Difference between revisions of "Forum:T5 Starship Mission Codes"

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:: Specifically, Dreadnoughts lack a code here.  AOTI might suggest something.  
 
:: Specifically, Dreadnoughts lack a code here.  AOTI might suggest something.  
:: A very early mission code page was put out years ago for BCS, but it included all ship types in a way incompatible with the published rules.  So maybe it can suggest things, but I'm not sure it's definitive.
+
:: A very early mission code page was floated in 2007 for BCS, but it included all ship types in a way incompatible with the published rules.  So maybe it can suggest things, but I'm not sure it's definitive.
 
:: [[User:Rje|Rje]] ([[User talk:Rje|talk]]) 17:40, 18 March 2022 (EDT)
 
:: [[User:Rje|Rje]] ([[User talk:Rje|talk]]) 17:40, 18 March 2022 (EDT)
  

Revision as of 21:43, 18 March 2022

Forums: Index > Watercooler > T5 Starship Mission Codes



This is the list of the ship mission codes from the T5.10 book (book 2, p. 68), but organized differently. The purpose of this is to take another attempt to reconcile the wiki Ship Classification (and Starship-Nav-Bar-Two-2019CE) with the T5.10 mission codes. This is a request to make sure the T5.10 codes are propagated forward.

The T5 mission taxonomy is included where it clarifies the mission code.

  • Mission Modifiers. Rob suggests that mission modifiers be added to satisfy ships that don't have T5 codes. See the secondary modifier table for suggestions.

Mission Codes

Letter Code Comparison
Ltr CT
GDW
CT High Guard
GDW
T5.10
MWM
Wiki-1
Jmattera
Wiki-2
MSmelchak
Rob Remarks
A Free Trader Merchant (Commerce, Unscheduled) Trader Trader A-class Merchant Vessels (Tramps - Cargo & Low-volume Passengers)
  • Military Auxiliaries now go to Q-class
  • Traders or Tramps remain
  • All manner of traders: Free, Deep, Far, etc.
Type A - Trader
  • Military Auxiliaries have their own codes.
  • Modifier codes take care of free, far, etc.
Consistent.
B - Battle (Naval, Defensive) Boat

(Private) Beagle

Battleship B-class Battleships Type B - Defense Boat, Beagle
  • "Battle" is a modifier code.
  • Monitors go to Type N.
  • Dreadnoughts keep "BB" = Battle-Battle
Consistent when used as a T5 Modifier.
C Cruiser Cruiser; Carrier (Naval, Principal) Cruiser Cruiser C-class Cruisers
  • No need to change. Weight tonnage cruisers remain
  • Corvettes go to E-class
  • Small (speed) Cruisers go to E-class
Type C - Cruiser
  • Corvettes go to Type E
Consistent.
D Destroyer Destroyer (Naval) Defender Defender (SDB) D-class Destroyers
  • Anything not a destroyer goes to E-class
  • Defenders and SDBs go to H-class
Type D - Defender
  • SDBs go to Type B
HG and T5 differ.
E Escort Escort (Naval) Corvette; Escort

Corvette, Escort E-class Escorts
  • Includes all manner of tiny vessels
  • Brigs, Corvettes, FACs, Sloops, etc.
  • Patrol ships here if military and Imperial Navy. Otherwise to H-class.
Type E - Escort, Corvette
  • Patrol ships go to Type P, probably with a secondary
Consistent.
F - Frigate, Fighter (Commerce, Scheduled) Freighter Fighter, Freighter, Frigate F-class Fighters
  • Only fighters now
  • Fighters = Dedicated combatant smallcraft (...mostly)
  • Fighters bigger than 100 tons go to E-class or elsewhere
  • Non-combat-dedicated utility smallcraft go to U-class
  • Frigates go to E-class
  • Freighters go to A, M, R, or T-class
Type F - Freighter
  • Small craft fighters fall under Type Q
  • Larger fighters fall under Type B (defense boat)
  • Frigates are Type G
HG and T5 differ.
G - Gig; Refinery (Naval, Major) Frigate Industrial Vessel, Frigate G-class Industrial Vessels (Commercial)
  • Frigates and Corvettes go to E-class
  • Refinery
  • Ag / Farming
  • Factory Ships
  • Refinery ships
  • Largecraft tug
Type G - Frigate
  • Corvettes are Type E.
  • Tugs are Type T.
  • Refinery, Farming, Factory use SUGGESTED secondary modifiers.
Probably OK to use T5.
H - - (Naval, Siege) Ortillery Ortillery Ship, Security Vessel H-class Security Vessels Type H - Ortillery
  • SDBs go to Type B, BD, DB, or SDB
  • Other defenders go to Type D
  • Sentinels go to Type S
  • Patrol go to Type P, perhaps with a secondary modifier
  • Quarantine ships use the Q secondary modifier
  • Tankers go to Type T
  • Hunter vessels use SUGGESTED secondary modifier 'H'
Conflict.
I - Intruder Vessel - Assault Transport, Intruder Vessel I-class Combat Transports
  • Includes troop transports, assault landers, etc,
J - Intruder Vessel (Private, Exploration) Prospector Prospector, Seeker J-class Prospector Vessels
  • Prospectors and seekers remain
  • Intruders go to I-class
Type J - Prospector, Seeker HG and T5 differ.
K Safari Ship Pinnace (small craft) (Commerce, Charter) Safari, Expedition Expedition Ship, Safari Ship K-class Expedition Ships Type K - Safari Ship, Expedition Ship
  • Beagles are Type B
  • Couriers are Type S
  • Colony ships use Type TC "Transport/Colony"
Consistent.
L Lab Ship Corvette, Lab Ship (Private, Exploration) Lab Lab Ship L-class Science Vessels Type L - Lab Ship Consistent.
M Subsidized Liner Merchant (Commerce, Scheduled) Liner Liner M-class Merchant Vessels (Freighters - Bulk Freight)
  • No changes although most named liners go to R-class
Type M - Liner Consistent (HG, MT are in error)
N - - (Naval, Principal) Monitor

