Difference between revisions of "Free Trader"
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''THE FAR TRADER:'' The basic ship involved in free trade is called the [[free trader]]. Variations on the basic ship have resulted in variations in the name. The [[subsidized merchant]], partly because of its size, and partly because of its subsidy, is called the [[fat trader]]. Some well-equipped high-G traders employed beyond the [[Imperial Fringe|Imperial border]] are called [[fast trader]]s. The [[Type A2 class Far Trader|type A2 far trader]] derives its name from its jump capability: its drives are capable of Jump-2, twice what the standard [[free trader]] can do. The [[far trader]] can be encountered anywhere in the Imperium. It ranges far and wide, and deals with every world it finds. Even [[amber zone]]s and [[red zone]]s are not considered off limits by its captains, provided there is profit to be made and the risk of being caught is slight. {{Page cite|name= Traders and Gunboats |page= 23 |version= Classic Traveller}} | ''THE FAR TRADER:'' The basic ship involved in free trade is called the [[free trader]]. Variations on the basic ship have resulted in variations in the name. The [[subsidized merchant]], partly because of its size, and partly because of its subsidy, is called the [[fat trader]]. Some well-equipped high-G traders employed beyond the [[Imperial Fringe|Imperial border]] are called [[fast trader]]s. The [[Type A2 class Far Trader|type A2 far trader]] derives its name from its jump capability: its drives are capable of Jump-2, twice what the standard [[free trader]] can do. The [[far trader]] can be encountered anywhere in the Imperium. It ranges far and wide, and deals with every world it finds. Even [[amber zone]]s and [[red zone]]s are not considered off limits by its captains, provided there is profit to be made and the risk of being caught is slight. {{Page cite|name= Traders and Gunboats |page= 23 |version= Classic Traveller}} | ||
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== References & Contributors ([[Sources]]) == | == References & Contributors ([[Sources]]) == | ||
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|S14= {{Ludography cite|name= T5 Core Rules |version= Traveller 5th |page= TBD}} | |S14= {{Ludography cite|name= T5 Core Rules |version= Traveller 5th |page= TBD}} | ||
|S15= {{Ludography cite|name= Starships and Spacecraft |version= Traveller 5th |page= TBD}} | |S15= {{Ludography cite|name= Starships and Spacecraft |version= Traveller 5th |page= TBD}} | ||
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|S17= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | |S17= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
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Revision as of 14:45, 2 August 2020
A Free Trader is a small starship commonly used for interstellar trade and commerce that is capable of Jump-1.
- Please see the AAB ship entry on Type A class Free Traders for the iconic ship of this generalized type.
- It is a Civilian Ship, a merchant ship, a trader... often used for tramp liner work.
- The Supraclass designation is also known as Ship Mission, Ship Mission Code, Mission, or Ship Hull Designation.
- It is a starship supraclass.
Library Data Referral Tree
Please refer to the following AAB Library Data for more information:
Starship:
- Advanced Ship Classifications
- Ship Mission Code / Supraclass
- Ship Type Code / Superclass
- Ship Class Code / Class
- Model (TL)
- Bloc (Lot)
- Astronomical Unit (AU)
- FTL
- Light Speed (c)
- Light-week (lw)
- Light-year (ly)
- NAFAL (STL)
- Parsec (pc)
Description (Specifications)
Free Trader is the term given to an independent interstellar merchant ship, which plys the space lanes carrying cargo and passengers. Usually, a free trader is a 200-ton vessel capable of Jump-1. The Craft Type Code assigned to these ships is A. An example of this type of ship is the standard 200-ton Beowulf-class free trader.
Hundreds of variants exist. The typical size equals 200 tons. A similar starship capable of Jump-2 is called a Far Trader.
Using a 200-ton TL–9 streamlined hull, the free trader is an elementary interstellar merchant ship plying the space lanes carrying cargo and passengers. It is fitted with drives giving it Jump-1 and 1-G acceleration. Fuel tankage supports one Jump-1 and two months of power plant operations. Fuel scoops are included. Installed on the bridge is a computer Model/1 and the default sensor suite.
Cargo capacity, the ship’s most important feature, is 82.0 tons, plus a mail vault. The hull is streamlined, and can land on uneven terrain. The free trader requires a crew of four: pilot/astrogator, engineer, medic, and steward
Image Repository
- An early model Beowulf under spaceflight.
