Class X Starport
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Every system has a port classification grade (A to E, and X) to the starport available in the system. This grade assigned to the port encompasses the services available in the port. A Class X Starport is an indication that no starport exists in the system. There are no facilities available, and no site marked for landing.
It is also known as a Class 0 Starport.
Given the ease of constructing a Class E Starport, the only worlds with a class X port are:
- Unexplored worlds
- Worlds beyond the borders of any empire, and in uncharted or un-mapped space. It becomes the default marker, indicating no known landing space is known to be available.
- Barren or die back worlds
- Worlds where there is no population lack any sort of port facilities. While there may be automated beacon on the world surface or in orbit indicating a relatively safe spot for landing and refueling, the information may be out of date.
- Interdicted worlds
- Worlds where landing is forbidden for various reasons will be marked with a Class X port. Interdictions may exist to protect the native life on a world or to protect the rest of the universe from the world below. Interdicted worlds have a beacon or automated satellite system to indicate the blockade and, in some cases, to enforce it. In extreme cases, the satellite system may occasionally scan the world for anything resembling a downport and, if found, destroy it from orbit (typically with energy weapons, since resupply - and thus, reloading with ammunition - is infrequent).
See also
Starport facilites
§ == ( Please refer to the following AAB Library Data for more information: ) == §
- Starport Types
- Facilities
- Services
References & Contributors (Sources)
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 1,9,10.
- S. L. A. McIntyre. "Port Facilities". White Dwarf 22 (Dec/Jan 1981), 22
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 36.
- John Harshman, Marc Miller. Trillion Credit Squadron (Game Designers Workshop, 1981), 34, 36, 37, 38, 44.
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 23.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 28.
- Thomas M. Price. "Happy Landings: Starport Design in Traveller" White Dwarf 43 (July 1983), 26-28
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 19,22,25.
- Terrance McInnes. COACC (Game Designers Workshop, 1989), 74-81.
- Dale L. Kemper. "The Compleat Starport." Far & Away 01 (1990): 20-25.
- J. Andrew Keith. "The Compleat Starport Supplementary Material For Megatraveller." Starships, Starports & Vehicles Vol. 1 No. 3 (October 1990), 1-5
- Kevin Knight. "House Rules." Traveller Chronicle 04 (1994): 28-37.
- J. Andrew Keith. Starport Planetfall (Cargonaut Press, 1998), 9-10.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 92.
- Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 58-67.
- John M. Ford, James D Maliszwski. Starports (Steve Jackson Games, 2000), 7-16,56-88.
- Carl Warmsley. Starports (Mongoose Publishing, 2011), 42-65.
- John Watts, Tony Hicks. 21 Starport Places (Gypsy Knights Games, 2013), 7-75.
- Citation Missing - Going Portside
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 22-29.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 24.
- Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science