Difference between revisions of "Garin class Light Carrier"
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This design is a product of the orbital boatyards of {{WorldS|Garin|Far Home|0910}}, and represent one of the major combatants of their fleet. This design serves with the [[Firstworlds]] fleet. It is an unstreamlined, dispersed structure hull fitted with fuel purification. These ships carry enough internal fuel for three jumps. The design is incapable of wilderness refueling unassisted. For defense, they carry ten triple sand caster turrets in two batteries. They have ten triple beam laser turrets in two batteries, twenty plasma guns firing in a point defense role, a particle accelerator bay and six large missile bays for offense. They can carry two 800 ton [[Thele Class System Defense Boat]]s, and two over-sized, rapid deployment and recovery squadrons of light fighters. Billeted aboard is an elite squad of twelve, first in/pathfinder marines. They use drop capsule insertion to scout and signal mark, beachheads for follow-on assault forces. They are also cross trained as forward observers for ortillery strikes. They are fitted with a pair of model 4 fib computers, and are capable of 5G acceleration and have 3 agility. | This design is a product of the orbital boatyards of {{WorldS|Garin|Far Home|0910}}, and represent one of the major combatants of their fleet. This design serves with the [[Firstworlds]] fleet. It is an unstreamlined, dispersed structure hull fitted with fuel purification. These ships carry enough internal fuel for three jumps. The design is incapable of wilderness refueling unassisted. For defense, they carry ten triple sand caster turrets in two batteries. They have ten triple beam laser turrets in two batteries, twenty plasma guns firing in a point defense role, a particle accelerator bay and six large missile bays for offense. They can carry two 800 ton [[Thele Class System Defense Boat]]s, and two over-sized, rapid deployment and recovery squadrons of light fighters. Billeted aboard is an elite squad of twelve, first in/pathfinder marines. They use drop capsule insertion to scout and signal mark, beachheads for follow-on assault forces. They are also cross trained as forward observers for ortillery strikes. They are fitted with a pair of model 4 fib computers, and are capable of 5G acceleration and have 3 agility. | ||
− | + | == References & Contributors ([[Sources]]) == | |
{{Metadata}} | {{Metadata}} | ||
+ | {{Intermediate}} | ||
+ | {{Detail}} | ||
{{Sources | {{Sources | ||
− | |S1= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[ | + | |S1= {{Ludography cite|name= High Guard |page= 20-37 |version= Classic Traveller}} (Design Sequence Used) |
+ | |S2= [[Traveller Wiki Editorial Team]] | ||
+ | |S3= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[Ronald B. Kline, Jr.]] of the [[Imperial Navy]] | ||
+ | |S4= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
}} | }} | ||
+ | |||
+ | |||
+ | [[Category: Ron Kline Design]] | ||
+ | [[Category: Third Imperium]] | ||
+ | [[Category: Third Imperium Ship]] | ||
+ | {{LEN|Ship}} | ||
{{LEN|Firstworlds|Ship}} | {{LEN|Firstworlds|Ship}} |
Revision as of 19:54, 12 August 2019
Garin class Light Carrier | |
---|---|
Type: VL Light Carrier | |
Size | 10,000 Tons |
Hull Configuration | [[{{{hull}}}]] |
Tech Level | TL–10 |
Engineering | |
Computer | |
Jump | J-1 |
Maneuver | 5 G |
Armaments | |
Hardpoints | 100 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 200 with 12 marines |
High/Mid Passengers | 0 |
Payload | |
Cargo | 5 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Firstworlds |
Price | |
Cost | MCr6,925.42 in quantity=5,540.336 |
Source | |
Canon | Unpublished, fan design |
In Service: 50 |
This design is a product of the orbital boatyards of Garin (Far Home 0910), and represent one of the major combatants of their fleet. This design serves with the Firstworlds fleet. It is an unstreamlined, dispersed structure hull fitted with fuel purification. These ships carry enough internal fuel for three jumps. The design is incapable of wilderness refueling unassisted. For defense, they carry ten triple sand caster turrets in two batteries. They have ten triple beam laser turrets in two batteries, twenty plasma guns firing in a point defense role, a particle accelerator bay and six large missile bays for offense. They can carry two 800 ton Thele Class System Defense Boats, and two over-sized, rapid deployment and recovery squadrons of light fighters. Billeted aboard is an elite squad of twelve, first in/pathfinder marines. They use drop capsule insertion to scout and signal mark, beachheads for follow-on assault forces. They are also cross trained as forward observers for ortillery strikes. They are fitted with a pair of model 4 fib computers, and are capable of 5G acceleration and have 3 agility.
References & Contributors (Sources)
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science