Cruiser
| Capital Ship Combatants | Escort Combatants | Military Smallcraft | Support Ships | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Battleship | Cruiser | Carrier | Destroyer | Escort | Frigate | System Defense Boat | Fighter | Assault Transport | Smallcraft | Auxiliaries |
| Commercial Mercantile Ships | Non-Mercantile Commercial Ships | Non-Commercial Ships | Civilian Smallcraft | Highports & Satellites | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Merchant | Liner | Transport | Commercial Industrial | Commercial Ships | General | Research | Private | Auxiliary | Orbital Complexes |
Satellites |
Contents
Description
Ships capable of independent operations and of support of the main line of battle. Cruisers are intended to fulfill two diverse missions:
- In battle, they support and reinforce capital ships which are present and which form the main line of battle, generally from the flanks.
- They also perform independent operations, often forming the center of task forces which have no capital ships. Cruisers are also put to use as independent ships.
Cruisers are more lightly armored and less heavily armed than battleships. To unarmed, unarmored ships, this difference is negligible since a cruiser can easily attack and destroy any noncombatant ships. Cruisers are assigned to support battleships and carry combat to areas where a battleship is not considered necessary.
Cruiser Types
| Battle Cruiser (BC) | Battle cruisers combine the spinal mounted meson or particle accelerator firepower of battleships and the armor and screen protection of cruisers. They tend to be fast with good strategic jump mobility. The trade off is in the realm of heavy armor plating. They are unable to sustain the punishment that battleships can deal out and absorb. Battle Cruisers' operational philosophy is to out run whatever they can not out gun. They are built to destroy and survival is of secondary importance. They often lead deep penetration raids to disrupt "secure" rear areas and terrorize merchant shipping lanes with a few fast escorts. |
|---|---|
| Strike Cruiser (CS) | All naval architecture involves certain trade offs. Strike cruisers sacrifice all for extreme jump range, they all use the maximum jump drive for their respective tech level of manufacture. As a result they carry so much jump fuel, occasionally drop tanks or dismountable fuel tanks, they have less space left over for weapons, maneuver drives, or armor. This is the logical extension of the hit and run design philosophy. The deep strikes behind enemy lines require a special mind set, the captain of these ships act as assassins picking off key targets, vital assets, before sprinting away. Ships of this class may also be known as Fleet Intruders, and Scout Cruisers. |
| Armored Cruiser (CA) | This class is also referred to as a heavy cruiser (CH) or just cruiser in some navies. Armored Cruisers are designed to combine long range, high speed, and heavy weapons. Their spinal mounted armament is the same size or only slightly smaller than that of ships of line, like their larger cousins the battleships and dreadnoughts. It is difficult to strike and perfect balance between mobility, protection and weapons. Imperial armored cruisers typically fall in the 50,000-75,000 ton range, larger cruisers often slip into the battle cruiser range. Armored cruisers usually carry armor and screens sufficient to protect them from any hits from turret mounted weapons. Only the largest missile bays and spinal mounts have any hope of seriously wounding them.
These ships are often called upon for long range patrol and raiding. They might be tasked as a flag ship for a group of smaller ships. They often protect large fleet assets, such as carriers and assault transports. Their copious missile armament means they can provide devastating artillery barrages. Many commanders look upon their heavy cruisers as versatile survivors, ships capable of a wide variety of roles and tasks. A Heavy Frigate is a Royal Caledonian Navy term for the Imperial Navy equivalent Heavy Cruiser. It is considerably larger and more powerful than most vessels called "Frigates". The term is rooted in Caledonian naval antiquity, and is kept mostly for traditional reasons. CA-11/-15: The standard cruiser at tech level 11 is the CA-11. It has developed and evolved through the tech levels to the present CA-15. At the same time, several types of variants have been produced which take advantage of the basic CA-11/-15 structures and devote them to specialized uses. These cruisers were developed with the intended targets being other cruisers and smaller vessels in mind. |
| Light Cruiser (CL) | A light cruiser is typically the smallest fleet combatant with a spinal mount. They as fast as a destroyer with the range of a heavy cruiser. They don't carry as much armor. They are not intended to last on the line of battle versus heavier ships. They are used to escort carriers, troop transports, tankers and logistical ships. They are also used to lead groups of destroyers. They scout ahead of main fleet elements and protect the flanks of large fleets. Imperial light cruisers are from 10,000 tons to just below 50,000 tons. Ships below 10,000 tons are fleet escorts, but some designs in that range are labelled light cruisers.
A Light Frigate is a Royal Caledonian Navy term for the Imperial Navy equivalent Light Cruiser. It is considerably larger and more powerful than most vessels called "Frigates". The term is rooted in Caledonian naval antiquity, and is kept mostly for traditional reasons. |
| Missile Cruiser (CM) | The Missile Cruiser was developed to emphasize the ower benefits of missile armaments. Missile cruiser sacrifice the spinal moun valign="top"|t to mount additional missile turrets. (1CM-12) |
| Rift Cruiser (CJ) | Rift Cruisers are produced to allow cruiser patrols within stellar rifts, carrying the higher jump drive capacities that such operations require. (CJ-15) |
| Mercenary Cruiser (CY) | The lawlessness of some regions of the Imperium has long posed a problem to those in authority; they are torn between a need to provide protection and order to all areas under Imperial domain, and a rational understanding that cost is a continuing factor in such actions. One solution is the toleration of hired troop units within especially troublesome subsectors. Such units help maintain a basic semblance of order to the worlds and systems within, and are available (at a nominal additional cost) to those in the region desiring more action or greater attention to their own problems. The Imperial hand in such arrangements is clearly seen in their tacit approval of mercenary actions, including referrals in some cases where calls for help are received.
