Difference between revisions of "Colony"

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A [[Colony]] is a group of [[sophont]]s living in a new territory, but retaining ties with their parent state.
 
A [[Colony]] is a group of [[sophont]]s living in a new territory, but retaining ties with their parent state.
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== Description ([[Specifications]]) ==
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In most cases, Colonies in a [[TL:10-12]] society or more advanced refer to colonization of new [[planet]]s, [[moon]]s, or [[planetoid]]s. They are interstellar colonies expanding the reach of a [[World-State]] into a [[Pocket Empire]] or a larger political grouping.
  
== Description (Specifications) ==
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== History & Background ([[Dossier]]) ==
A world, country, or foundation sponsors most colonies. Because colonies generally lose money, profit is rarely a motive for sponsoring a colony. A colony must become self-supporting; sponsors cannot supply goods indefinitely. Lingering problems will doom a colony.
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A world, country, or foundation sponsors most colonies. Because colonies generally lose money, profit is rarely a motive for sponsoring a colony. A colony must become self-supporting; sponsors cannot supply [[good]]s indefinitely. Lingering problems will doom a colony.
  
Some colonists raise food to feed themselves and to sell to other colonists. Others produce commodities for export off-planet. There may be hunter/explorers as well - people who live in the wild, occasionally visiting civilization to sell their unusual finds. The last have limited use in any colonization scheme.
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Some colonists raise [[food]] to feed themselves and to sell to other colonists. Others produce [[commodities]] for export off-planet. There may be hunter/explorers as well - people who live in the wild, occasionally visiting [[civilization]] to sell their unusual finds. The last have limited use in any colonization scheme.
  
Farmers or miner/prospectors will settle first. Storekeepers and other businessmen will follow. The arrival of medium and large businesses usually signals long term success in producing saleable exports. Few colonies become self-sufficient in manufacturing. Saleable commodities from under-developed worlds are almost exclusively precious minerals. The economies of under- developed worlds are dependent on resource prices.
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Farmers or miner/prospectors will settle first. Storekeepers and other businessmen will follow. The arrival of medium and large businesses usually signals long term success in producing saleable exports. Few colonies become self-sufficient in manufacturing. Saleable commodities from under-developed worlds are almost exclusively [[precious minerals]]. The economies of under- developed worlds are dependent on [[resource]] prices.
  
== History & Background ([[Dossier]]) ==
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== Literature ==
No information yet available.  
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"[[The little Settler Tom]]" from Better Home Publishing describes ideas, concepts and strategies of colonization.
  
== References & Contributors (Sources) ==
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== References & Contributors ([[Sources]]) ==
 
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|S1= [[HIWG]]
 
|S1= [[HIWG]]
 
|S2= [[Traveller Wiki Editorial Team]]
 
|S2= [[Traveller Wiki Editorial Team]]
|S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]  
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|S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]  
 
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{{LEN|Sophontology}}
 
{{LEN|Sophontology}}

Revision as of 08:34, 26 December 2022

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A Colony is a group of sophonts living in a new territory, but retaining ties with their parent state.

Description (Specifications)

In most cases, Colonies in a TL:10-12 society or more advanced refer to colonization of new planets, moons, or planetoids. They are interstellar colonies expanding the reach of a World-State into a Pocket Empire or a larger political grouping.

History & Background (Dossier)

A world, country, or foundation sponsors most colonies. Because colonies generally lose money, profit is rarely a motive for sponsoring a colony. A colony must become self-supporting; sponsors cannot supply goods indefinitely. Lingering problems will doom a colony.

Some colonists raise food to feed themselves and to sell to other colonists. Others produce commodities for export off-planet. There may be hunter/explorers as well - people who live in the wild, occasionally visiting civilization to sell their unusual finds. The last have limited use in any colonization scheme.

Farmers or miner/prospectors will settle first. Storekeepers and other businessmen will follow. The arrival of medium and large businesses usually signals long term success in producing saleable exports. Few colonies become self-sufficient in manufacturing. Saleable commodities from under-developed worlds are almost exclusively precious minerals. The economies of under- developed worlds are dependent on resource prices.

Literature

"The little Settler Tom" from Better Home Publishing describes ideas, concepts and strategies of colonization.

References & Contributors (Sources)

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.