Difference between revisions of "GURPS Traveller: First In"
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− | {{InfoboxBook|name=First In|image=[[Image:GTFI2 sm.jpg]]|caption=Exploration and Contact Among the Stars| | + | {{InfoboxBook| |
− | publisher=[[Steve Jackson Games]]|version=[[GURPS Traveller]]| | + | name=First In| |
− | author=[[Jon F. Zeigler]]|format=paperback|canon=Yes|edition=1st| | + | image=[[Image:GTFI2 sm.jpg]]| |
− | year=2002|pages=128|footnote=Stock # 6065 | + | caption=Exploration and Contact Among the Stars| |
− | + | publisher=[[Steve Jackson Games]]| | |
+ | version=[[GURPS Traveller]]| | ||
+ | author=[[Jon F. Zeigler]]| | ||
+ | format=paperback| | ||
+ | canon=Yes| | ||
+ | edition=1st| | ||
+ | year=2002| | ||
+ | pages=128| | ||
+ | footnote=Stock # 6065 <br />ISBN: 1-55634-368-X| | ||
+ | available=[http://e23.sjgames.com/item.html?id=SJG30-6605 e23]}} | ||
− | + | ==Exploration and Contact Among the Stars== | |
Beyond the borders of the [[Third Imperium]], the [[Imperial Interstellar Scout Service]] seeks out strange new worlds! A Scout has to be ready for anything . . . or die. This book describes the Scouts' organization, equipment, starships (with deck plans including the [[Express Boat]], [[Donosev class]] Survey Scout, Khadumir-class Fast Courier, and Purcell-class [[Express Boat Tender]]) and typical missions. To make running a Scouts campaign easy, it also details the whole process of exploration, from the initial sighting of a new star system to the integration of a world into the Imperium. | Beyond the borders of the [[Third Imperium]], the [[Imperial Interstellar Scout Service]] seeks out strange new worlds! A Scout has to be ready for anything . . . or die. This book describes the Scouts' organization, equipment, starships (with deck plans including the [[Express Boat]], [[Donosev class]] Survey Scout, Khadumir-class Fast Courier, and Purcell-class [[Express Boat Tender]]) and typical missions. To make running a Scouts campaign easy, it also details the whole process of exploration, from the initial sighting of a new star system to the integration of a world into the Imperium. | ||
First In includes a world-building sequence based on the most recent scientific discoveries. Game Masters can now design realistic star systems, worlds and civilizations. The system can be used for GURPS Traveller , or easily adapted to any other science-fiction RPG. | First In includes a world-building sequence based on the most recent scientific discoveries. Game Masters can now design realistic star systems, worlds and civilizations. The system can be used for GURPS Traveller , or easily adapted to any other science-fiction RPG. | ||
+ | |||
+ | == Table of Contents == | ||
+ | :{| cellpadding=5 | ||
+ | |- | ||
+ | |Introduction || align="right" |4 | ||
+ | |- | ||
+ | |1. The Scout Service || align="right" |5 | ||
+ | |- | ||
+ | |2. Characters || align="right" |19 | ||
+ | |- | ||
+ | |3. Vehicles || align="right" |29 | ||
+ | |- | ||
+ | |4. Stars || align="right" |44 | ||
+ | |- | ||
+ | |5. Worlds || align="right" |62 | ||
+ | |- | ||
+ | |6. Cultures || align="right" |91 | ||
+ | |- | ||
+ | |7. Survey and Exploration || align="right" |120 | ||
+ | |- | ||
+ | |8. Adventures || align="right" |134 | ||
+ | |- | ||
+ | |Index || align="right" |143 | ||
+ | |} |
Revision as of 16:14, 14 June 2014
<translate>
First In | |
---|---|
Exploration and Contact Among the Stars | |
Publisher | Steve Jackson Games |
Version | GURPS Traveller |
Author | Jon F. Zeigler |
Format | paperback |
Canonical | Yes |
Edition | 1st |
Year Published | 2002 |
Pages | 128 |
Available from | e23 |
Stock # 6065 ISBN: 1-55634-368-X |
</translate>
Exploration and Contact Among the Stars
Beyond the borders of the Third Imperium, the Imperial Interstellar Scout Service seeks out strange new worlds! A Scout has to be ready for anything . . . or die. This book describes the Scouts' organization, equipment, starships (with deck plans including the Express Boat, Donosev class Survey Scout, Khadumir-class Fast Courier, and Purcell-class Express Boat Tender) and typical missions. To make running a Scouts campaign easy, it also details the whole process of exploration, from the initial sighting of a new star system to the integration of a world into the Imperium.
First In includes a world-building sequence based on the most recent scientific discoveries. Game Masters can now design realistic star systems, worlds and civilizations. The system can be used for GURPS Traveller , or easily adapted to any other science-fiction RPG.
Table of Contents
Introduction 4 1. The Scout Service 5 2. Characters 19 3. Vehicles 29 4. Stars 44 5. Worlds 62 6. Cultures 91 7. Survey and Exploration 120 8. Adventures 134 Index 143