Generate Program
The Generate Program is designed to create safe jumpspace routes for use by interstellar starships engaging in FTL space travel. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)
Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.
- Generate creates a flight plan which will govern the use of the jump program. The navigator or pilot can input specific co-ordinates into the computer concerning a destination, and the generate program will create a flight plan to take the ship there.
- In cases where a generate program is not available, starports have single-use flight plans (in self-erasing cassettes) available for all worlds within a jump range of six parsecs for Cr10,000 per jump number.
- The generate program may be used independently and produces the required flight plan, which is then used by the ship’s computer when the jump is performed.
Selected Computer Programs
Routine Programs:
- Generate Program [2]
- Jump Program [3][4]
- Library Program [3][4]
- Manoeuvre Program [3][4]
- Navigation Program [2]
- RVO Program [5]
- Virtual Crew Program [6]
History & Background (Dossier)
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [9]
References & Contributors (Sources)
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 2.0 2.1 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ 3.0 3.1 3.2 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ 4.0 4.1 4.2 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.