Difference between revisions of "Dynchia"

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== Dynchia (Sophont) Synopsis ==
 
== Dynchia (Sophont) Synopsis ==
Intelligent minor race of [[Humaniti]], native to {{WorldS|Melantris|Leonidae|0603}}. Dynchia are about 2.2m in height and weigh about 100 kg. They are slender and long-limbed. Skin tones range from pale to bronze-tan; hair color is usually brown or black, but snowy white hair is not uncommon. The Dynchia have six fingers on each hand, and six toes on each foot. Their teeth actually consist of two bony “jaws” (as if their teeth had been fused into one upper and one lower “jaw”) with fang-like extrusions. These physical differences appear to have been geneered by the [[Ancients]].
+
Intelligent minor race of [[Humaniti]], native to {{WorldS|Melantris|Leonidae|0603}}.  
  
As well as the physical divergence, two elements of human psychology (to protect females from danger, and to possess land) appear to have been left out of or modified in the Dynchia. Firstly, the Dynchia have absolute equality of the sexes; prejudice against or protection of one sex is psychologically impossible. Secondly, a Dynchia is not a citizen of a particular world; he is a member of a clan, which in turn is a member of a tribe. A tribe may rule anywhere, as territory is not important.
+
== Dynchia (Sophont) Physiology ==
 +
Dynchia are about 2.2m in height and weigh about 100 kg. They are slender and long-limbed.  
 +
 
 +
Skin tones range from pale to bronze-tan; hair color is usually brown or black, but snowy white hair is not uncommon.  
 +
 
 +
The Dynchia have six fingers on each hand, and six toes on each foot.
 +
 
 +
Their teeth actually consist of two bony “jaws” (as if their teeth had been fused into one upper and one lower “jaw”) with fang-like extrusions.  
  
The Dynchia have a rare and unusual quality: they are warrior individualists in an un-warlike culture. That is, they never make war upon their own race, although fights, duels, and challenges are common, as is a warrior ethic. Their culture is completely independent of territory. The social basis of Dynchia mentality is a deep sense of honor, both personal and as part of their clan or tribe. The general religion of the Dynchia is reverence for ancestors and worship of tribal heroes. To be false to one’s honor is to forfeit a chance to become a revered ancestor.
+
== Dynchia (Sophont) History ==
 +
The physiological differences between mainstream species of [[Humaniti]] and Dynchia appear to have been geneered (genetically engineered) by the [[Ancients]].
  
At coming-of-age, all individuals go through an extensive series of trials, to determine their right to the status of adulthood. Seven percent fail - and die. Thus, all adults are skilled warriors. The military are merely the cream of the crop, specializing in combat arts. For this reason, it is generally considered impossible to conquer a Dynchia world.
+
== Dynchia (Sophont) Society & Culture ==
 +
The Dynchia have a rare and unusual quality: they are warrior individualists in an un-warlike culture. That is, they never make war upon their own race, although fights, duels, and challenges are common, as is a warrior ethic.  
  
Dynchia government is based on councils, each consisting of the top ranking members of each tribe present. The highest of these councils is the [[Council of the Twelve]], which rules all of the [[Comitia]], and speaks for all the tribes. The highest ranking clan of each tribe is the Prince of that tribe, and sits on the Council. The military is subject only to the Council of the Twelve, and exempt from responsibility to clan or tribe.
+
Their culture is completely independent of territory. The social basis of Dynchia mentality is a deep sense of honor, both personal and as part of their clan or tribe. The general religion of the Dynchia is reverence for ancestors and worship of tribal heroes. To be false to one’s honor is to forfeit a chance to become a revered ancestor.
  
Not only is the Dynchia [[Tech level|tech level]] higher than most TL’s in the region, but the Dynchia have an added advantage - they have refined their designs for maximum efficiency. They may not have fusion guns, but they have the best laser rifles in all of known space, and the same applies of the rest of their industry.
+
Their architecture is famous for its beauty and perfection.
  
A low rate of population expansion gives them time to fully develop a world before they are forced to expand by population pressure. As an example of the degree of perfection Dynchia designers have achieved, it may be mentioned that their homeworld, Melantris, has a population of over 4 billion, but has no pollution problems. Their architecture is famous for its beauty and perfection.
+
== Dynchia (Sophont) Social Organization ==
 +
As well as the physical divergence, two elements of human psychology (to protect females from danger, and to possess land) appear to have been left out of or modified in the Dynchia.  
  
== Dynchia (Sophont) Physiology ==
+
Firstly, the Dynchia have absolute equality of the sexes; prejudice against or protection of one sex is psychologically impossible.
n/a
 
  
== Dynchia (Sophont) History ==
+
Secondly, a Dynchia is not a citizen of a particular world; he is a member of a clan, which in turn is a member of a tribe. A tribe may rule anywhere, as territory is not important.
n/a
 
  
== Dynchia (Sophont) Society & Culture ==
+
A low rate of population expansion gives them time to fully develop a world before they are forced to expand by population pressure.
n/a
 
  
== Dynchia (Sophont) Social Organization ==
+
As an example of the degree of perfection Dynchia designers have achieved, it may be mentioned that their homeworld, Melantris, has a population of over 4 billion, but has no pollution problems.
n/a
 
  
 
== Dynchia (Sophont) Government & Law ==
 
== Dynchia (Sophont) Government & Law ==
n/a
+
Dynchia government is based on councils, each consisting of the top ranking members of each tribe present.
 +
 
 +
The highest of these councils is the [[Council of the Twelve]], which rules all of the [[Comitia]], and speaks for all the tribes. The highest ranking clan of each tribe is the Prince of that tribe, and sits on the Council.
 +
 
 +
The military is subject only to the Council of the Twelve, and exempt from responsibility to clan or tribe.
  
