Difference between revisions of "Class E Starport"

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[[Class E Starport]]s exist on smaller [[mainworld]]s and are extremely rudimentary.
+
Every system has a port classification grade (A to E, and X) to the [[starport]] available in the system. This grade assigned to the port encompasses the services available in the port. A [[Class E Starport]] is a frontier quality installation with few expected amenities. There may be unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair.  Ports of this classification generally consist of a [[downport]].
* They are most often called ''Frontier Starports.''
 
----
 
Please see the following [[AAB]] [[Library Data]] for more information:
 
* [[Facility|Spacecraft Facilities]]
 
** [[Concourse]]
 
** [[Extrality]]
 
** [[Highport]] ([[Upport]])
 
** [[Lowport]] ([[Downport]])
 
** [[Spaceport]]
 
** [[Starport]]
 
** [[Starport Authority]]
 
** [[Startown]]
 
** [[Travellers' Aid Society]]
 
** [[Travelling Societies]]
 
---- 
 
* [[Starport|Starport Types]]
 
** [[Class A Starport]]
 
** [[Class B Starport]]
 
** [[Class C Starport]]
 
** [[Class D Starport]]
 
** [[Class E Starport]]
 
** [[Class F Spaceport]]
 
** [[Class G Spaceport]]
 
** [[Class H Spaceport]]
 
** [[Class X Starport]]
 
** [[Class Y Spaceport]]
 
---- 
 
  
== Description ([[Specifications]]) ==
+
It is also known as a ''Class I Starport.''
Frontier installation. Essentially a bare spot of bedrock with no [[fuel]], [[facilities]], or [[base]]s present.
 
  
=== UWP Starport Codes ===
+
== Facilities ==
[[Starport]]s and [[spaceport]]s are given codes in the [[UWP]] for [[stellar system]]s.  
+
The number, and in some cases the quality, of the facilities and services depends on the [[Starport#Starport_size|size]] of the port. For medium or larger ports, all of these services will be available, for small or tiny ports, the facilities will be available but on a best-case availability.  
* The codes in general use are:
 
  
:{| class="wikitable sortable"
+
; Traffic Control
|+ Starport [[UWP]] Codes
+
Traffic control around class E ports is passive, having communications to the 10D limit around the main world and other inhabited worlds in the system. There is a navigation system only around the inhabited worlds. Ships should expect communications regarding course plots only as they enter the airspace zone around the port itself. The communications for the port may be a simple automated beacon, with staffing available only at specific hours.  
|+ <span style="font-weight:bold;font-size:larger">Starport/Spaceport Codes</span>
 
! Code
 
! Type
 
! Quality
 
! [[Shipyard]]s
 
! Repair
 
! [[Ship Fuel|Refuel]]
 
! World
 
! Remarks
 
|-
 
| E  
 
| (Starport) 
 
| Frontier 
 
| None     
 
| None       
 
| Unrefined
 
| [[Mainworld]]
 
| Frontier quality starport with almost no desired capabilities.
 
* These starports can service starships to a very limited degree and have not yet caught the eyes of interstellar developers.  
 
|-
 
|}
 
  
== History & Background ([[Dossier]]) ==
+
; Ship Services
''Class E Starports'' almost never have developed [[highport]]s or other attached [[base]]s or [[facilities]]. However, [[Scout Base]]s are not unheard of.
+
There are few ship service facilities including some docking facilities. The landing pads may be nothing more than cleared bedrock or packed earth. If there is unrefined fuel available for ships, it is produced by using the world's oceans or lakes as source of raw fuel.  
  
=== Image Repository ===
+
There are limited or no warehouse facilities for cargo. The port crews are minimally trained to manage hazardous or special materials safely. The customs department may have the paperwork for getting cargo into and out of the port, but may require intervention by the ship to ensure prompt delivery of cargo. 
 +
 
 +
There are are no shipyard facilities available at the port. There may be a shop in the [[startown]] or local cities with most common parts available for ship crews to perform their own maintenance and repair work.
 +
 
 +
; Passenger services
 +
For passengers there will be an simple building with minimal services for passengers. The port connects to local transportation grid for travel to and from the port but only on an irregular or on-demand schedule. Passenger hospitality services like hotels are outside the port either in the [[startown]] or other cities.
 +
 
 +
; Emergency services
 +
The port itself contains only minimal emergency services for crash, fire, search, and rescue services, contracting this to the local world. This may take longer to respond to emergencies.  The port itself contains a aid station which may or may not be staffed.
 +
 
 +
== Image Repository ==
 
# Starport-E <br>  [[File:Starport-E Thomas-Price 30-Dec-2018a.jpg|400px]]
 
# Starport-E <br>  [[File:Starport-E Thomas-Price 30-Dec-2018a.jpg|400px]]
 
# Starport-E-SB <br>  [[File:Starport-E-SB Thomas-Price 30-Dec-2018a.jpg|400px]]
 
# Starport-E-SB <br>  [[File:Starport-E-SB Thomas-Price 30-Dec-2018a.jpg|400px]]
  
== References & Contributors (Sources) ==
+
== Construction ==
{{Intermediate}}
+
Construction of a class E port, because of its minimal nature, can be a relatively quick process. The [[Starport Authority]] has a standard kit consisting of two [[modular cutter]]s to construct a Class E starport. One contains earth moving equipment to clear and flatten the space for a few ships to land. A fence is placed to mark the limits of the port. The other cutter contains an office module which becomes the new port's headquarters building, and in some cases is the only building. The 50 ton module contains three staterooms, an office space about the size of a regular stateroom, a power/control room with a small fusion plant and controls for the port communications and landing systems. There is a long range transmitter for port communications. {{Page cite|name=Starports|version=GURPS Traveller|page=8,103}}
{{Detail}}
+
 
