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== Description ([[Specifications]]) ==
 
== Description ([[Specifications]]) ==
'''Traveller5''': The Black Globe blocks the entry of matter and absorbs all incoming energy (light, heat, radiation, impact). Absorbed energy becomes heat which raises the overall interior temperature. The globe is black because no energy is re-emitted or reflected. Because a black globe does not emit or reflect energy, it is undetectable by many [[sensors]].  {{Page cite|name= T5 Core Rules |page= 400 }}
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'''The Black Globe:''' The Black Globe blocks the entry of matter and absorbs all incoming energy (light, heat, radiation, impact). Absorbed energy becomes heat which raises the overall interior temperature. The globe is black because no energy is re-emitted or reflected. Because a black globe does not emit or reflect energy, it is undetectable by many [[sensors]].  {{Page cite|name= T5 Core Rules |page= 400 }}
  
'''High Guard''': Black Globe Generators project a barrier which absorbs all energy, shunting it to on-board capacitors. The barrier prevents all transit across it, and a [[ship]] with its [[black globe]] activated cannot maneuver, fire its [[weapon]]s, or communicate. In addition, the field may be overloaded, causing the failure of the storage capacitors and destruction of the ship. {{Page cite|name= High Guard |page= 19 |version= Classic Traveller}}
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'''Black Globe Generators''' project a barrier which absorbs all energy, shunting it to on-board capacitors. The barrier prevents all transit across it, and a [[ship]] with its [[black globe]] activated cannot maneuver, fire its [[weapon]]s, or communicate. In addition, the field may be overloaded, causing the failure of the storage capacitors and destruction of the ship. {{Page cite|name= High Guard |page= 19 |version= Classic Traveller}}
  
 
Since a black globe absorbs all energy, a [[ship]] with its field on is protected from all fire. Unfortunately, the force field works in both directions; the ship may not fire, maneuver, or even see out. These limitations would make the black globe of little value in battle if not for the ability of the field generator to flicker - switch the field on and off many times per second— giving the ship part-time protection while still allowing it to fire, maneuver, and track enemy ships during the "off" intervals. A black globe screen's Factor is its maximum rate of flicker; a screen may be on up to 10% of the time times its Factor. For instance, a screen with a Factor of 2 may flicker at a maximum rate of 20%; it is on 20% of the time in every second. Unlike normal [[armor]], a black globe also affects [[meson gun]]s. {{Page cite|name= High Guard |page= 42 |version= Classic Traveller}}
 
Since a black globe absorbs all energy, a [[ship]] with its field on is protected from all fire. Unfortunately, the force field works in both directions; the ship may not fire, maneuver, or even see out. These limitations would make the black globe of little value in battle if not for the ability of the field generator to flicker - switch the field on and off many times per second— giving the ship part-time protection while still allowing it to fire, maneuver, and track enemy ships during the "off" intervals. A black globe screen's Factor is its maximum rate of flicker; a screen may be on up to 10% of the time times its Factor. For instance, a screen with a Factor of 2 may flicker at a maximum rate of 20%; it is on 20% of the time in every second. Unlike normal [[armor]], a black globe also affects [[meson gun]]s. {{Page cite|name= High Guard |page= 42 |version= Classic Traveller}}

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