Difference between revisions of "Combat Armor"

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{{InfoboxGoods
 
{{InfoboxGoods
|name    = Generic Combat Armor
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|name    = Combat Armor
|caption = Generic Combat Armor
+
|alsosee =
 +
|caption =  
 
|cost    = Cr20,000
 
|cost    = Cr20,000
|footnote= Generic Combat Armor
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|footnote=  
|group   = Personal Armor
+
|image   =  
|image  = [[File: Imperial Sunburst-Sun-IISS-Traveller.gif]]
+
|ref    =  
|size    = 12.0 liters
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|size    = 12 liters
 
|TL      = 11
 
|TL      = 11
|Type    = Protective Gear
+
|Type    = Personal Armor
|weight  = 60.0 kg
+
|weight  = 60kg
|manufacturer= Various
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|manufacturer=  
 
}}
 
}}
[[TL-11 Combat Armor]] (Cr20,000; [[TL-11]]) is a complete [[Vacc suit|vacc-suit-like]] array of metal and synthetic armor. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}}
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[[Combat Armor]], similar in construction to [[battle dress]], is a complete [[Vacc suit|vacc-suit-like]] array of metal and synthetic armor. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}} It may be pressurized for use in [[vacuum]] or conditions of [[Trace Atmosphere|extremely low air pressure]]. The addition of a [[Portable Life Support System|PLSS Type C]] allows for 40 hours of survival in these conditions. The suit contains integral communications equipment, usually a short ranged radio for communication with others in the same unit.
----
 
This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most [[polities]]. The four types of dress are: {{Unpublished cite|author=Maksim-Smelchak}}
 
* [[Battle Dress]] (Powered Combat Armor)
 
* [[Combat Armor]] (Non-powered Combat Armor)
 
* [[Combat Environment Suit]] AKA [[Combat Armor]]
 
* [[Hostile Environment Suit]]s (Hazardous Environment Non-Combat Armor)
 
  
== Description (Specifications) ==
+
[[Combat Armor]] is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. Before combat armor can be worn, the user must have training with [[vacc suit]]s or similar [[personal armor]] types. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}} But due to a thriving [[black-market]] for military supplies, the armor can be purchased on some [[high tech level world]]s.
[[Combat Armor]] is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. Before combat armor can be worn, the user must have training with [[vacc suit]]s or similar [[personal armor]] types. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}}
 
  
=== Personal Armor Characteristics ===
 
Volume: 12.0 liters. Weight: 60.0 kg. Base Price: Cr20,000.
 
* ''[[TL-12 Combat Armor|Combat Armor]]:'' Combat armor is restricted to Imperial combat troops and is not sold on the open market. But due to a thriving black-market for military supplies, the armor can be purchased on [[high tech level world]]s. The armor, which also serves as a [[vacc suit]], is constructed using advanced forms of metallurgy and synthetic research. {{Page cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 4 |article= Imperial Soldier’s Weapons & Armor Guide }}
 
* The armor provides Class-9 protection against [[Firearm]]s. {{Page cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 4 |article= Imperial Soldier’s Weapons & Armor Guide }}
 
 
=== Chameleon Option ===
 
 
At {{TL|12}} a chameleon surface becomes available for the [[combat armor]] at an additional cost of Cr1,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.  
 
At {{TL|12}} a chameleon surface becomes available for the [[combat armor]] at an additional cost of Cr1,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.  
  
=== Psionic Shielding Option ===
 
 
Beginning at {{TL|12}}, [[Psionic shield helmet|psionic shielding]] is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
 
Beginning at {{TL|12}}, [[Psionic shield helmet|psionic shielding]] is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
  
== History & Background (Dossier) ==
+
Combat armor is not powered and thus troops so equipped may not fire [[high energy weapon]]s designed exclusively for use with [[battle dress]] such as the [[PGMP-13]] and [[FGMP-14]]. {{Page cite|name= Mercenary  |page=41, 52 |version=Classic Traveller}}
Inexpensive when compared to [[Battle Dress|battle dress]], combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment.  
 