(Private) Survey, Medical

Hospital Ship N-class Medical Ships
  • Ferries go to Q-class or U-class
Type N - Medical Ship, Survey Ship, Monitor
  • Ferries go to Type T - Transport
  • The Donosev goes here
Conflict.
O - Ordnance Vessel - Ortillery Vessel O-class Ortillery Vessels
  • Bombardment Ship
  • Siege Engine
  • etc.
  • Military Ordinance vessels go to Q-class
Ortillery are Type H Conflict.
P Corsair Planetoid Vessel (Naval, Independent) Corsair, Marauder

(Private) Picket, Patrol, Privateer

Corsair Vessel, Patrol Ship, Fighter P-class Corsair Vessels
  • Fighters all go to F-class
  • Planetoids get spread around by their role and function (P is a secondary modifier)
  • Raiders become PR
  • Q-ships become PQ
  • Marauders
  • Privateers
Type P - Corsair Vessel, Marauder, Privateer, Picket, Patrol
  • Planetoid is a secondary modifier
  • Raiders become R
  • Q-ships: Q (Decoy) is a secondary modifier.
HG and T5 differ.
Q - Auxiliary - Auxiliary, Decoy Q-class Military Auxiliary/s
  • Decoys
  • Military Speciality
  • All manner of military auxiliaries
  • Hospital remain at N-class
  • Q-ships go to P-class
Type Q - Small Craft
  • Hospitals remain at Type N
  • Military auxiliaries go to Type E, T, or W
  • Q-ships: Q (Decoy) is a secondary modifier.
Consistent when used as a T5 Modifier.
R Subsidized Merchant Liner (Naval, Independent) Raider

(Commerce, Scheduled) Merchant

Merchant Vessel, Raider Vessel R-class Merchant Vessels (Liners - Medium Cargo & Medium-volume Passengers)
  • R now a dedicated merchant code
  • Raiders go to PR
  • Battle riders now classified by role or size (...becomes a secondary modifier)
Type R - Merchant, Raider
  • Riders use the secondary modifier "R", e.g. "BR" Battle Rider.
Consistent (HG, MT are in error).
S Scout Vessel Scout Vessel, Station (Naval) Sentinel

(Private) Scout, Courier, Messenger

Scout Vessel S-class Scout Vessels
  • Sieges go to O-class
  • Includes all sorts of other Scout vessels, but not explorers, which go to K-class expeditions
Type S - Scout Vessel, Courier, Messenger, Sentinel
  • Sieges go to H-class
  • Exploration vessels go to Type B, J, L, N, S
Consistent.
T Patrol Cruiser Tanker, Tender (Naval, Siege) Assault

