Difference between revisions of "Computer Software"
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− | [[Computer Software]] or [[Program]]s are a key part of the success of modern [[ | + | [[Computer Software]] or [[Program]]s are a key part of the success of modern [[computer]] technology. A great variety of programs are available that serve nearly every conceivable need. |
− | + | ||
− | + | == Description == | |
− | == Description | + | '''[[Computer Software]]:''' [[Computer]]s are specified in terms of their capacity to process and store [[program]]s. All programs in the computer's [[CPU]] are processed simultaneously, while [[program]]s in storage are available on a revolving basis to replace those in the [[CPU]] as needed. For example, a [[model/1]] computer has a CPU capacity of two, and an additional storage capacity of four. The computer might have in it six programs (each of size or space one): “Return fire,” “Predict-1,” “Gunner interact,” “Auto/evade,” “Maneuver,” and “Target.” Of these six, only two (the capacity limit of the CPU) can function at any one time. {{Page cite|name= Starships|page=38|version=Classic Traveller}} |
− | '''[[Computer Software]]:''' [[Computer]]s are specified in terms of their capacity to process and store [[program]]s. All programs in the computer's [[CPU]] are processed simultaneously, while [[program]]s in storage are available on a revolving basis to replace those in the CPU as needed. For example, a model/1 computer has a CPU capacity of two, and an additional storage capacity of four. The computer might have in it six programs (each of size or space one): | ||
− | Specific programs may be removed from the [[computer]] and others inserted. A [[starship]] might operate both | + | Specific programs may be removed from the [[computer]] and others inserted. A [[starship]] might operate both “Jump-1” and “Navigation” programs for the performance of an interstellar jump. Both programs would be fed into the computer, but only after sufficient space had been cleared (…perhaps by removing the “Maneuver” and “Auto-evade” programs). {{Page cite|name= Starships|page=38|version=Classic Traveller}} |
=== Selected Computer Programs === | === Selected Computer Programs === | ||
− | + | {{:Referral-Tree-Offensive-Programs}} | |
− | + | {{:Referral-Tree-Defensive-Programs}} | |
− | + | {{:Referral-Tree-Routine-Programs}} | |
− | + | {{Template:Referral-Tree-Other-Programs}} | |
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− | == History & Background (Dossier) == | + | == History & Background ([[Dossier]]) == |
Software within [[Charted Space]] is intentionally built to work under a number of different operating systems, different [[technology level]]s of [[computer]]s, and the [[computer]]s operating them are extensively toughened for hard use under [[vacuum]] if necessary. | Software within [[Charted Space]] is intentionally built to work under a number of different operating systems, different [[technology level]]s of [[computer]]s, and the [[computer]]s operating them are extensively toughened for hard use under [[vacuum]] if necessary. | ||
− | + | === Standard Software Package === | |
− | cash. {{Page cite|name= Starter Traveller |page= 10 }} | + | Each [[computer]] comes with a software package of programs for use with the equipment. Because each computer may be put to a different use, their software package consists of a credit in [[MCr]] equal to the model number of the [[computer]] (treat [[Model/1|1]] [[bis]] and [[Model/2|2]] [[bis]] as 1 and 2 respectively). This [[credit]] may not be converted to cash. {{Page cite|name= Starter Traveller |page= 10 }} |
Computer programs (…especially starship programs as required for starship operations) are available, athough for relatively high price. It is also possible that such programs may be written by crew members with computer skill. The individual must have access to a computer which will handle the intended program, knowledge of the skill being incorporated, and no other duties, responsibilities, or distractions during each week of work programming. {{Page cite|name= Starter Traveller |page= 13 }} | Computer programs (…especially starship programs as required for starship operations) are available, athough for relatively high price. It is also possible that such programs may be written by crew members with computer skill. The individual must have access to a computer which will handle the intended program, knowledge of the skill being incorporated, and no other duties, responsibilities, or distractions during each week of work programming. {{Page cite|name= Starter Traveller |page= 13 }} | ||
− | == References & Contributors (Sources) == | + | == See also == |
+ | {{:Referral-Tree-C-Cognitive-Technology}} | ||
+ | {{:Referral-Tree-I-Information-Technology}} | ||
+ | ---- | ||
