barely a subsector away to spinward, for nearly 750 years. The Preserve was well aware of this Imperial presence - and chose to monitor and wait, directing all emigration away from trailing to avoid giving any sign of the presence of Solomani habitation beyond the Vargr Extents. Time and again in the Preserve's halls of government came the call to simply cleanse this irritant via orbital bombardment, but each time calmer heads prevailed, all unknown to those on Geokha.

After the expeditions Geokha supported brought word of the Empress Wave (they did not know what it was at the time, but they knew it was destroying sophont populations, that it was inbound, and roughly when it would reach Geokha) the colony was evacuated in waves during the 1030s. It would stay abandoned until, in 1103, a scout ship navigated the Cheaters' Route and brought word of the Solomani Preserve. A recolonization fleet with 100,000 colonists was dispatched, arriving and setting up in 1104, to support both renewed coreward expeditions and diplomacy with the Solomani Preserve. It handled both functions through the Collapse, though at a reduced capacity, until the Regency of Deneb abandoned worlds beyond its frontier. Word of the Abandonment reached Geokha in 1135, at which time many colonists attempted the multi-sector trek back to the Regency through the Virus infected Vargr Extents. The rest were evacuated into the Preserve.

As part of the evacuation, the colony was razed from orbit, leaving only blast marks and a solar-powered broadcast-only (and thus, not infectable) beacon giving false coordinates for the Cheaters' Route, sending those seeking civilization to ravage into the empty parsecs of the Fallow Subsector where they would hopefully run out of fuel. Based on when its signals stopped being received, this beacon was destroyed in 1248.

(In the Lorenverse, Geokha is slowly disbanded in the early 1200s as one part cost-cutting, one part conciliatory gesture, with further Imperial coreward expeditions using the Solomani Preserve as a base. As a formal mark of finality, Geokha's remaining, unpopulated infrastructure is completely razed in 1248, leaving only blast marks.)

World Starport

Geokha has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Technology Level

Geokha possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Early meson communicators.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government

Geokha is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

As the Group Project was run out of the Domain of Deneb, both incarnations of the colony on Geokha swore fealty to it, though being multiple sectors away the colony was never officially counted as part of the Domain, listed as just a client state. When the second colony was abandoned, those who chose to integrate with the Solomani Preserve were surveyed, and the most commonly cited reason was a view that the Domain had breached its own loyalty to the (by then defunct) Third Imperium, thus releasing everyone who remained on Geokha from any expectation of loyalty to the Domain.

World Law Level

No information yet available.

World Military

No information yet available.

World Economy

No information yet available.

Trade Data

There was no significant trade during the first lifetime of this colony (359 to the 1030s). The Imperials brought in supplies to maintain the base; the Preserve simply gave it a red zone and forbade all traffic from going there.

The second lifetime (1104 through 1135) lasted just long enough to start setting up some trade, though only officially licensed ships (usually Jump-3 or better, starting from Skyfish or VoidBridge 4 and passing through SP Break 3008) were allowed to head to Geokha from the Preserve and back. The red zone during this period represents a complete interdiction of all other Preserve traffic; Imperial ships were allowed through, but only Imperial Interstellar Scout Service ships going coreward or rimward (including those visiting Geokha itself, then returning to Deneb Sector). Ironically, one of the trading ships principally involved in this was used to ship in the nuclear warheads that destroyed what remained of the colony's infrastructure in 1135. It is recorded history that the captain insisted on charging standard freight rates for this final shipment.

World Demographics

No information yet available.

World Culture

No information yet available.

World Language/s

No information yet available.

Urbanization

No information yet available.

World Infrastructure

No information yet available.

Historical Data

No information yet available.

World Timeline

No information yet available.

UWP Listing

The green and red zones listed on the UWPs are as issued by the Solomani Preserve. The Third Imperium never issued a travel advisory for Geokha.

References & Contributors (Sources)

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