Difference between revisions of "Fleet Class Ship"

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* It takes dedicated resources, staffing, training, and support systems to operate such vessels.  
 
* It takes dedicated resources, staffing, training, and support systems to operate such vessels.  
 
* They normally rule the battlefield or dominate interstellar trade, occupying large [[capital ship]] hulls.
 
* They normally rule the battlefield or dominate interstellar trade, occupying large [[capital ship]] hulls.
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[[File: Wiki Navy.png|right]]
  
 
== Description ([[Specifications]]) ==
 
== Description ([[Specifications]]) ==

Revision as of 00:14, 3 June 2019

Capital Ship Combatants Escort Combatants Military Smallcraft Support Ships
Battleship Cruiser Carrier Destroyer Escort Frigate System Defense Boat Fighter Assault Transport Smallcraft Auxiliaries
Commercial Mercantile Ships Non-Mercantile Commercial Ships Non-Commercial Ships Civilian Smallcraft Highports & Satellites
Merchant Liner Transport Commercial Industrial Commercial Ships General Research Private Auxiliary Orbital
Complexes
Satellites

Fleet Class Ships (FCS) are the largest regulary deployed ships operating in Charted Space.

  • While larger than the battle class haulers, their cost to operations efficiency is judged lower except on specialized missions.
  • It takes dedicated resources, staffing, training, and support systems to operate such vessels.
  • They normally rule the battlefield or dominate interstellar trade, occupying large capital ship hulls.
Wiki Navy.png

Description (Specifications)

Fleet Class Ships are what many envision when the phrase capital ship is used. They are big enough to make a massive difference at any mission they perform and one FCS is often superior to an equivalent tonnage pf BCS'es.

The drawback is that they are hugely expensive and the loss of even one is a major blow to its former owner. As impressive as a great victory is, a great loss is at least as devastating. FCS is a significant

Naval Ship Synopsis by Size-Role

These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [1]

Ship Classification by Size
# Type Tonnage Examples Remarks
1. Smallcraft 0 to 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
2. Spacecraft 100 tons or larger Spacecraft are in-system vessels, lacking interstellar drives.
3. Adventure Class Ships (ACS) 100 to 2,499 tons Adventure Class ships are usually jump-capable.
  • They serve many roles including customs, patrol, planetary defense, tramp freighters, etc.
4. Battle Class Ships (BCS) 2,500 to about 1,000,000 tons Battle Class ships are warships. They are usually jump-capable.
  • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
5. World Class Ships (WCS) Larger than 1,000,000 tons Loeskalth planetoid generation ship. World Class ships are beyond expensive and represent suprapolity-level investment.
  • They take many years to build.
  • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
  • Operational staff are typically residents as much as crew.
  • These ships are interacted with as worlds or events, rather than ships.

History & Background (Dossier)

Until the development of the FTL jump drive, massive generation ship and sleeper ships tend to be one of the most common FCS hulls. Large "Death Star" warships are also not unexpected.

References & Contributors (Sources)

This article has metadata.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Ronald B. Kline, Jr.