GURPS Traveller: Interstellar Wars

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Interstellar Wars
GTIWcover.jpg
One World Against Thousands
Author Paul DryeLoren WisemanJon F. Zeigler
Publisher Steve Jackson Games
Version GURPS Traveller
Edition 1st
Format Book (Hardback)
Language English
Pages 240
Year Published 2006
Canonical Yes
Available from TBD
Also See Interstellar Wars
ISBN 1-55634-746-4
Table of Contents
TBD

GURPS Traveller: Interstellar Wars is a Steve Jackson Games product.

Description (Specifications)

Overview: GT:IW includes an overview of the Interstellar Wars era, along with a large amount of background on the Terran Confederation, the Vilani Imperium, and the alien races likely to be encountered near Terra. The default year of the setting is 2170 A.D., in the "empty peace" between the Third and Fourth Interstellar Wars, but enough material is provided to set a campaign at any point between First Contact between the Terrans and Vilani and the defeat of the First Imperium. Much of the book is tailored towards a Terran-centered campaign.

Rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat, all updated for the 4th edition of GURPS, are provided. A main-world generation system is included which is not as detailed as the GURPS Traveller: First In system, but which is geared specifically towards the time period of the Interstellar Wars. A large map of "Known Space" shows the nine subsectors immediately surrounding Terra, which are detailed in the book. The subsector maps, and information for each world are also included. Detailed statistics are present for 26 starships, and deckplans for the Crockett class Picket Ship, the Hero class Far Trader, Lightning class Frontier Merchant, and the Imperial Gashidda class Patrol Cruiser are included.

Table of Contents

GURPS Traveller: Interstellar Wars
Section / Article Page/s
Introduction 4
1. A Dangerous Galaxy 6
2. The Epic Struggle 17
3. Terra 48
4. The Imperium 69
5. The Known Universe 95
6. Characters 133
7. Technology 159
8. Starships 169
9. Starship Design 187
10. Starship Combat 219
11. Campaigns 228
Index 239

Setting

The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller's Traveller universe. Although the strategic boardgame Imperium (which predates Traveller) was set in the same era, this is the first supplement for any of Traveller's RPG incarnations which concentrates on this time period. GURPS Traveller: Interstellar Wars covers the 200 years of war, peace, and overwhelming change as the ancient Vilani Imperium falls to the upstart Terrans. This time of conflict presents many opportunities for adventure: forging new trade routes within the Imperium, defending the homeworld from invaders during the Siege of Terra, making first contact with alien races, and helping guide the Terran Confederation in its expansion from a single planet to a sector-spanning empire.

Library Data Entries (Public)

  1. Aasha
  2. Aasha Ziru Sirka
  3. Apukallu Kibrat Arban
  4. Amrimkhar
  5. Anlagar
  6. Answerin
  7. Apukallu Kibrat Arban
  8. Bwap
  9. Damgarii
  10. Darmine (race)
  11. Dhue
  12. Disigshur
  13. Disigshar
  14. Droyne
  15. Duraag
  16. Duriir
  17. Duusirka
  18. Engarii
  19. Enshii
  20. Eshimaar
  21. Gaashnarru
  22. Gakinisharra
  23. Gamirirem
  24. Geonee
  25. Gisadia
  26. Hero class Far Trader
  27. Ii
  28. Iishakku
  29. Interstellar Wars
  30. Ishimkarun
  31. Ishkaaim
  32. Karunii
  33. Kash
  34. Khapsish
  35. Kiikag
  36. Kimashargur
  37. Khagarii
  38. Kiduunuuzi
  39. Kuearda
  40. Kulikasu
  41. Kurmaruushririi
  42. Kushamii
  43. Kushuggi
  44. Lukurranii
  45. Lurkugi
  46. Mashushshi
  47. Merishmir
  48. Merishmirra
  49. Meson Accelerator
  50. Nadshemi
  51. Nugiiri
  52. Saarpuhii
  53. Sarriiu
  54. Shakkanakhu
  55. Shangarim
  56. Sharaddun
  57. Shardu
  58. Shugilii
  59. Siigiizuni
  60. Suerrat
  61. Sukauuaashdug
  62. Terran Confederation
  63. United Nations
  64. United Worlds
  65. Urshaggim
  66. Ushkiirga
  67. Uskamsii
  68. Vegan
  69. Vilani
  70. Ziru Sirka

Meta-history & Background (Dossier)

GURPS Traveller: Interstellar Wars is the first and only book of its kind published in the GURPS Traveller role-playing game series, by Steve Jackson Games, set early in the history of the Traveller universe.

  • Please see the Interstellar Wars article for more information compiled from the decades of Traveller lore.

Edition Notes

What's Missing: Although the book includes updated versions of the starship design and combat rules found in earlier GURPS: Traveller books, it does not include any rules for converting characters, vehicles, or other rules systems directly into the 4th edition. Noticeably absent are any statistics for weapons, with the quote; "The lists of melee and ranged weapons found in the Basic Set are adequate for the Interstellar Wars setting" being the bulk of the book's treatment of them. The Technology chapter is somewhat brief, with most items gleaned from earlier editions of GURPS: Traveller.

One curious omission is that while GT:IW does mention the importance of gas giants, and wilderness refueling from them, there is no mechanic in the world-generating system for deciding if a gas giant is present in a system.

(GURPS: Space contains mechanics for system generation, including the presence or absence of gas giants in a system.)

Credits (Primary Sources)

Credits (Primary Sources)
Credit Authors & Contributors
Author Paul Drye, Loren Wiseman & Jon F. Zeigler
Editor Wil Upchurch and Steve Jackson
Additional Material Douglas E. Berry, Steve Kenson, Andrea Vallance, David Summers, Christopher Thrash & Eric Ueber
Starship Design & Combat Systems David Pulver & Jon F. Zeigler
Cover Jesse DeGraff & Bob Stevlic
Illustrations Andy Adkins, Jesse DeGraff, Chris Quilliams & Bob Stevlic

External Link/s

Commentary & Data articles:

  1. EXTERNAL LINK: TBD

Reviews:

  1. EXTERNAL LINK: TBD

Other Articles:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)

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