+ | * E: [[Education in Charted Space]] | ||
+ | ** Educational Technologies | ||
+ | *** [[Artificial Intelligence]] | ||
+ | *** [[Computer]]s | ||
+ | *** [[Computer Software]] | ||
+ | *** [[Cyberware]] | ||
+ | *** [[Skillset]]s | ||
+ | *** [[Wafer]]s | ||
+ | ** [[Institution|Institutions of Learning]] | ||
+ | *** [[Data Repository]] | ||
+ | *** [[Educational Institute]]s | ||
+ | *** [[Psionics Institute]]s | ||
+ | |||
+ | |||
+ | == References & Contributors ([[Sources]]) == | ||
{{Advanced}} | {{Advanced}} | ||
{{Sources | {{Sources | ||
− | | | + | | {{Ludography cite |name= Starships |page= 38-39 |version= Classic Traveller}} |
− | | | + | | {{Ludography cite |name= Starter Traveller |page= 10, 13, 32, 38-39 }} |
− | | | + | | {{Ludography cite |name=Journal of the Travellers' Aid Society 01|article=Computer Programming}} |
− | | | + | | {{Ludography cite|name=Far Trader }} |
+ | |S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
}} | }} | ||
− | + | {{LE|Computer Programs|Summary page article}} | |
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− | |||
− | {{LE|}} |
Latest revision as of 12:09, 2 July 2020
Computer Software or Programs are a key part of the success of modern computer technology. A great variety of programs are available that serve nearly every conceivable need.
Description[edit]
Computer Software: Computers are specified in terms of their capacity to process and store programs. All programs in the computer's CPU are processed simultaneously, while programs in storage are available on a revolving basis to replace those in the CPU as needed. For example, a model/1 computer has a CPU capacity of two, and an additional storage capacity of four. The computer might have in it six programs (each of size or space one): “Return fire,” “Predict-1,” “Gunner interact,” “Auto/evade,” “Maneuver,” and “Target.” Of these six, only two (the capacity limit of the CPU) can function at any one time. [1]
Specific programs may be removed from the computer and others inserted. A starship might operate both “Jump-1” and “Navigation” programs for the performance of an interstellar jump. Both programs would be fed into the computer, but only after sufficient space had been cleared (…perhaps by removing the “Maneuver” and “Auto-evade” programs). [2]
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [3]
- Double Fire Program [4]
- Fire Control Program [5]
- Gunner Program [4]
- Launch Program [4]
- Launch Solution Program [6]
- Multi-target Program [4]
- Predict Program [4]
- Select Program [4]
- Target Program [4]
- Virtual Gunner Program [6]
Defensive Programs:
- Anti-Missile Program [4]
- Auto/Evade Program [4][5]
- ECM Program [4]
- Maneuver/Evade Program [4]
- Return Fire Program [4]
- Point Defence Program [6]
- Screen Optimiser Program [6]
Routine Programs:
- Generate Program [8]
- Jump Program [4][5]
- Library Program [4][5]
- Manoeuvre Program [4][5]
- Navigation Program [8]
- RVO Program [9]
- Virtual Crew Program [6]
Other Programs:
- Agent Program [7]
- Auto-Repair Program [5]
- Battle System Program [3]
- Conscious Intelligence Program [6]
- Expert Program [7]
- Intellect Program [7]
- Interface Program [7]
- Medic Program [10]
- Translator Program [7]
- Virtual Mining Program [11]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and the computers operating them are extensively toughened for hard use under vacuum if necessary.
Standard Software Package[edit]
Each computer comes with a software package of programs for use with the equipment. Because each computer may be put to a different use, their software package consists of a credit in MCr equal to the model number of the computer (treat 1 bis and 2 bis as 1 and 2 respectively). This credit may not be converted to cash. [12]
Computer programs (…especially starship programs as required for starship operations) are available, athough for relatively high price. It is also possible that such programs may be written by crew members with computer skill. The individual must have access to a computer which will handle the intended program, knowledge of the skill being incorporated, and no other duties, responsibilities, or distractions during each week of work programming. [13]
See also[edit]
Cybertechnology[edit]
Information Technology[edit]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38-39.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Loren Wiseman. "Computer Programming." Journal of the Travellers' Aid Society 01 (1979): .
- Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), .
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ 3.0 3.1 3.2 3.3 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 8.0 8.1 8.2 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 65.
- ↑ Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10.
- ↑ Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 13.