Dakaar (world)
Dakaar/Drexilthar (Reaver's Deep 1821) | |||||||||||||||||||||||||
Classic Era (1116) | B425612-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G5 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Dakaar is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by human sophonts located in the Drexilthar Subsector of Reaver's Deep Sector.
- This world has a nearby Naval Base, usually associated with military starships.
- This world has a nearby Military Base, usually associated with military ground forces.
Description / Astrography & Planetology
No information yet available.
Monostellar System
Dakaar Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dakaar G5 V
Primary Main Sequence 0.98 5600 - 5660 0.93173 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0045 0.0801 0.91 - 1.63 0.45 4.5 Orbit # * * 3 1 6 Remarks None
System Data
Primary: Close binary system composed of major (spectral class K0V) and close companion (spectral class DM4). Major, Tavirr, spectral class K0V. ICN S4K0201K0V. Mass 0.825 standard. Stellar diameter 0.908 standard. Luminosity 0.42 standard. Companion, Vidar (orbit #0), spectral class DM4, ICN S4K0201M4VII. Mass 0.83 standard. Stellar diameter 0.006 standard. Luminosity 0.00003 standard.
Planetary System: Five major bodies. One Inhabited world (Dakaar, I). Two gas giants, one empty orbit(# 1) In system.
Mainworld Data
I Dakar: Mean orbital radius, 104.7 million kilometers (0.7 AU). Period, 166.28 days ... No satellites . . . Diameter, 7,314 kilometers. Density, 1.09. Mass, 0.136 standard. Mean surface gravity, 0.55 G. Rotation period: 41 hours, 10 minutes, 56 seconds. Axial Inclination, 17°22'5.9" Albedo, .19 ... Surface atmospheric pressure, 0.28atm; composition, oxygen-nitrogen mix with oxygen Imbalance (32%). filter respirator combination required to breathe the atmosphere. WARNING: LACK OF FILTER CAN CAUSE OXYGEN INTOXICATION Hydrographic percentage, 52%; composition, liquid water. Mean surface temperature, 19°C.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
The story of Dakaar is the story of the Dakaar Corporation, a firm founded three centuries ago on profits earned from a lanthanum strike on Dakaar by a handful of independent miners. The lanthanum vein they opened was one of the richest ever discovered in the history of Reavers' Deep, and the miners founded a company that was eventually to become a subsector-wide conglomerate.
World Starport
Dakaar has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Dakaar possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government
Dakaar is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
- It is a Non-Aligned world dominated by human sophonts.
World Law Level
No information yet available.
World Military
- This world has a nearby Naval Base, usually associated with military starships.
- This world has a nearby Military Base, usually associated with ground forces.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
Urbanization
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
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- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Dale Kemper. Far Traveller 2 (FASA, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- Citation Missing - Pilot's Guide to the Drexilthar Subsector (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- GURPS Traveller: Humaniti, pgs. 79-85
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: JTAS Library Data
- EXTERNAL LINK: Non-Canon Traveller Library dead link
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com