The Imperial bureaucracy, in its efforts to provide assistance, has also taken the step of commissioning the design of a standard mercenary cruiser to carry such units throughout their areas of responsibility, and has made these ships available through the provision of low cost construction loans. The design itself is well thought out and has been used for innumerable other tasks, including some Imperial and subsector military missions, and as fleet auxiliaries to the Imperial Navy. |
| Cruiser Rider (CR) | Any cruiser rated vessel which lacks independent jump capability, but instead relies on another vessel to provide jump capability. Such vessels are ususally called "Cruiser Tenders." Due to the lack of a jump drive and associated fuel tanks, designers reallocate tonnage to weapons, armor, and in-system maneuverability. |
Others Cruisers
Cruisers fill a wide variety of mission roles and depending on the navy go by a variety of other names. Generally, no matter what the name, they generally fall into one of the groups above. In many cases these names reflect the mission rather then the true classification on the vessel.
- Patrol Cruiser: Fill the role of both frontier and rear area security. Although this role more properly belongs to smaller vessels, occasionally more powerful vessels are assigned.
- Command Cruiser: Usually a battle cruiser or armored cruiser. These vessels may have a more extensive command deck and are normally assigned to a force of several vessels, as a flagship.
- War Cruiser: Can be any type of cruiser, except a mercenary or rift cruiser, although they tend to be vessels with heavier armament.
- Fleet Intruder: Usually a light cruiser or missile cruiser, but always with a high jump and maneuver drive. These are fast vessels, and are used to beef up reconnaissance and scouting forces, or responding to raids.
- Frontier Cruiser: These vessels are usually smaller vessels with medium jump capabilities assigned to frontier areas. They fill a variety of roles including frontier security, SAR, intelligence gathering, and force projection. These vessels are also known as provincial cruisers.
- Attack Cruiser: These vessels are similar to war cruisers. As with the war cruiser they tend to have heavily armaments.
- Bombardment Cruiser: Usually a heavy or light cruiser type containing armaments focused on providing supporting planetary assault operations.
- Scout Cruiser: Usually a heavy or light cruiser type possessing high jump and maneuver drive capabilities. This ship class is usually used as a synonym for strike cruiser.
- Fleet Intruder: Usually a heavy type possessing high jump and maneuver drive capabilities. This ship class is usually used as a synonym for strike cruiser.
- In Caledonian navy parlance, cruisers are called "frigates" (heavy and light). This is mostly for historical and traditional reasons.
Battle Cruiser Classes (BC)
Tech
LevelClass Tonnage Jump 15 Majestic Class Battle Cruiser 100,000 J-5 15 Bastion Class Battle Cruiser 90,000 J-3 15 Iridium Vow Class Battlecruiser 80,000 J-2 15 Kinunir Class Battle Cruiser 1,200 J-4 14 Honre Class Asteroid Battle Cruiser 90,000 J-3 14 Template:Solomani Pteron Class Battle Cruiser 20,000 J-4 13 Template:Solomani Pugnacious Class Battle Cruiser 10,000 J-3 12 Ushran Spider Class Battle Cruiser 150,000 J-3 12 Signatorate Duneed Class Battle Cruiser 100,000 J-3 11 Template:Sword Worlds Gauntlet Class Battlecruiser 90,000 J-2 11 Kforuzeng Elaezoe Class Battlecruiser 75,000 J-3 11 Vargr Aek Naz Class Battle Cruiser 30,000 J-4 11 Template:Darrian Mire Built Battle Cruiser 90,000 J-2
Strike Cruiser Classes (CS)
Tech
LevelClass Tonnage Jump 15 Manx Class Fleet Intruder 68,000 J-6 15 Sniper Class Strike Cruiser 55,000 J-6 15 Akakoine Class Strike Cruiser 50,000 J-3 15 Nam Pak Class Scout Cruiser 45,000 J-6 15 Fulda Class Scout Cruiser 40,000 J-6 12 Gauntlet Class Strike Cruiser 30,000 J-3
Armored Cruiser Classes (CA)
Tech
LevelClass Tonnage Jump 15 Overlord Class Bombardment Cruiser 80,000 J-4 15 Planet Class Heavy Cruiser 75,000 J-5 15 Atlantic Class 75,000 J-4 15 Narmo Class Heavy Cruiser 75,000 J-4 15 Repulse Class Heavy Cruiser 70,000 J-4 15 Halsey Keats Class Heavy Cruiser 60,000 J-4 14 Normandy Class Heavy Cruiser 75,000 J-4 14 Eurisko Class Heavy Cruiser 60,900 J-4 13 Glenauran Signatorate Glenaurian Class Heavy Cruiser 60,000 J-4 13 Template:Solomani Alderbaran Class Heavy Cruiser 30,000 J-4 13 Template:Aslan Weakhto Class Heavy Cruiser 10,000 J-3 12 Template:Darrian Heavy Cruiser 80,000 J-3 12 Template:Caledonian Forfar class Heavy Frigate 40,000 J-3 11 Template:Sacnoth Winhorst Class Heavy Cruiser 80,000 J-2 11 Template:Caledonian Scapa Class Heavy Frigate 50,000 J-2 11 Vargr Foghoks Class Heavy Cruiser 10,000 J-2
Light Cruiser Classes (CL)
Missile Cruiser Classes (CM)
Tech
LevelClass Tonnage Jump 13 Altarean Murian Pride Class Missile Cruiser 80,000 J-4
Mercenary Cruiser Classes (CY)
Tech
LevelClass Tonnage Jump 14 Aslan Aositaoh Class 1,000 J-3 14 Border Prowler Provincial Cruiser 1,000 J-4 13 Duke Boris Class 800 J-3 12 Broadsword Class 800 J-3