Conscious Intelligence Program
The Conscious Intelligence Program is a sentient digital being. (c.f. Intellect Program)
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)
Conscious Intelligence Programs are those programs that are so much more that the basic Intellect Program - no mere Artificial Intelligence.
The Conscious intelligence is a recognisable personality. It may well have a name and can (by some) be viewed as a form of life.
n.b. Despite this, the Imperium does not recognise the Conscious Intelligence Program as a legal person in Imperial Law.
Selected Computer Programs
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
Routine Programs:
- Generate Program [6]
- Jump Program [2][3]
- Library Program [2][3]
- Manoeuvre Program [2][3]
- Navigation Program [6]
- RVO Program [7]
- Virtual Crew Program [4]
Other Programs:
- Agent Program [5]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [5]
- Intellect Program [5]
- Interface Program [5]
- Medic Program [8]
- Translator Program [5]
- Virtual Mining Program [9]
History & Background (Dossier)
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [10]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [2]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [2]
References & Contributors (Sources)
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 6.0 6.1 6.2 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 65.
- ↑ Information provided to the library by Maksim-Smelchak