Computer Software
Computer Software or Programs are a key part of the success of modern starships.
- A variety of programs are available that serve nearly every conceivable need.
Description (Specifications)
Computer Software: Computers are specified in terms of their capacity to process and store programs. All programs in the computer's CPU are processed simultaneously, while programs in storage are available on a revolving basis to replace those in the CPU as needed. For example, a model/1 computer has a CPU capacity of two, and an additional storage capacity of four. The computer might have in it six programs (each of size or space one): “return fire,” “predict-1,” “gunner interact,” “auto/evade,” “maneuver,” and “target.” Of these six, only two (the capacity limit of the CPU) can function at any one time. [1]
Specific programs may be removed from the computer and others inserted. A starship might operate both “jump-1” and “navigation” programs for the performance of an interstellar jump. Both programs would be fed into the computer, but only after sufficient space had been cleared (perhaps by removing the “maneuver” and “auto-evade” programs). [2]
History & Background (Dossier)
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary.
References & Contributors (Sources)
End.
- ↑ Don Perrin. Starships (Imperium Games, 1996), 38.Marc Miller. Starships (Game Designers Workshop, 1977), 38.Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 38.Thomas L. Bont, Robert Prior, Christopher Thrash. Starships (Steve Jackson Games, 2003), 38.
- ↑ Don Perrin. Starships (Imperium Games, 1996), 38.Marc Miller. Starships (Game Designers Workshop, 1977), 38.Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 38.Thomas L. Bont, Robert Prior, Christopher Thrash. Starships (Steve Jackson Games, 2003), 38.