Spectrum of Civil Shipping in Charted Space
Spectrum of Civil Shipping in Charted Space: 1105 | ||||
---|---|---|---|---|
Cateogries | A-class | R-class | M-class | T-class |
Synopsis | Tramp | Liner | Freighter | Transport & Tanker |
Hull Tonnage | 100 to 2,499 dTons | 100 to 2,499 dTons | 2,500 to 999,999 dTons | 2,500 to 999,999 dTons or more... (...rarely more than 1,000,000) dTons |
Size-Cat | ACS | ACS | BCS & FCS | BCS & FCS (rarely WCS) |
Ideal Freight Volume | Zero to Low (Hundreds of tons) | Medium (Hundreds to Thousands of tons) | High (Thousands to Tens of Thousands of tons) | Very High (Tens to Hundreds of Thousands of tons) |
Market | Unscheduled low volume, high speculation trade routes | Mostly scheduled, medium speculation, subsidized trade routes | Scheduled medium and high-volume, low speculation trade routes | Scheduled high volume trade routes with massive economies of scale, or massive (...usually government) projects |
Rough Market Share | 10% | 25% | 45% | 20% |
Area of Influence | Cluster or Trace+ | Subsector+ | Sector | Multi-Sector |
Business | Fledgling Line | Subsector-wide Line & Interface Line | Sector-wide Line | Multi-sector Line |
Remarks | Merchant Princes & Adventurers | Scheduled & Subsidized Trade | Backbone of Merchant Trade | Corporate Bulk Trade |
NOTES: While standards exist, ship naming standards evolve with time and over tech epochs. Class naming comments are only generalizations and many exceptions exist. Trade is heavily affected by local regulations, the rule of law, and local security conditions. WCS-class vessels are not ordinarily used for merchant missions as they are too large and expensive. |
Strategy & Tactics (Doctrine)
No information yet available.
Supraclass Roles
Far Traders typically serve the following roles:
A1-class Tramp Supraclass Archetypes | |||
---|---|---|---|
Archetype | Type Code | ||
Free Trader | (A1) | ||
Tramp Liner | (A1) | ||
Tramp Vessel | (A) (Namesake) |
Supraclass Archetypes
A1-class Free Trader Supraclass Archetypes | |||
---|---|---|---|
Archetype | Type Code | Exemplar | Remarks |
Free Trader / Tramp Liner | A & A1 | Beowulf class Free Trader | (J-1): They are typically light, free-spirited J-1 trader craft, built to speculate on primary mains.
|
History & Background (Dossier)
The term Free Trader can be very confusing, as it refers both to a group of individuals and a type merchant vessel. Free Traders (the people) are men and women who owe allegiance to no government and who call no planet home. In many cases they were born on ship-board and have never lived "dirtside." These Free Traders farm a loose-knit tribal community and are the only vestige of interstellar commerce in collapsed Imperial Space, albeit a sparse and thin vestige. Back in Imperial times, there were free traders as well, but the term was merely a description of a job (like "gas station attendant") rather than of a unique way of life under circumstances where there is no longer any interstellar authority. The Free Traders of the New Era are a nation without a state, but form a continuous link to a lost epoch.
The vessels called free traders are a small and relatively cheap type of merchant ship. Although these free traders can be of various specific classes (Beowulf TL-15 free trader, Moraine TL-10 free trader, etc.), all share certain characteristics: they displace 200 tons, have jump-1 and 1-G performance, and almost all orginally had a simple and inexpensive electronics suite.
During Imperial times, the starship free trader was often capitalized in order to specify those precise performance parameters, while the free trader profession was lower case as befitted a general job description. However, in the New Era these terms are differentiated in the text by the use of lower case for the vessels as opposed to uppercase for the people.
