Campaign:NHNE/General/Dynasties and Families
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Revision as of 16:29, 16 April 2021 by BackworldTraveller (talk | contribs)
Both terms, Dynasties and Families, are used for the same phenomena: The gathering of political power into the hands of multi-generational elites.
Description
Within the New Earth System, a group of about 50 families have come to dominate interstellar trade - eclipsing even the Corporations and Governments in their scope and power. Members of these families have seats on the boards of Corporations; Ministries in Governments and manipulate these to their own ends.
That is not to say that the Dynasties and Families have everything their own way - individuals within these groups don't hold monopoly power - but they do have control of extra-ordinary resources.
Bases of Power
The Dynasties generally control the system through a number of "Traditional" routes: -
- Agencies and Bureaux
- These include Civil Service Departments, Police Forces and Charities
- Criminality
- Various syndicates including Drugs, Smuggling and Piracy
- Exploration and Colonisation
- Initially important but declining in recent years - Until the FTL boom started
- Financial Institutions
- Using Money to Make Money!
- Government
- Controlling the Executive, Legislative and Judicial proceses; the parties and the lobbyists
- Inheritance
- Just by ensuring that the wealth of one generation passes to the next
- Manufacturing, Mining & Farming Corporations
- Those corporations that grow, mine or make stuff
- Media & Entertainment
- Affecting the minds of the people directly
- Military and Paramilitary Forces
- Army, Maritime Navy and Space Marine elements
- Religion
- Affecting the souls of the people
- Research and Development
- Directing the discovery and deployment of new technologies - especially ecologies.
- Space Transport & Shipping
- Includes Customs and Naval elements as well as Goods and Passenger Shipping