 +
Several corporations produce similar quick starport construction kits for placing a new class E port on a world. See for example the [[Prefab Starport]].
 +
 
 +
== See also ==
 +
{{Referral-Tree-Starport facilities}}
 +
 
 +
== References & Contributors ([[Sources]]) ==
 +
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= TBD
+
| {{Ludography cite|name=Worlds and Adventures|version=Classic Traveller|page=1,9,10}}
|S2= [[Traveller Wiki Editorial Team]]
+
| [[S. L. A. McIntyre]]. "Port Facilities". ''[[White Dwarf (magazine)|White Dwarf]]'' 22 (Dec/Jan 1981), 22
|S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]  
+
| {{Ludography cite|name=The Spinward Marches|version=Classic Traveller|page=36}}
}}
+
| {{Ludography cite|name= Trillion Credit Squadron|version=Classic Traveller|page=34, 36, 37, 38, 44}}
 +
| {{Ludography cite|name= Library Data (N-Z) |page= 23}}
 +
| {{Ludography cite|name= Scouts |page=28 |version=Classic Traveller}}
 +
| [[Thomas M. Price]]. "Happy Landings: Starport Design in Traveller" ''[[White Dwarf (magazine)|White Dwarf]] 43 (July 1983), 26-28
 +
| {{Ludography cite|name= Referee's Manual |page= 19,22,25}}
 +
| {{Ludography cite|name= COACC |page= 74-81}}
 +
| {{Ludography cite|name=Far & Away 01|article=The Compleat Starport|page=20-25}}
 +
| [[J. Andrew Keith]]. "The Compleat Starport
 +
Supplementary Material For Megatraveller." ''[[Starships, Starports & Vehicles]]'' Vol. 1 No. 3 (October 1990), 1-5
 +
| {{Ludography cite|name= Traveller Chronicle 04 |article=House Rules|page=28-37}}
 +
| {{Ludography cite|name= Starport Planetfall |page=9-10}}
 +
| {{Ludography cite|name= First In|page= 92|version=GURPS Traveller}}
 +
| {{Ludography cite|name= Far Trader|page= 58-67|version=GURPS Traveller}}
 +
| {{Ludography cite|name= Starports |page= 7-16,56-88 |version=GURPS Traveller}}
 +
| {{Ludography cite|name= Starports |page= 42-65 |version=Mongoose Traveller}}
 +
| {{Ludography cite|name= 21 Starport Places |page= 7-75}}
 +
| {{Ludography cite|name= Going Portside |page= 6-18 |version=Mongoose 2nd}}
 +
| {{Ludography cite|name= Starships |page=22-29| version= Traveller 5th}}
 +
| {{Ludography cite|name= Worlds and Adventures|page=24| version= Traveller 5th}}
  
 +
| Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
 +
}}
  
{{LEN|Facility}}
+
[[Category: Architecture]]
 +
[[Category: Facility]]
 +
{{LE|Astrography|Imperial|Starport}}

Revision as of 22:29, 17 November 2021

Starport-Authority-SPA-Patch-Traveller.gif

Every system has a port classification grade (A to E, and X) to the starport available in the system. This grade assigned to the port encompasses the services available in the port. A Class E Starport is a frontier quality installation with few expected amenities. There may be unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

It is also known as a Class I Starport.

Facilities

The number, and in some cases the quality, of the facilities and services depends on the size of the port. For medium or larger ports, all of these services will be available, for small or tiny ports, the facilities will be available but on a best-case availability.

Traffic Control

Traffic control around class E ports is passive, having communications to the 10D limit around the main world and other inhabited worlds in the system. There is a navigation system only around the inhabited worlds. Ships should expect communications regarding course plots only as they enter the airspace zone around the port itself. The communications for the port may be a simple automated beacon, with staffing available only at specific hours.

Ship Services

There are few ship service facilities including some docking facilities. The landing pads may be nothing more than cleared bedrock or packed earth. If there is unrefined fuel available for ships, it is produced by using the world's oceans or lakes as source of raw fuel.

There are limited or no warehouse facilities for cargo. The port crews are minimally trained to manage hazardous or special materials safely. The customs department may have the paperwork for getting cargo into and out of the port, but may require intervention by the ship to ensure prompt delivery of cargo.

There are are no shipyard facilities available at the port. There may be a shop in the startown or local cities with most common parts available for ship crews to perform their own maintenance and repair work.

Passenger services

For passengers there will be an simple building with minimal services for passengers. The port connects to local transportation grid for travel to and from the port but only on an irregular or on-demand schedule. Passenger hospitality services like hotels are outside the port either in the startown or other cities.

Emergency services

The port itself contains only minimal emergency services for crash, fire, search, and rescue services, contracting this to the local world. This may take longer to respond to emergencies. The port itself contains a aid station which may or may not be staffed.

Image Repository

  1. Starport-E
    Starport-E Thomas-Price 30-Dec-2018a.jpg
  2. Starport-E-SB
    Starport-E-SB Thomas-Price 30-Dec-2018a.jpg

Construction

Construction of a class E port, because of its minimal nature, can be a relatively quick process. The Starport Authority has a standard kit consisting of two modular cutters to construct a Class E starport. One contains earth moving equipment to clear and flatten the space for a few ships to land. A fence is placed to mark the limits of the port. The other cutter contains an office module which becomes the new port's headquarters building, and in some cases is the only building. The 50 ton module contains three staterooms, an office space about the size of a regular stateroom, a power/control room with a small fusion plant and controls for the port communications and landing systems. There is a long range transmitter for port communications. [1]

Several corporations produce similar quick starport construction kits for placing a new class E port on a world. See for example the Prefab Starport.

See also

Starport facilites

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.