(Naval, Auxiliary) Transport, Tender

(Commerce) Transport

Tankers & Transports T-class Tankers & Transports (Bulk Trade Freight)
  • T-class are now dedicated transports and tankers
  • Tenders go to V-class or elsewhere depending on role
  • Patrol ships go to E-class if escorts and H-class if system defenders or security vessels
  • Tugs go to G-class, Q-class, or U-class depending on size and user.
Type T - Transport, Tender, Tug, Assault
  • Patrol ships go to Type P (e.g. PP "Patrol-Patrol")
  • Ferries go here.
Consistent.
U - - (Commerce, Unscheduled) Packet Utility Craft U-class Utility Vessels & Utility Craft
  • Packets ships go to X-class
  • Ferries
  • Smallcraft tug
  • Jump Ship Jump cabooses, jump ferries that are not tenders
  • Tugs remain or go to Q-class if military-dedicated
  • Includes U-class smallcraft except fighters, which are F-class
Type U - Packet
  • Ferries are Transports (Type T), as are Tugs.
  • Small craft are Type Q.
Conflict.
V - - (Naval, Special) Destroyer Carrier V-class Subcraft Carriers
  • Carriers
  • Tenders
  • Some tenders go to X-class (Xboat tenders) or T-class if commercial
  • Other possibilities are available although rare
Type V - Destroyer
  • Tenders are Type T
  • Carriers use the secondary modifier C
Conflict.
W - Barge (Naval, Auxiliary) Barge Space Station, Barge W-class Space Stations & Satellites & Barges (System Craft - Non-Interstellar)
  • Includes little to no drive and no mission beyond the star system
  • Might include far system craft or stations
Type W - Barge Consistent.
X Express Ship Express Ship (Private, Information) Express Communication Vessel, Tender X-class Communication Vessels
  • X-boats
  • X-boat tenders
  • Packets
  • Dedicated non-military couriers
  • Alternate mail ships
  • Relay Ships
  • etc.
Type X - Express Consistent.
Y Yacht Yacht (Commerce, Charter) Yacht Yacht Y-class Yachts (Private Craft)
  • All manner of privately owned craft
  • Including commuter or passenger smallcraft if system-dedicated and not elsewhere
Type Y - Yacht Consistent.
Z - Special - Unclassified Ship, Experimental Craft Z class Special Mission Ships Type Z - Unclassified Ship, Experimental Craft Consistent.

Wiki-1 Discussion

Ship Mission Code/updates is the lengthy discussion for the first set of Wiki specific mission codes. These were developed within the wiki to capture the missing and forgotten types from the CT and MT ship mission codes. These were produced in 2015 prior to the T5.10 rules. For any new updates, the linked page could be referenced to make sure we're covering everything. Tjoneslo (talk) 19:01, 17 March 2022 (EDT)

Wiki-2 Amendment Discussion Starters

I see that a lot of work went into the Wiki-2 column, so I want to start talking over the decisions made there.

In particular, I want to see how many of these are intractable, and how Wiki-2 sifted through the ship types that "fall through the cracks". Rje (talk) 17:36, 17 March 2022 (EDT)

One of the concerns around the T5.10 mission codes is they seem to be focused on the ACS class of small ships, and there may be a different codes for the BCS or larger classes. Tjoneslo (talk) 19:01, 17 March 2022 (EDT)
Specifically, Dreadnoughts lack a code here. AOTI might suggest something.
A very early mission code page was floated in 2007 for BCS, but it included all ship types in a way incompatible with the published rules. So maybe it can suggest things, but I'm not sure it's definitive.
Rje (talk) 17:40, 18 March 2022 (EDT)

Modifier Codes

Qualifier/Modifier Code Comparison
Code CT CT High Guard T5.10 Remarks
2 Far Far Far
A - Armored Alternate, Improved, Armored, Attack
B Battle Battle; Boat Boat, Bulk, Battle, Big
C Close Cruiser; Close Close, Carrier, Comms * Rob suggests "Colony" be included
D - Destroyer Defense, Interceptor Conflict - Use Mission Code V for Destroyer
E Escort Escort Escort, Essential, Electronic Warfare
F - Fast; Fleet Fast, Fat, Frontier, Far, Flag, Free * Rob suggests "Factory" and "Farming" be included
G - Gunned Gunned, Upgunned, Gas
H - Heavy Fuel, Tanker, Hydrogen * Rob suggests "Heavy" and "Hunter" be included
J - - Survey, Prospector, Interface, Intruder
K - - Subsidized, Fast, Diplomatic * AOTI suggests "Strike" be included
L - Leader; Light LR, Lifeboat, Exploratory, Light
M - Missile Military, Militia, Mercenary, Motivator, Tug * AOTI suggests "Missile" be included
N - Nonstandard Naval, Nuclear, Fleet * Rob suggests "Nonstandard" be included
P - Provincial Patrol, Plus, Passenger, Mercenary * Rob suggests "Provincial" be included
Q - Decoy Disguised, Decoy, Quarantine, Mother
R - Raider Recon, Rescue, Raider * Rob suggests "Refinery" be included
S - Strike Slow, System, Special, Luxury, Small * Rob suggests "Strike" be included
T Transport Troop; Transport Tramp, Tender, Transport
U - Unpowered Unarmed, Hulk, De-activated, Inop
V - Vehicle Vehicle Carrier, Drone, Remote
W - - Unpowered, Non-jump
X - - Experimental, Special, Express
Y - Shuttle; Cutter Hull, Subhull, Pod, Rider, Modular
Z - Experimental Unassigned