Finally, Free Traders who have regular contact with the Reformation Coalition do not fly free traders; you can't get to Coalition Space from the Wilds with a Jump-1 ship. [1]
Basic Supraclass Definition
THE FAR TRADER: The basic ship involved in free trade is called the free trader. Variations on the basic ship have resulted in variations in the name. The subsidized merchant, partly because of its size, and partly because of its subsidy, is called the fat trader. Some well-equipped high-G traders employed beyond the Imperial border are called fast traders. The type A2 far trader derives its name from its jump capability: its drives are capable of Jump-2, twice what the standard free trader can do. The far trader can be encountered anywhere in the Imperium. It ranges far and wide, and deals with every world it finds. Even amber zones and red zones are not considered off limits by its captains, provided there is profit to be made and the risk of being caught is slight. [2]
See also
134 Representative Free Trader (A) Classes
A
- Akkigish class Far Trader
- Akkigish class Subsidized Merchant
- Alexandria class Free Trader
- Amkarim class Trade Liner
- Anchorage class Orbital Station
- Andrew class Commercial Shuttle
- Anhk class Merchant
- Anjou class Freighter
- Aoa'iw class Light Trader
- Apollo class Runabout
- April Hare class Far Trader
- Athelstan class Merchant
- Avian class Far Trader
- AX-H class Modular Heavy Fleet Auxiliary
- AX-L class Modular Light Fleet Auxiliary
B
- Basil class Merchant
- Beowulf class Free Trader
- Bloodwell class Merchant
- Bluestone class Cargo Barge
- Borazio class Heavy Freighter
- Bremen class Caravel
- Brutus class Ship Transporter
- Burning Sky class Merchant Schooner
C
- Caccil class Merchant
- Caine class Troop Transport
- Caroline class Heavy Pinnace
- Cihzicih class Transport
- Ciigusna class Pinnace
- ColonyCord class Fast Trader
- Congo class Cargo Barge
- Consul class Provincial Trader
- Coriander class Free Trader
D
- Delta Princess class Merchant
- Denuli class Hunting Launch
- Desiree Keah class Yacht
- Dhaztuen class Far Merchant
- Doji Hoturi class Bulk Freighter
E
- Eakhau class Trader
- Echtovr Dazhia class Council Cruiser
- Empress Marava class Far Trader
- Entremis class Military Transport
- Exile class Yacht
F
- Fanzhhienz class Far Trader
- Farrou class Far Trader
- Fat Cat class Far Trader
- Freespace Gateway class Freighter
G
- Gamma Haden class Liner
- Garu class Far Trader
- Ghent class Subsidized Merchant
- Gizicih class General Trader
- Goliath class Provincial Freighter
- Guilder class Subsidized Merchant
H
- Harbor class Orbital Station
- Hercules class Commercial Tender
- Hero class Far Trader
- Hnneshant class Trade Boat
I
J
- Jasper class Provincial Merchant
- Jayhawk class Far Trader
- Jelmirt Marquis class High Liner
- Jeremey class Recovery Boat
- Jose Cadiz Royal Galleon class Cargo Carrier
- Joshim P. Stone class Provincial Trader
K
L
- Lanthium Petal class Speculative Trader
- Last Armada class Launch
- Last Armada class Survey Shuttle
- Launch
- Liberty III class Independent Merchant
- Lightning class Frontier Merchant
- Lushina class Fast Cutter
M
- Maada class Fast Trader
- Manta class Small Merchant
- Maru class Merchant
- Mauripo class Subsidized Merchant
- Mavuzo class Super Freighter
- Mooring class Orbital Station
- Mora class Freighter
- Moraine class Free Trader
N
P
- Palatine class Merchant Trader
- Paya class Light Freighter
- Perseus class Free Trader
- Petty class Subsidized Merchant
- Port of Nickle Eugenia class Bulk Container Vessel
- Pratt class Gig
- Princess Gunnhilde class Far Trader
Q
R
References & Contributors (Sources)
- Marc Miller. Starships (Game Designers Workshop, 1977), 19.
- Dave Sering. Starships and Spacecraft (Judges Guild, 1979), TBD.
- Marc Miller. Twilight's Peak (Game Designers Workshop, 1980), TBD. (Classic Traveller Adventure 3)
- Jim Cunningham. High Passage 1 (FASA, 1981), 53.
- Marc Miller. Merchant Prince (Game Designers Workshop, 1985), TBD. (Classic Traveller Book 7)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 81.
- Rob Caswell, William W. Connors, Joe Fugate, Gary L. Thomas. Starship Operator's Manual (Digest Group Publications, 1988), .
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 368.
- Frank Chadwick, Dave Nilsen. Brilliant Lances (Game Designers Workshop, 1994), 21.
- Frank Chadwick. The Guilded Lilly (Game Designers Workshop, 1995), TBD.
- Don Perrin. Starships (Imperium Games, 1996), 28-29.
- Loren Wiseman. Deck Plan 1: Beowulf-class Free Trader (Steve Jackson Games, 2000), TBD.
- Bryan Steele. Merchant Prince (Mongoose Publishing, 2010), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- Marc Miller. Starships and Spacecraft (Far Future Enterprises, 2014), TBD.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Frank Chadwick. The Guilded Lilly (Game Designers Workshop, 1995), 43.
- ↑ Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 23.