Difference between revisions of "Combat Armor"
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[[Combat Armor]] (Cr20,000; {{TL|11}}) is a complete [[Vacc suit|vacc-suit-like]] array of metal and synthetic armor. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}} | [[Combat Armor]] (Cr20,000; {{TL|11}}) is a complete [[Vacc suit|vacc-suit-like]] array of metal and synthetic armor. {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}} | ||
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This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most [[polities]]. The four types of dress are: {{Unpublished cite|author=Maksim-Smelchak}} | This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most [[polities]]. The four types of dress are: {{Unpublished cite|author=Maksim-Smelchak}} | ||
* [[Battle Dress]] (Powered Combat Armor) | * [[Battle Dress]] (Powered Combat Armor) |
Revision as of 01:01, 7 June 2018
Generic Combat Armor | |
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Generic Combat Armor | |
Type | Protective Gear |
Tech Level | TL–11 |
Cost | Cr20,000 |
Size | 12.0 liters |
Weight | 60.0 kg |
Manufacturer | Various |
Generic Combat Armor |
Combat Armor (Cr20,000; TL–11) is a complete vacc-suit-like array of metal and synthetic armor. [1]
This is one of the four common forms of hazardous-duty dress commonly used by the military and paramilitaries of most polities. The four types of dress are: [2]
- Battle Dress (Powered Combat Armor)
- Combat Armor (Non-powered Combat Armor)
- Combat Environment Suit
- Hostile Environment Suits (Hazardous Environment Non-Combat Armor)
Description (Specifications)
Combat Armor is strictly military and not available on the open market; it is issued to troop units and elite mercenary battalions. Before combat armor can be worn, the user must have training with vacc suits or similar personal armor types. [3]
Personal Armor Characteristics
Volume: 12.0 liters. Weight: 60.0 kg. Base Price: Cr20,000.
- Combat Armor: Combat armor is restricted to Imperial combat troops and is not sold on the open market. But due to a thriving black-market for military supplies, the armor can be purchased on high tech level worlds. The armor, which also serves as a vacc suit, is constructed using advanced forms of metallurgy and synthetic research. [4]
- The armor provides Class-9 protection against Firearms. [5]
Chameleon Option
At TL–12 a chameleon surface becomes available for the combat armor at an additional cost of Cr1,000. It selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors. The IR camouflage is a simple, solid-state cooling system that is woven into the garment and that eliminates all infrared signature except on the exposed heat exhaust. The heat exhaust is a very pronounced IR source, but this can be dampened by inserting a chill can into the cooling system. The chill system eliminates the signature for 45 minutes to two hours; at the end of that time the can is used up and must be replaced.
Psionic Shielding Option
Beginning at TL–12, psionic shielding is available as an option for any armor at an additional cost of Cr4,000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
History & Background (Dossier)
Inexpensive when compared to battle dress, combat armor is widespread in military use for higher technology forces, and usually contains integral communications equipment.
Combat armor matures during the TL:10-12 epoch. It is known as Plate Armor during the TL:1-3 epoch, Trench Armor during the TL:4-6 epoch, and Hard Armor during the TL:7-9 epoch. [6]
Selected Personal Armor Models
References & contributors (Sources)
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 42-43.
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 20.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- Don McKinney. Zhodani (Mongoose Publishing, 2011), 15-17.J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), 15-17.
- Loren Wiseman. GURPS Traveller Core Rules (Steve Jackson Games, 1998), 118.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 87.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- ↑ Information provided to the library by Maksim-Smelchak