Electronic Warfare

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Electronic Warfare is the contest to effectively use the Electromagnetic Spectrum while denying such use to an enemy.

Description (Specifications)[edit]

Electronic Warfare is a specialised form of warfare, but conforms to the basic rules

  1. You need to locate the systems in use in the battlespace using Electronic Reconnaisance Systems also known as Sensors.
  2. You need to be able to effectively engage the enemy's systems using Electronic Warfare systems (sometimes called ECM or Jammers) or in the physical realm
  3. You need to prevent the enemy doing the same to your systems using Electronic Warfare systems (sometimes called ECCM or EPM) or in the physical realm

Physical Systems that have direct effects in Electronic Warfare include:

Some electronic warfare systems have effects in other battlespaces

History & Background (Dossier)[edit]

Electronic Warfare starts with the invention of remote communications. Almost immediately, Radio Listening Posts appear as the first forms of electronic reconnaissance - and shortly thereafter Radio Jammers and Radio Spoofing techniques are invented.

With the use of remote sensing techniques for target location, jamming and spoofing of these sensors becomes critical to survival.

n.b. Careful use of reconnaissance, attack and deception techniques in Electronic Warfare may be part of an action in Information Warfare just as physical activities might be.

See also[edit]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.