 
== Dynchia (Sophont) Language ==
 
== Dynchia (Sophont) Language ==
Line 52: Line 62:
  
 
== Dynchia (Sophont) Technology & Trade ==
 
== Dynchia (Sophont) Technology & Trade ==
n/a
+
Not only is the Dynchia [[Tech level|tech level]] higher than most TL’s in the region, but the Dynchia have an added advantage - they have refined their designs for maximum efficiency. They may not have fusion guns, but they have the best laser rifles in all of known space, and the same applies of the rest of their industry.
  
 
== Dynchia (Sophont) Military ==
 
== Dynchia (Sophont) Military ==
n/a
+
At coming-of-age, all individuals go through an extensive series of trials, to determine their right to the status of adulthood. Seven percent fail - and die. Thus, all adults are skilled warriors.
 +
 
 +
The military are merely the cream of the crop, specializing in combat arts. For this reason, it is generally considered impossible to conquer a Dynchia world.
  
 
== Dynchia (Sophont) References ==
 
== Dynchia (Sophont) References ==

Revision as of 16:39, 16 January 2015

Dynchia

Status Minor Human Race
Classification Omnivore/hunter
Size 2.2 m
Weight 100 kg
Homeworld Melantris (Leonidae 0603)
Multi-world Yes
Canon Yes
Extinct Extant
Reference Journal of the Travellers Aid Society No. 24

Dynchia (Sophont) Synopsis

Intelligent minor race of Humaniti, native to Melantris (Leonidae 0603).

Dynchia (Sophont) Physiology

Dynchia are about 2.2m in height and weigh about 100 kg. They are slender and long-limbed.

Skin tones range from pale to bronze-tan; hair color is usually brown or black, but snowy white hair is not uncommon.

The Dynchia have six fingers on each hand, and six toes on each foot.

Their teeth actually consist of two bony “jaws” (as if their teeth had been fused into one upper and one lower “jaw”) with fang-like extrusions.

Dynchia (Sophont) History

The physiological differences between mainstream species of Humaniti and Dynchia appear to have been geneered (genetically engineered) by the Ancients.

Dynchia (Sophont) Society & Culture

The Dynchia have a rare and unusual quality: they are warrior individualists in an un-warlike culture. That is, they never make war upon their own race, although fights, duels, and challenges are common, as is a warrior ethic.

Their culture is completely independent of territory. The social basis of Dynchia mentality is a deep sense of honor, both personal and as part of their clan or tribe. The general religion of the Dynchia is reverence for ancestors and worship of tribal heroes. To be false to one’s honor is to forfeit a chance to become a revered ancestor.

Their architecture is famous for its beauty and perfection.

Dynchia (Sophont) Social Organization

As well as the physical divergence, two elements of human psychology (to protect females from danger, and to possess land) appear to have been left out of or modified in the Dynchia.

Firstly, the Dynchia have absolute equality of the sexes; prejudice against or protection of one sex is psychologically impossible.

Secondly, a Dynchia is not a citizen of a particular world; he is a member of a clan, which in turn is a member of a tribe. A tribe may rule anywhere, as territory is not important.

A low rate of population expansion gives them time to fully develop a world before they are forced to expand by population pressure.

As an example of the degree of perfection Dynchia designers have achieved, it may be mentioned that their homeworld, Melantris, has a population of over 4 billion, but has no pollution problems.

Dynchia (Sophont) Government & Law

Dynchia government is based on councils, each consisting of the top ranking members of each tribe present.

The highest of these councils is the Council of the Twelve, which rules all of the Comitia, and speaks for all the tribes. The highest ranking clan of each tribe is the Prince of that tribe, and sits on the Council.

The military is subject only to the Council of the Twelve, and exempt from responsibility to clan or tribe.

Dynchia (Sophont) Language

n/a

Dynchia (Sophont) Calendar

n/a

Dynchia (Sophont) Technology & Trade

Not only is the Dynchia tech level higher than most TL’s in the region, but the Dynchia have an added advantage - they have refined their designs for maximum efficiency. They may not have fusion guns, but they have the best laser rifles in all of known space, and the same applies of the rest of their industry.

Dynchia (Sophont) Military

At coming-of-age, all individuals go through an extensive series of trials, to determine their right to the status of adulthood. Seven percent fail - and die. Thus, all adults are skilled warriors.

The military are merely the cream of the crop, specializing in combat arts. For this reason, it is generally considered impossible to conquer a Dynchia world.

Dynchia (Sophont) References

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.