Difference between revisions of "Class C Starport"
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− | [[File: | + | [[File:Starport-Authority-SPA-Patch-Traveller.gif|right]] |
− | A | + | Every system has a port classification grade (A to E, and X) to the [[starport]] available in the system. This grade assigned to the port encompasses the services available in the port. A [[Class C Starport]] is an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a [[downport]], unless this is a trade port or system with an hostile environment [[mainworld]]. |
− | |||
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− | + | It is also known as a ''Class III Starport.'' | |
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− | == | + | == Facilities == |
− | + | The number, and in some cases the quality, of the facilities and services depends on the [[Starport#Starport_size|size]] of the port. For medium or larger ports, all of these services will be available, for small or tiny ports, the facilities will be available but on a best-case availability. | |
− | + | ; Traffic Control | |
− | + | Traffic control around class C ports has communications out into the 100D limit of the main world and the primary, covering the inner system. There are communications and navigation systems to the 100D limit around all inhabited worlds and some networking between them. Ships should expect communications regarding course plots as they approach the port itself or other worlds. | |
− | + | ; Ship Services | |
+ | There are average quality ship service facilities, including covered docking facilities. There will be unrefined fuel available for ships, produced by ship performing [[gas giant]] skimming or using the world's oceans as source of raw fuel. There may be refined fuel available in limited quantities or by contacting other ships in port. | ||
+ | |||
+ | There are warehouse facilities for cargo of all types, including hazardous or special handling materials. The port crews are minimally trained to manage these materials safely. There is at least one brokerage service available to manage buying and selling speculative cargo. The customs department will generally manage the paperwork for getting cargo into and out of the port, but may required intervention by the ship to ensure prompt delivery of cargo. | ||
+ | |||
+ | There are simple [[shipyard]] facilities capable of handling starships and performing most kind of repair or upgrade required. The shipyard is not setup to do extensive repair, ship overhauls or new construction. There are one or more shops with most common parts available for ship crews to perform their own maintenance and repair work. | ||
+ | |||
+ | ; Passenger services | ||
+ | For passengers there will be a concourse with a few shops, restaurants, and other hospitality services available. There may be a hotel within the port for passengers still in transit, but most passengers will be directed to [[startown]] or other places outside the port. The port connects to local transportation grid for travel to and from the port. There are available shuttle services from highport to the surface on an as-needed basis. Large size ports and trade ports may [[Travellers' Aid Society]] offices with limited services. | ||
+ | |||
+ | ; Emergency services | ||
+ | The port itself contains a crash, fire, and rescue (CFR) services capable of covering the whole port. There is a trained search and rescue (SAR) service with ships capable of covering the main world and the other populated worlds in the system. The port itself contains a aid station staffed with a few trained medical people. | ||
+ | |||
+ | == Image Repository == | ||
# Starport-C <br> [[File:Starport-C Thomas-Price 30-Dec-2018a.jpg|400px]] | # Starport-C <br> [[File:Starport-C Thomas-Price 30-Dec-2018a.jpg|400px]] | ||
# Starport-C-SB <br> [[File:Starport-C-SB Thomas-Price 30-Dec-2018a.jpg|400px]] | # Starport-C-SB <br> [[File:Starport-C-SB Thomas-Price 30-Dec-2018a.jpg|400px]] | ||
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== References & Contributors ([[Sources]]) == | == References & Contributors ([[Sources]]) == | ||
− | {{ | + | {{Advanced}} |
− | |||
{{Sources | {{Sources | ||
− | | | + | | {{Ludography cite|name=Worlds and Adventures|version=Classic Traveller|page=1,9,10}} |
− | | | + | | [[S. L. A. McIntyre]]. "Port Facilities". ''[[White Dwarf (magazine)|White Dwarf]]'' 22 (Dec/Jan 1981), 22 |
− | | | + | | {{Ludography cite|name=The Spinward Marches|version=Classic Traveller|page=36}} |
− | }} | + | | {{Ludography cite|name= Trillion Credit Squadron|version=Classic Traveller|page=34, 36, 37, 38, 44}} |
+ | | {{Ludography cite|name= Library Data (N-Z) |page= 23}} | ||
+ | | {{Ludography cite|name= Scouts |page=28 |version=Classic Traveller}} | ||
+ | | [[Thomas M. Price]]. "Happy Landings: Starport Design in Traveller" ''[[White Dwarf (magazine)|White Dwarf]] 43 (July 1983), 26-28 | ||
+ | | {{Ludography cite|name= Referee's Manual |page= 19,22,25}} | ||
+ | | {{Ludography cite|name= COACC |page= 74-81}} | ||
+ | | {{Ludography cite|name=Far & Away 01|article=The Compleat Starport|page=20-25}} | ||
+ | | [[J. Andrew Keith]]. "The Compleat Starport | ||
+ | Supplementary Material For Megatraveller." ''[[Starships, Starports & Vehicles]]'' Vol. 1 No. 3 (October 1990), 1-5 | ||
+ | | {{Ludography cite|name= Traveller Chronicle 04 |article=House Rules|page=28-37}} | ||
+ | | {{Ludography cite|name= Starport Planetfall |page=9-10}} | ||
+ | | {{Ludography cite|name= First In|page= 92|version=GURPS Traveller}} | ||
