Gamgilebo (world)
Gamgilebo/Vhodan (Vland 1604) | |||||||||||||||||||||||||
Classic Era (1116) | B000756-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F4 IV M1 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 2 |
Gamgilebo is a ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and both non-agricultural and preindustrial in nature.
- These worldlets warrant hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- The worldlets are, for the most part, unable to produce quality foodstuffs and must import them.
- These worldlets are working towards being an industrial world but lack an adequate workforce to do so.
- It is a client state of the Third Imperium in the Vhodan Subsector of Vland Sector.
- Gamgilebo is located on the Vilani Main.
Description (Astrography & Planetology)
Gamgilebo is a trinary star system.
- The primary is a turbulent white subgiant named Tillad.
- The secondary is a red main sequence named Satra.
- The tertiary is an unnamed red main sequence.
Trinary Solar System
Gamgilebo Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Tillad F4 IV
Primary Giant 2.1 6300 - 6900 13.4 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.02438 0.30362 2.91 - 4.74 2.438 24.38 Orbit # * 1 5 5 8 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Satra M1 V
Secondary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) ''Unnamed'' M1 V
Tertiary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Remarks Approximately 150 AU from the primary-secondary pair.
System Data
The worlds of the system have been surveyed. They consist of:
The Tillad-Sitra system
- Smarak, an scorched vacuum world orbiting within the hot inner system, very close to the two stars.
- Delibo, a very hot thin atmosphere desert world orbiting within the inner system.
- Parah, a tiny, very hot vacuum worldlet orbiting within the inner system.
- The Lavifa Belt, a narrow rocky planetoid belt lying within the inner system.
- Getes, a massive, heat-swollen gas giant orbiting at the warm inner edge of the habitable zone.
- Akin, a warm ice giant orbiting within the habitable zone.
- The Gamgilebo Belt, a broad rocky asteroid belt designated as the mainworld and lying within the outer system.
- Three large frigidly cold ice-capped worlds form the far outer system. They are designated alpha (α), beta (β), and gamma (γ).
Tertiary Star
- The distant unnamed tertiary star retains a single tiny vacuum worldlet, also unnamed.
- A chart depicting the Gamgilebo system, based on data provided in "The Flaming Eye".
Mainworld Data
Mainworld Size (S)
Gamgilebo is an Asteroid Belt consisting of a few very large objects with diameters of hundreds of kilometers, thousands of bodies of a few kilometers in diameter, and millions of smaller objects.
- Asteroid Belt is the belt when it is the mainworld of a system.
- Planetoid Belt refers to any non-mainworld belt within a system.
Mainworld Atmosphere (A)
None of the bodies within the Gamgilebo belt retain an atmosphere.
- The belt is in vacuum conditions, requiring the use of a Vacc Suit.
- TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
The Gamgilebo belt contains a few icy bodies. A few belt objects have frozen volatiles on their surfaces.
- Wilderness refueling is possible within the belt, provided a suitable icy object can be found.
- Water for the inhabitants is generally imported and is extensively recycled.
Mainworld Geography and Topography
No centrally held chart of the belt exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, asteroid belt.)
History & Background (Dossier)
World Starport (St)
Gamgilebo has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
Gamgilebo has a population of 20,000,000 sophonts (tens of millions).
World Technology Level (T)
Gamgilebo possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)
Gamgilebo is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)
Gamgilebo has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
Trade Data
- Importance: 2 (ordinary)
World Economy
- Resources: C (very abundant)
- Labor: 6 (millions)
- Infrastructure: C (very extensive)
- Efficiency: +1 (average)
World Culture
- Heterogenity: 6 (harmonious)
- Acceptance: 9 (friendly)
- Strangeness: 4 (somewhat distinct)
- Symbols: A (abstract)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 7.
- Periodical: MegaTraveller Travellers' Digest No. 4, 1986, in Article: "The Vland Sector"
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 98-104. (Ziru Sirka worlds: dot map provided. Full Sector details)
- Thom Gressman, J. Andrew Keith, Joe Fugate, Nancy Parker, Bill Hezeltine. The Flaming Eye (Digest Group Publications, 1990), page 88. (Details on Gamgilebo)
- Marc Miller. First Survey (Imperium Games, 1996), pages 46-53.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), pages 75-79.
- ↑ "Jump Map API" and map location from Travellermap.com