  
Combat armor matures during the [[TL:10-12]] epoch. It is known as [[Plate Armor]] during the [[TL:1-3]] epoch, [[Trench Armor]] during the [[TL:4-6]] epoch, and [[Hard Armor]] during the [[TL:7-9]] epoch. {{Unpublished cite|author=Maksim-Smelchak}}
+
{{Basic}}
 
 
=== Selected Personal Armor Models ===
 
# [[TL-2 Plate Armor]]
 
# [[TL-4 Trench Armor]]
 
# [[TL-7 Hard Armor]]
 
# [[TL-11 Combat Armor]]
 
# [[TL-12 Combat Armor]]
 
 
 
== References & contributors (Sources) ==
 
{{Intermediate}}
 
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name=Characters and Combat|page=42-43}}
+
| {{Ludography cite|name= Characters and Combat|version=Classic Traveller| page=42-43}}
|S2= {{Ludography cite|name=Shadows/Annic Nova|page=20}}
+
| {{Ludography cite|name= Mercenary  |page=41, 52 |version=Classic Traveller}}
|S3= {{Ludography cite|name=Imperial Encyclopedia|page=74}}
+
| {{Ludography cite|name= Shadows/Annic Nova|page=20}}
|S4= {{Ludography cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 4 |article= Imperial Soldier’s Weapons & Armor Guide }}
+
| {{Ludography cite|name= Zhodani|version=Classic Traveller|page=15-17}}
|S5= {{Ludography cite|name=Zhodani|page=15-17}}
+
| {{Ludography cite|name= Imperial Encyclopedia|page=74}}
|S6= {{Ludography cite|name=GURPS Traveller|page=118}}
+
| {{Ludography cite|name= MegaTraveller 1: The Zhodani Conspiracy |page= 134 |article= Imperial Soldier’s Weapons & Armor Guide }}
|S7= {{Ludography cite|name=Ground Forces|page=87}}
+
| {{Ludography cite|name= GURPS Traveller Core Rules|page=118}}
|S8= {{Ludography cite|name=T5 Core Rules|page=629}}
+
| {{Ludography cite|name= Star Mercs|page=}}
|S9= [[Traveller Wiki Editorial Team]]
+
| {{Ludography cite|name= Ground Forces|page=87}}
|S10= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]  
+
| {{Ludography cite|name= T5 Core Rules|page=629}}
 +
| {{Ludography cite|name=Core Rule Book|version=New Traveller|page=98}}
 +
| {{Ludography cite|name= Central Supply Catalogue|version=New Traveller|page= 11}}
 +
| Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]  
 
}}
 
}}
 
+
{{LE}}
 
 
[[Category: Personal Armor]]
 
[[Category: Protective Gear]]
 
[[Category: Protective Suit]]
 
{{LE|Armor}}
 

Revision as of 18:11, 12 July 2020

Combat Armor
Type Personal Armor
Tech Level TL–11
Cost Cr20,000
Size 12 liters
Weight 60kg

Combat Armor, similar in construction to battle dress, is a complete vacc-suit-like array of metal and synthetic armor. [1] It may be pressurized for use in vacuum or conditions of extremely low air pressure. The addition of a PLSS Type C allows for 40 hours of survival in these conditions. The suit contains integral communications equipment, usually a short ranged radio for communication with others in the same unit.

Combat Armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. Before combat armor can be worn, the user must have training with vacc suits or similar personal armor types. [2] But due to a thriving black-market for military supplies, the armor can be purchased on some high tech level worlds.

At TL–12 a chameleon surface becomes available for the combat armor at an additional cost of Cr1,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.

Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.

Combat armor is not powered and thus troops so equipped may not fire high energy weapons designed exclusively for use with battle dress such as the PGMP-13 and FGMP-14. [3]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.