Focaline (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | F3 V | ||||||||||||||||||||||||||||
Worlds | 11 | ||||||||||||||||||||||||||||
Gas Giants | 4 | ||||||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Representative democracy | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 3335 | ||||||||||||||||||||||||||||
Army Size (BEs) | 2 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 7 | ||||||||||||||||||||||||||||
Economic Extension | 742-4
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Importance Extension | -2 | ||||||||||||||||||||||||||||
Resource Units | 34 | ||||||||||||||||||||||||||||
GWP (BCr) | 0 | ||||||||||||||||||||||||||||
World Trade Number | 2.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-E | ||||||||||||||||||||||||||||
Port Size | 0 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
Port employees | 0 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Focaline is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population in the hundreds of thousands of sophonts. It is a member of Third Imperium in the Aramis Subsector of Spinward Marches Sector and in the Domain of Deneb. Focaline, as a member world of the Third Imperium, holds the estates of an Imperial knight and a baronet, and the fiefdom of a baron. All three are members of the Imperial Nobility charged with overseeing the world.
Astrography & Planetology
No information yet available.
Monostellar System
Focaline Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Focaline F3 V
Primary Main Sequence 1.44 6670 - 6750 3.58318 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0073 0.157 1.7 - 2.94 0.73 7.3 Orbit # * 0 5 2 6 Remarks None
IISS GURPS Astrographics Survey
2607 Focaline (Imperial)
Starport: Class I.
Diameter: 10,124 miles (16,200 km).
Atmosphere: Dense oxygen-nitrogen.
Hydrographics: 84%.
Climate: Cool.
Population: 712,000.
Government: Representative democracy.
Control Level: 2.
Tech Level: 9.
World Trade Number: 3.0.
Native Lifeforms
History & Background (Dossier)
Focaline's major industry is Groat-raising; both cloth and unprocessed groat hair are exported, and groat meat is considered a delicacy by the neighboring Vargr. [2]
World Starport
Focaline has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
The IISS has established a minor Trade Station at this world to encourage commerce with the Vargr. [3]
Historical Data
In 1096 Focaline was the location for the now famous Ocelot Incident. The Destroyer CE Ocelot was on patrol in the Focaline system, having completed a series of training operations to include search and rescue, navigational buoy tending and Zero G vacc suit training, Ocelot was preparing to leave the system when she received a faint distress signal. Once lured down into the upper atmosphere she was set upon and swarmed by vacc suited corsairs from the not so in distress vessel. Unbeknownst to the corsairs there were five members of the Interstellar Star Scouts aboard the Ocelot ranging in age from eleven to seventeen years of age. The scouts were aboard for training purposes and were aboard the ship's Gig ready to launch in case of a man overboard alert. When the corsairs swept aboard the Ocelot, there was no indication the gig was occupied and it was overlooked during the search for survivors. The corsairs placed a prize crew aboard Ocelot and jumped her to their secret staging base in the asteroid fields of Shionthy.
On the midnight watch of the second night in jump, the "children" came out of the gig and cleared the ship compartment by compartment in a mostly one sided battle with the "children" entering compartments with drunken sleeping corsairs to hack them with cutlass and firing with shotguns on the corsairs who felt completely safe from harm whilst nestled securely in jump space. Upon emergence from jump space, the new acting captain chose to refuel at the system gas giant and jumped to Wochiers, refueled at the gas giant and then jumped again to Regina where Ocelot reported to the Naval Highport to make her report of the incident.
A beacon memorializing the loss of the officers and crew of the Ocelot has been placed in the L5 point of the gas giant within the system.
References & Contributors (Sources)
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 28-29.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 39. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 101.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 104. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Citation Missing - Behind the Claw (UWP only)
- User:Khan trav Historical Data Entry Trouble in the Spinward Marches (CT) Play By Email Campaign
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 16.
- ↑ Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 137,144.