Difference between revisions of "Brawling Weapon"
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− | ''[[Brawling Weapon]]s: '' Brawling generally involves found weapons which are already at the site of the battle. Brawling weapons are effective only at close and short range. {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}} | + | ''[[Brawling Weapon]]s:'' Brawling generally involves found weapons which are already at the site of the battle. Brawling weapons are effective only at close and short range. {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}} |
* They are also known as [[Bludgeoning Weapon]]s and inflict blunt trauma. | * They are also known as [[Bludgeoning Weapon]]s and inflict blunt trauma. | ||
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[[Creature]]s, or [[animal]]s, are often born with a powerful set of naturally evolved weapons such as claws, horns, teeth, tails, etc. But [[sophont]]s often evolve to emphasize greater intelligence to the minimalization or exclusion of natural weapons and armor. | [[Creature]]s, or [[animal]]s, are often born with a powerful set of naturally evolved weapons such as claws, horns, teeth, tails, etc. But [[sophont]]s often evolve to emphasize greater intelligence to the minimalization or exclusion of natural weapons and armor. | ||
− | However, even an unarmed and unarmored [[sophont]] like a [[human|human being]], still possesses a considerable number of basic weapons in the form of [[fist]]s, [[Ped|feet]], and [[martial art]]s. A melee combat involving brawling weapons can be dangerous with improvised weapons or even unarmed combat. | + | However, even an unarmed and unarmored [[sophont]] like a [[human|human being]], still possesses a considerable number of basic weapons in the form of [[fist]]s, [[Ped|feet]], and [[martial art]]s. A melee combat involving brawling weapons can be dangerous with improvised weapons or even unarmed combat. {{Unpublished cite|author=Maksim-Smelchak}} |
== References & contributors (Sources) == | == References & contributors (Sources) == |
Latest revision as of 00:18, 31 May 2018
Brawling Weapons: Brawling generally involves found weapons which are already at the site of the battle. Brawling weapons are effective only at close and short range. [1]
- They are also known as Bludgeoning Weapons and inflict blunt trauma.
Description (Specifications)[edit]
Such weapons are classified as clubs, cost nothing, and generally weigh from 500.0 grams to 3.0 kilograms. Pistols may be used as clubs when brawling. Bottles may also be used as clubs. Once they break, they become broken bottles, which act like a dagger. Animals are equipped with their own natural weapons. [2]
Selected Brawling Weapons[edit]
History & Background (Dossier)[edit]
Creatures, or animals, are often born with a powerful set of naturally evolved weapons such as claws, horns, teeth, tails, etc. But sophonts often evolve to emphasize greater intelligence to the minimalization or exclusion of natural weapons and armor.
However, even an unarmed and unarmored sophont like a human being, still possesses a considerable number of basic weapons in the form of fists, feet, and martial arts. A melee combat involving brawling weapons can be dangerous with improvised weapons or even unarmed combat. [8]
References & contributors (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 42-43.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Information provided to the library by Maksim-Smelchak