+ | | {{Ludography cite|name= Far Trader|page= 58-67|version=GURPS Traveller}} | ||
+ | | {{Ludography cite|name= Starports |page= 7-16,56-88 |version=GURPS Traveller}} | ||
+ | | {{Ludography cite|name= Starports |page= 42-65 |version=Mongoose Traveller}} | ||
+ | | {{Ludography cite|name= 21 Starport Places |page= 7-75}} | ||
+ | | {{Ludography cite|name= Going Portside |page= 6-18 |version=New Traveller}} | ||
+ | | {{Ludography cite|name= Starships |page=22-29| version= Traveller 5th}} | ||
+ | | {{Ludography cite|name= Worlds and Adventures|page=24| version= Traveller 5th}} | ||
+ | | Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]] | ||
+ | }} | ||
− | {{ | + | [[Category: Architecture]] |
+ | [[Category: Facility]] | ||
+ | {{LE|Astrography|Imperial|Starport}} |
Revision as of 15:19, 9 August 2020
Every system has a port classification grade (A to E, and X) to the starport available in the system. This grade assigned to the port encompasses the services available in the port. A Class C Starport is an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
It is also known as a Class III Starport.
Facilities
The number, and in some cases the quality, of the facilities and services depends on the size of the port. For medium or larger ports, all of these services will be available, for small or tiny ports, the facilities will be available but on a best-case availability.
- Traffic Control
Traffic control around class C ports has communications out into the 100D limit of the main world and the primary, covering the inner system. There are communications and navigation systems to the 100D limit around all inhabited worlds and some networking between them. Ships should expect communications regarding course plots as they approach the port itself or other worlds.
- Ship Services
There are average quality ship service facilities, including covered docking facilities. There will be unrefined fuel available for ships, produced by ship performing gas giant skimming or using the world's oceans as source of raw fuel. There may be refined fuel available in limited quantities or by contacting other ships in port.
There are warehouse facilities for cargo of all types, including hazardous or special handling materials. The port crews are minimally trained to manage these materials safely. There is at least one brokerage service available to manage buying and selling speculative cargo. The customs department will generally manage the paperwork for getting cargo into and out of the port, but may required intervention by the ship to ensure prompt delivery of cargo.
There are simple shipyard facilities capable of handling starships and performing most kind of repair or upgrade required. The shipyard is not setup to do extensive repair, ship overhauls or new construction. There are one or more shops with most common parts available for ship crews to perform their own maintenance and repair work.
- Passenger services
For passengers there will be a concourse with a few shops, restaurants, and other hospitality services available. There may be a hotel within the port for passengers still in transit, but most passengers will be directed to startown or other places outside the port. The port connects to local transportation grid for travel to and from the port. There are available shuttle services from highport to the surface on an as-needed basis. Large size ports and trade ports may Travellers' Aid Society offices with limited services.
- Emergency services
The port itself contains a crash, fire, and rescue (CFR) services capable of covering the whole port. There is a trained search and rescue (SAR) service with ships capable of covering the main world and the other populated worlds in the system. The port itself contains a aid station staffed with a few trained medical people.
Image Repository
See also
Starport facilites
- Starport Types
- Facilities
- Services
References & Contributors (Sources)
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 1,9,10.
- S. L. A. McIntyre. "Port Facilities". White Dwarf 22 (Dec/Jan 1981), 22
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 36.
- John Harshman, Marc Miller. Trillion Credit Squadron (Game Designers Workshop, 1981), 34, 36, 37, 38, 44.
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 23.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 28.
- Thomas M. Price. "Happy Landings: Starport Design in Traveller" White Dwarf 43 (July 1983), 26-28
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 19,22,25.
- Terrance McInnes. COACC (Game Designers Workshop, 1989), 74-81.
- Dale L. Kemper. "The Compleat Starport." Far & Away 01 (1990): 20-25.
- J. Andrew Keith. "The Compleat Starport Supplementary Material For Megatraveller." Starships, Starports & Vehicles Vol. 1 No. 3 (October 1990), 1-5
- Kevin Knight. "House Rules." Traveller Chronicle 04 (1994): 28-37.
- J. Andrew Keith. Starport Planetfall (Cargonaut Press, 1998), 9-10.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 92.
- Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 58-67.
- John M. Ford, James D Maliszwski. Starports (Steve Jackson Games, 2000), 7-16,56-88.
- Carl Warmsley. Starports (Mongoose Publishing, 2011), 42-65.
- John Watts, Tony Hicks. 21 Starport Places (Gypsy Knights Games, 2013), 7-75.
- Citation Missing - Going Portside
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 22-29.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 24.
- Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science