Difference between revisions of "Computer Software"
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== Description (Specifications) == | == Description (Specifications) == | ||
− | '''[[Computer Software]]:''' [[Computer]]s are specified in terms of their capacity to process and store [[program]]s. All programs in the computer's [[CPU]] are processed simultaneously, while [[program]]s in storage are available on a revolving basis to replace those in the [[CPU]] as needed. For example, a model/1 computer has a [[CPU]] capacity of two, and an additional storage capacity of four. The computer might have in it six [[program]]s (each of size or space one): “return fire,” “predict-1,” “gunner interact,” “auto/evade,” “maneuver,” and “target.” Of these six, only two (the capacity limit of the CPU) can function at any one time. {{Page cite|name= Starships|page=38}} | + | '''[[Computer Software]]:''' [[Computer]]s are specified in terms of their capacity to process and store [[program]]s. All programs in the computer's [[CPU]] are processed simultaneously, while [[program]]s in storage are available on a revolving basis to replace those in the [[CPU]] as needed. For example, a model/1 computer has a [[CPU]] capacity of two, and an additional storage capacity of four. The computer might have in it six [[program]]s (each of size or space one): “return fire,” “predict-1,” “gunner interact,” “auto/evade,” “maneuver,” and “target.” Of these six, only two (the capacity limit of the CPU) can function at any one time. {{Page cite|name= Starships|page=38|version=Classic Traveller}} |
− | Specific programs may be removed from the [[computer]] and others inserted. A [[starship]] might operate both “jump-1” and “navigation” programs for the performance of an interstellar jump. Both programs would be fed into the computer, but only after sufficient space had been cleared (perhaps by removing the “maneuver” and “auto-evade” programs). {{Page cite|name= Starships|page=38}} | + | Specific programs may be removed from the [[computer]] and others inserted. A [[starship]] might operate both “jump-1” and “navigation” programs for the performance of an interstellar jump. Both programs would be fed into the computer, but only after sufficient space had been cleared (perhaps by removing the “maneuver” and “auto-evade” programs). {{Page cite|name= Starships|page=38|version=Classic Traveller}} |
=== Selected Computer Programs === | === Selected Computer Programs === |
Revision as of 04:40, 18 May 2018
Computer Software or Programs are a key part of the success of modern starships.
- A variety of programs are available that serve nearly every conceivable need.
Description (Specifications)
Computer Software: Computers are specified in terms of their capacity to process and store programs. All programs in the computer's CPU are processed simultaneously, while programs in storage are available on a revolving basis to replace those in the CPU as needed. For example, a model/1 computer has a CPU capacity of two, and an additional storage capacity of four. The computer might have in it six programs (each of size or space one): “return fire,” “predict-1,” “gunner interact,” “auto/evade,” “maneuver,” and “target.” Of these six, only two (the capacity limit of the CPU) can function at any one time. [1]
Specific programs may be removed from the computer and others inserted. A starship might operate both “jump-1” and “navigation” programs for the performance of an interstellar jump. Both programs would be fed into the computer, but only after sufficient space had been cleared (perhaps by removing the “maneuver” and “auto-evade” programs). [2]
Selected Computer Programs
Offensive Programs:
- Double Fire Program [3]
- Gunner Program [4]
- Launch Program [5]
- Multi-target Program [6]
- Predict Program [7]
- Select Program [8]
- Target Program [9]
Defensive Programs:
- Anti-Missile Program [10]
- Auto/Evade Program [11]
- ECM Program [12]
- Maneuver/Evade Program [13]
- Return Fire Program [14]
Routine Programs:
- Anti-hijack Program [15]
- Generate Program [16]
- Jump Program [17]
- Library Program [18]
- Maneuver Program [19]
- Navigation Program [20]
History & Background (Dossier)
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary.
References & Contributors (Sources)
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- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38-39.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 39.