Difference between revisions of "Energy Point"
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[[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]] | [[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]] | ||
− | The [[Energy Point]] or [[EP]] is a generic metric used for calculating energy production and capability within [[Charted Space]]. | + | The [[Energy Point]] or [[EP]] is a generic metric used for calculating energy production and capability within [[Charted Space]].{{Unpublished cite|author= Maksim-Smelchak }} |
== Description ([[Specifications]]) == | == Description ([[Specifications]]) == | ||
It has been suggested that the generic energy measure, the [[EP]], is roughly equal to 250 megawatts. | It has been suggested that the generic energy measure, the [[EP]], is roughly equal to 250 megawatts. | ||
− | Naval architects calculate the energy points available to ships. The calculation uses the formula E = 0.01 x M x Pn, where E equals the energy points available, M is the [[ton]]nage of the ship, and Pn is the [[power plant]] capacity. | + | Naval architects calculate the energy points available to ships. The calculation uses the formula E = 0.01 x M x Pn, where E equals the energy points available, M is the [[ton]]nage of the ship, and Pn is the [[power plant]] capacity.{{Page cite|name= High Guard |page= 27-28 |version=Classic Traveller}} {{Ludography cite|name= High Guard |page= 27-28 |version=Classic Traveller}} |
Energy points are used for four purposes: | Energy points are used for four purposes: | ||
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# Powering [[Screen|shield]]s | # Powering [[Screen|shield]]s | ||
# For [[maneuver drive]]s for (agility) and... | # For [[maneuver drive]]s for (agility) and... | ||
− | # For [[Ship's Computer|computer]]s. | + | # For [[Ship's Computer|computer]]s. {{Page cite|name= High Guard |page= 27-28 |version=Classic Traveller}} {{Ludography cite|name= High Guard |page= 27-28 |version=Classic Traveller}} |
== History & Background ([[Dossier]]) == | == History & Background ([[Dossier]]) == | ||
− | The [[EP]] was first created during the time of the [[Vilani Imperium]] and became an invaluable tool for [[Naval Architecture]]. Every one of the Imperiums has made use of it as a generalized metric similar to beastpower designations known as horsepower to Terrans. Early technologists found it useful as the concept of the [[Technology Level]] and standardized ideas about sophont society development began to take form. | + | The [[EP]] was first created during the time of the [[Vilani Imperium]] and became an invaluable tool for [[Naval Architecture]]. Every one of the Imperiums has made use of it as a generalized metric similar to beastpower designations known as horsepower to Terrans. Early technologists found it useful as the concept of the [[Technology Level]] and standardized ideas about sophont society development began to take form.{{Unpublished cite|author= Maksim-Smelchak }} |
== References & Contributors (Sources) == | == References & Contributors (Sources) == |
Revision as of 17:58, 17 January 2019
The Energy Point or EP is a generic metric used for calculating energy production and capability within Charted Space.[1]
Description (Specifications)
It has been suggested that the generic energy measure, the EP, is roughly equal to 250 megawatts.
Naval architects calculate the energy points available to ships. The calculation uses the formula E = 0.01 x M x Pn, where E equals the energy points available, M is the tonnage of the ship, and Pn is the power plant capacity.[2] Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 27-28.
Energy points are used for four purposes:
- Powering weapons
- Powering shields
- For maneuver drives for (agility) and...
- For computers. [3] Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 27-28.
History & Background (Dossier)
The EP was first created during the time of the Vilani Imperium and became an invaluable tool for Naval Architecture. Every one of the Imperiums has made use of it as a generalized metric similar to beastpower designations known as horsepower to Terrans. Early technologists found it useful as the concept of the Technology Level and standardized ideas about sophont society development began to take form.[4]
References & Contributors (Sources)
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 27-28.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 27-28.
- ↑ Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 27-28.
- ↑ Information provided to the library by Maksim-Smelchak