Fire, Fusion, & Steel

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Fire Fusion & Steel
TNE Fire Fusion & Steel.jpg
The Traveller Technical Architecture.
Publisher Game Designers' Workshop
Version Traveller: The New Era
Author Frank Chadwick & Dave Nilsen
Format Paperback
Canonical Yes
Edition First
Year Published 1993
Pages 160
Product No. 0304
ISBN: 1-55878-157-9

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Fire, Fusion & Steel (Book) Synopsis

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Fire, Fusion & Steel (Book) Description

Fire, Fusion, & Steel: The Traveller technical architecture puts you in control of your science fiction game in ways that no other product ever has.

Science fiction is about diversity, the unusual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's environment calls for slightly different approaches to transportation, communication, and even weaponry. You need rules to design whatever equipment you need, and as many different variation of it as your players find uses for. More than than, you don't need jargon and double-talk; you need to understand enough of the science behind the equipment that you can see how it works, understand its limitations, and make the game come alive.

See also: Fire, Fusion & Steel (1997).

Fire, Fusion & Steel (Book) Meta-history & Background

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Fire, Fusion & Steel (Book) Credits

Design: Frank Chadwick & Dave Nilsen
Design and Development Assistance: Loren Wiseman
Previous Design Work: Lester Smith, Ted Kocot, Terry McInnes, Charles Gannon
Oversight: Dave Nilsen
Typesetting: Stephen Olle
Proofreading: Stephen Olle, Anne Bedard
Art Direction: Kirk Wescom
Cover Patinting: Doug Chaffee
Interior Illustrations: Bradley K. McDevitt, Kirk Wescom

Fire, Fusion & Steel (Book) Table of Contents

Introduction 4
Book I: Major Systems 9
Book II: Subsystems 36
Book III: Weaponry 90
Appendices 153
Bibliography 160