Difference between revisions of "GURPS Traveller: Starports"

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== GURPS Traveller: Starports (Book) Credits ==
 
== GURPS Traveller: Starports (Book) Credits ==
Authors: [[John M. Ford]] & [[James D Maliszwski]]|
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Authors: [[John M. Ford]] & [[James D Maliszwski]]
  
 
== GURPS Traveller: Starports (Book) Table of Contents ==
 
== GURPS Traveller: Starports (Book) Table of Contents ==
 
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Revision as of 17:22, 12 January 2015

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Starports
GTStarportsSm.jpg
GURPS Traveller Starports; Gatways to Adventure
Publisher SJGames
Version GT
Author John M. Ford & James D Maliszwski
Format Paperback
Canonical Yes
Year Published 2000
Pages 128
Stock 6610

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GURPS Traveller: Starports (Book) Synopsis

Anchors of the Imperium

Patrol, trade, and XBoat routes are the lifelines of the Imperium, and starports are the anchors to which they are tethered. Serving as trade centers, customs offices, and outposts of civilization, starports play a central role in the lives of starfarers, and are a crucial source of goods, wealth, and in formation for even the most planetbound of souls. At the same time, they are havens for smugglers, fugitives, and black marketers.

Starports classifies standard starports and describes their facilties, organization, and functions. It includes plans of typical spaceports from the Spinward Marches (including Mora, Graniff Field on Rayrad, Rech, Dhian, and Alell) and guidelines for starport adventures and encounters. There are also character templates for starport denizen, descriptions and floor plans of key locations, and deckplans of customs, liaison, and emergency spacecraft and some common starport ground vehicles.

Starports is designed to complement the Far Trader and Starships supplements, and offers a rich and detailed setting for a wide variety of adventures and campaigns in the GURPS Traveller universe.

GURPS Traveller: Starports (Book) Credits

Authors: John M. Ford & James D Maliszwski

GURPS Traveller: Starports (Book) Table of Contents

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