Difference between revisions of "GURPS Traveller: Starports"

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Patrol, trade, and [[Express Boat|XBoat]] routes are the lifelines of the {{Imperium}}, and [[starport]]s are the anchors to which they are tethered. Serving as trade centers, customs offices, and outposts of [[civilization]], starports play a central role in the lives of [[starfarer]]s, and are a crucial source of goods, wealth, and in formation for even the  most planetbound of souls. At the same time, they are havens for smugglers, fugitives, and black marketers.
 
Patrol, trade, and [[Express Boat|XBoat]] routes are the lifelines of the {{Imperium}}, and [[starport]]s are the anchors to which they are tethered. Serving as trade centers, customs offices, and outposts of [[civilization]], starports play a central role in the lives of [[starfarer]]s, and are a crucial source of goods, wealth, and in formation for even the  most planetbound of souls. At the same time, they are havens for smugglers, fugitives, and black marketers.
  
Starports classifies standard [[starport]]s and describes their facilties, organization, and functions. It includes  plans of typical [[spaceport]]s from the [[Spinward Marches Sector|Spinward Marches]] (including [[Mora, Graniff Field on [[Rayrad, [[Rech, [[Dhian, and [[Alell) and guidelines for starport adventures  and encounters. There are also character templates for starport denizen, descriptions and floor plans of key locations, and deckplans of customs, liaison, and emergency [[spacecraft]] and some common starport [[ground vehicle]]s.
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Starports classifies standard [[starport]]s and describes their facilties, organization, and functions. It includes  plans of typical [[spaceport]]s from the [[Spinward Marches Sector|Spinward Marches]] (including [[Mora (world)]], Graniff Field on [[Rayrad (world)]], [[Rech (world)]], [[Dhian (world)]], and [[Alell (world)]]) and guidelines for starport adventures  and encounters. There are also character templates for starport denizen, descriptions and floor plans of key locations, and deckplans of customs, liaison, and emergency [[spacecraft]] and some common starport [[ground vehicle]]s.
  
 
Starports is designed to complement the [[GURPS Traveller: Far Trader|Far Trader]] and [[GURPS Traveller: Starships|Starships]] supplements, and offers a rich and detailed setting for a wide variety of adventures and campaigns in the GURPS Traveller universe.
 
Starports is designed to complement the [[GURPS Traveller: Far Trader|Far Trader]] and [[GURPS Traveller: Starships|Starships]] supplements, and offers a rich and detailed setting for a wide variety of adventures and campaigns in the GURPS Traveller universe.

Revision as of 02:10, 10 March 2018

GURPS Traveller: Starports
GTStarportsSm.jpg
Gateways to Adventure
Author John M. FordJames D Maliszwski
Publisher Steve Jackson Games
Version GURPS Traveller
Edition 1st
Format Book (Softback)
Language English
Pages 128
Year Published 2000
Canonical Yes
Available from TBD
ISBN 1-55634-401-5 Stock 6610
Table of Contents
TBD

GURPS Traveller: Starports is a GURPS Traveller RPG book full of information about starports and associated data for use in Traveller adventure campaigns.

Description (Specifications)

Anchors of the Imperium

Patrol, trade, and XBoat routes are the lifelines of the Imperium, and starports are the anchors to which they are tethered. Serving as trade centers, customs offices, and outposts of civilization, starports play a central role in the lives of starfarers, and are a crucial source of goods, wealth, and in formation for even the most planetbound of souls. At the same time, they are havens for smugglers, fugitives, and black marketers.

Starports classifies standard starports and describes their facilties, organization, and functions. It includes plans of typical spaceports from the Spinward Marches (including Mora (world), Graniff Field on Rayrad (world), Rech (world), Dhian (world), and Alell (world)) and guidelines for starport adventures and encounters. There are also character templates for starport denizen, descriptions and floor plans of key locations, and deckplans of customs, liaison, and emergency spacecraft and some common starport ground vehicles.

Starports is designed to complement the Far Trader and Starships supplements, and offers a rich and detailed setting for a wide variety of adventures and campaigns in the GURPS Traveller universe.

Table of Contents

Introduction 4
1. Outposts of the Imperium 6
2. Inside the Starport Authority 17
3. Planetary Relations 40
4. Starport Characters 48
5. Starport Design 56
6. Campaigns 88
Appendix A: Equipment 95
Appendix B: Port Samples 105
Index 127

Meta-history & Background (Dossier)

As part of the wiki's ongoing Astrography projects, rules from this publication were used by the Traveller PyRoute program, using the sector data from Traveller Map and the economics rules from GURPS Traveller: Far Trader, GURPS Traveller: Starports, GURPS Traveller: Ground Forces, and Trillion Credit Squadron.

Credits (Primary Sources)

Author
John M. Ford & James D Maliszwski
Editor
Gene Seabolt and Gareth Skarka
Cover
Jesse DeGraff
Illustrations
Jesse DeGraff, and Glenn Grant
Maps and Deck Plans
Andy Akins, and Mark Cook

External Link/s

No information yet available.

References & Contributions (Sources)

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