Fast Drug
Fast Drug | |
---|---|
Type | Drugs |
Tech Level | TL–9 |
Cost | Cr2,000 |
Size | Various |
Weight | 1.0 gram |
Manufacturer | Various |
Fast Antidote | |
---|---|
Type | Drugs |
Tech Level | TL–12 |
Cost | Cr900 |
Size | Various |
Weight | 3.0 grams |
Manufacturer | Various |
The Fast Drug is named because it makes the universe (to its user) appear to move much more quickly. [1] The drug slows down personal metabolism at a ratio of approximately 60 to 1. Fast drug takes effect immediately upon ingestion; one dose typically lasts for up to sixty days, making that time appear to be only one day.
There are dosing regimens which last for shorter periods of time. In addition to the 60 day dose, there is a 30 day dose and one week dose.
Users are extremely vulnerable because they are living at such a slow rate; but physical aging is also slowed, and the need for consumable supplies is reduced, thus allowing conservation of air and food. [2] This can be particularly useful when trapped on a ship without properly functional life support systems.
An antidote exists which cancels the effect remaining when taken. [3]
Many societies experiment with extremely low temperature baths to slow down metabolism and others artificially induce comas. By the TL:10-12 epoch, the fast drug has become ubiquitous and highly valued for survival or emergency applications. The Fast Drug Berth has become an alternative to Low Berths in some areas.
- Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 67.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 335.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 166.
- Author & Contributor: Author & Contributor: Master Scout, and Former Naval Architech CRHensley of the Ministry of Science
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 44.