Garaag (world)

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Garaag/Shumisdi (Diaspora 1438)
Classic Era (1116)
D580686-5
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics0 Desert World 0%
Population6 Moderate (3 million)
Government8 Civil Service Bureaucracy
Law6 Moderate Law (no firearms except shotguns)
Tech Level5 Industrial (mass production)
Hard Times (1130)
E380651-2
StarportE Frontier - no facilities
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere8 Dense
Hydrographics0 Desert World 0%
Population6 Moderate ( million)
Government5 Feudal Technocracy
Law1 Low Law (no explosives, poison gas)
Tech Level2 Pre-Industrial (printing)
New Era (1200)
D380686-6
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere8 Dense
Hydrographics0 Desert World 0%
Population6 Moderate ( million)
Government8 Civil Service Bureaucracy
Law6 Moderate Law (no firearms except shotguns)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
System Details
Primary F4 V
Planetoid Belts 1
Gas Giants 2

Garaag is a rich, nonindustrial desert world with no free-standing water.

  • It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • This world is rich with high-grade living conditions, a good climate, and a non-harmful environment. Immigration registration for this world is always in high demand.
  • This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
  • This is a "low technology" world with technology competencies well below technology standards for Charted Space.
  • It is a member of the Third Imperium in the Shumisdi Subsector of Diaspora Sector in the Domain of Sol.

Description (Astrography & Planetology)

No information yet available.


Monostellar System

Garaag Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Garaag

F4 V

Primary Main Sequence 1.38 6550 - 6670 3.08729
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0071 0.1457 1.58 - 2.75 0.71 7.1
Orbit #  * 0 4 2 6

History & Background (Dossier)

No information yet available.

Imperial High (Landed) Nobility

Garaag, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

History-Era: New Era

On this planet, the ornithopter is not a sporting vehicle; it is an essential tool in the struggle for survival. A desert world, Garaag’s only water collects at night, falling as snow.

  • Each night, Garaag’s ’thopter-equipped water-wingers scout for areas of considerable snowfall. The ’wingers descend, gather the snow, and return to their communities. Since the location of the snowstorms is not predictable, the people of Garaag (who number barely a third of the planet’s pre-war population) depend upon the water-wingers for their survival.

References & Contributors / Sources

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