Difference between revisions of "Dice Modifier"

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(New page: A Dice Modifier (abbreviated to DM) is an addition or subtraction to a dice throw. DMs are used across Classic Traveller, MegaTraveller, TNE and T4. T20 uses the term "...)
 
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A Dice Modifier (abbreviated to DM) is an addition or subtraction to a dice throw. DMs are used across [[Classic Traveller]], [[MegaTraveller]], [[TNE]] and [[T4]]. [[T20]] uses the term "bonus" (which is used very rarely in Traveller) and [[G:T]].
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A Dice Modifier (abbreviated to DM) is a number to be applied to a die throw before it is used. DMs are preceded by a sign that indicates whether the number is to be added to or subtracted from the dice throw. Thus +4 would be added to the dice throw while -2 would be subtracted.
  
DMs can be:
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==Die Rolls Conventions==
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Routinely in the course of Traveller, dice must be thrown to determine an effectively random or unpredictable course of action. These dice throws may be made by players for their characters, or by the Referee for the effects of nature, non-players, or unseen forces.
  
*Arbitrary (i.e. decided by the Referee)
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Throws by the Referee may be kept secret, or partially concealed depending on their effects. In situations where the players would not actually know the results of the throw, or would not know the exact throw made, the Referee would make the throw in secret.
*Based on a characteristic (as in the [[MegaTraveller]] charcteristic divided by 5 rule)
 
*Derived from a skill (such as Vacc Suit-2, which might allow a DM equal to skill level)
 
  
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Generally, a dice throw involves 2D; exceptions requiring 1D or 3D or more are clearly stated.
  
==Notation==
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==Throw (also sometimes called a Saving Throw)==
Typically, DMs are expressd or written in a standard manner.
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That dice throw required to achieve a stated effect. If only a number is stated, it must be thrown exactly. A number followed by a plus sign (such as 8+) indicates that the number or greater must be thrown. Similarly, a number followed by a minus sign (such as 6-) indicates that that number or less must be thrown. Throws can be identified because the sign follows the number.
 
 
A positive DM is expressed as +x, where x is the value of the DM. Thus, DM +3 indicates that 3 may be added to the die or dice throw.
 
 
 
Conversly, a negative DM is expressed as -x, where x is the value of the DM. Thus, DM -3 indicates that 3 may be subtracted from the die or dice throw.
 
 
 
=Included DM=
 
 
 
Although the term "included DM" is not part of normal Traveller canon rules, its purpose here is to differentiate one type of DM from another.
 
 
 
An inlcuded DM is one that forms part of the throw itself. For example, a weapon might inflict 2D+3 wounds (a range of 5 to 15). Thus, ''any'' character that uses that weapon, and achieves a hit, will inflict 2D+3 wounds. The included DM of +3 has no bearing on the throw to hit.
 
 
 
 
 
 
 
The application of DMs varies acros the various Traveller rules sets. In [[Classic Traveller]], DMs are derived mainly from skill levels
 

Revision as of 20:22, 5 May 2007

A Dice Modifier (abbreviated to DM) is a number to be applied to a die throw before it is used. DMs are preceded by a sign that indicates whether the number is to be added to or subtracted from the dice throw. Thus +4 would be added to the dice throw while -2 would be subtracted.

Die Rolls Conventions

Routinely in the course of Traveller, dice must be thrown to determine an effectively random or unpredictable course of action. These dice throws may be made by players for their characters, or by the Referee for the effects of nature, non-players, or unseen forces.

Throws by the Referee may be kept secret, or partially concealed depending on their effects. In situations where the players would not actually know the results of the throw, or would not know the exact throw made, the Referee would make the throw in secret.

Generally, a dice throw involves 2D; exceptions requiring 1D or 3D or more are clearly stated.

Throw (also sometimes called a Saving Throw)

That dice throw required to achieve a stated effect. If only a number is stated, it must be thrown exactly. A number followed by a plus sign (such as 8+) indicates that the number or greater must be thrown. Similarly, a number followed by a minus sign (such as 6-) indicates that that number or less must be thrown. Throws can be identified because the sign follows the number.