Commercial Competency
Revision as of 14:38, 10 May 2019 by Maksim-Smelchak (talk | contribs)
A Commercial Competency is what a business does well and the market in which it chooses to participate in commerce.
- It is part of a corporation's business profile.
Description (Specifications)
No information yet available.
Corporate Hierarchy
- Microbusiness (One world or system)
- Business (Several worlds)
- Macrobusiness (subsector-wide)
- Superbusiness (Several Subsectors)
- Corporation (Sector-wide)
- Supercorporation (Several sectors)
- Megacorporation, Early (Many Sectors or Imperium-wide)
- Megacorporation, Intermediate (Many Sectors or Imperium-wide)
- Megacorporation, Mature (Many Sectors or Imperium-wide)
History & Background (Dossier)
No information yet available.
Universal Corporate Profile
- Agriculture
- Foodstuffs
- Agroecology
- Agroforestry
- Aeroponics
- Apiculture (Beekeeping)
- Aquaculture
- Aquaponics
- Agronomy
- Cuniculture
- Furoculture
- Hydroponics
- Livestock (Animal Husbandry)
- Orchardry
- Permaculture
- Sericulture
- Urban Agriculture
- Viticulture
- Industrial Agriculture
- Agrochemical
- Factory Farming
- Mechanised Agriculture
- Foodstuffs
- Construction
- Exotic Environment Construction
- Terraforming
- Vacuum Construction
- Star System Construction
- Deep Space Construction
- World Construction (Planetary: Conventional)
- Finance, Insurance, Real Estate
- Banking
- Brokerage
- Commodities
- Insurance
- Investments
- Real Estate
- Speculation
- Underwriting
- Manufacturing
- Chemicals
- Agricultural
- Industrial
- Computers & Electronics
- Consumer Goods
- Domestic Goods
- Office Goods
- Vehicles
- Heavy Industry
- Construction Equipment
- Heavy Vehicles
- Life Support Systems
- Mining Equipment
- Power Generation Equipment
- Superdense Materials
- Medical Goods
- Hospital Equipment
- Medical Supplies
- Pharmaceuticals (Medicine)
- Anagathics
- Bacteriophages
- Conventional Medicine
- Psi Drugs
- Military
- Robotics
- Conventional (Mechanical)
- Expert Robots
- Pseudobiological Robots
- Starship Manufacturing
- Chemicals
- Mining (Resource Extraction)
- Exotic Environment
- Resource Processing
- Vacuum (Planetoid, Deep Space, etc.)
- World (Planetary: Conventional)
- Public Administrative
- City
- Region
- World
- Subsector
- Sector
- Domain
- Empire
- Retail Trade (Interface Trade: Stellar or World Trade)
- Service
- Biotechnology
- Bioengineering
- Geneering (Genetic Engineering)
- Exploration
- Survey
- World Development
- Information Technology
- Computer Data Storage
- Interstellar Shipping & Trade (Interface Line: Multiple World Trade)
- Freight
- Bulk
- Standard (Conventional)
- Passengers
- Freight
- Legal
- Civil Law
- Commercial Law
- Interstellar Law
- Military Law
- Martial
- Bodyguards
- Mercenary
- Security
- Restaurant
- Interstellar Chain
- World-System Chain
- Strategic Planning
- Biotechnology
- Transportation, Communications, Utilities (Power, gas, sanitation, etc.)
- Communications
- World
- System
- Xboat
- Interstellar Mail
- Courier
- Media & Entertainment
- Hardcopy Publishing
- Holocrystals
- News & Journalism
- Radio
- Tri-D Broadcasting
- Utilties
- Power Generation (Energy)
- Sanitation
- Communications
- Wholesale Trade (Interface Trade: Interstellar)
- Non-classifiable (Other)
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science