Difference between revisions of "Colony"
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− | A group of | + | A [[Colony]] is a group of [[sophont]]s living in a new territory, but retaining ties with their parent state. |
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+ | == Description ([[Specifications]]) == | ||
+ | In most cases, Colonies in a [[TL:10-12]] society or more advanced refer to colonization of new [[planet]]s, [[moon]]s, or [[planetoid]]s. They are interstellar colonies expanding the reach of a [[World-State]] into a [[Pocket Empire]] or a larger political grouping. | ||
− | A world, country, or foundation sponsors most colonies. Because colonies generally lose money, profit is rarely a motive for sponsoring a colony. A colony must become self-supporting; sponsors cannot supply | + | == History & Background ([[Dossier]]) == |
+ | A world, country, or foundation sponsors most colonies. Because colonies generally lose money, profit is rarely a motive for sponsoring a colony. A colony must become self-supporting; sponsors cannot supply [[good]]s indefinitely. Lingering problems will doom a colony. | ||
− | Some colonists raise food to feed themselves and to sell to other colonists. Others produce commodities for export off-planet. There may be hunter/explorers as well - people who live in the wild, occasionally visiting civilization to sell their unusual finds. The last have limited use in any colonization scheme. | + | Some colonists raise [[food]] to feed themselves and to sell to other colonists. Others produce [[commodities]] for export off-planet. There may be hunter/explorers as well - people who live in the wild, occasionally visiting [[civilization]] to sell their unusual finds. The last have limited use in any colonization scheme. |
− | Farmers or miner/prospectors will settle first. Storekeepers and other businessmen will follow. The arrival of medium and large businesses usually signals long term success in producing saleable exports. Few colonies become self-sufficient in manufacturing. Saleable commodities from under-developed worlds are almost exclusively precious minerals. The economies of under- developed worlds are dependent on resource prices | + | Farmers or miner/prospectors will settle first. Storekeepers and other businessmen will follow. The arrival of medium and large businesses usually signals long term success in producing saleable exports. Few colonies become self-sufficient in manufacturing. Saleable commodities from under-developed worlds are almost exclusively [[precious minerals]]. The economies of under- developed worlds are dependent on [[resource]] prices. |
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− | == | + | == Literature == |
− | + | "[[The little Settler Tom]]" from Better Home Publishing describes ideas, concepts and strategies of colonization. | |
− | == References & Contributors (Sources) == | + | == References & Contributors ([[Sources]]) == |
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|S1= [[HIWG]] | |S1= [[HIWG]] | ||
|S2= [[Traveller Wiki Editorial Team]] | |S2= [[Traveller Wiki Editorial Team]] | ||
− | |S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[ | + | |S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] |
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{{LEN|Sophontology}} | {{LEN|Sophontology}} |
Revision as of 04:34, 26 December 2022
A Colony is a group of sophonts living in a new territory, but retaining ties with their parent state.
Description (Specifications)
In most cases, Colonies in a TL:10-12 society or more advanced refer to colonization of new planets, moons, or planetoids. They are interstellar colonies expanding the reach of a World-State into a Pocket Empire or a larger political grouping.
History & Background (Dossier)
A world, country, or foundation sponsors most colonies. Because colonies generally lose money, profit is rarely a motive for sponsoring a colony. A colony must become self-supporting; sponsors cannot supply goods indefinitely. Lingering problems will doom a colony.
Some colonists raise food to feed themselves and to sell to other colonists. Others produce commodities for export off-planet. There may be hunter/explorers as well - people who live in the wild, occasionally visiting civilization to sell their unusual finds. The last have limited use in any colonization scheme.
Farmers or miner/prospectors will settle first. Storekeepers and other businessmen will follow. The arrival of medium and large businesses usually signals long term success in producing saleable exports. Few colonies become self-sufficient in manufacturing. Saleable commodities from under-developed worlds are almost exclusively precious minerals. The economies of under- developed worlds are dependent on resource prices.
Literature
"The little Settler Tom" from Better Home Publishing describes ideas, concepts and strategies of colonization.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- HIWG
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science