Amarsi (world)
Amarsi/Dudin (Daibei 2121) | |||||||||||||||||||||||||
Classic Era (1116) | E994733-6
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V M7 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Amarsi is an agricultural world with the potential to become an industrial power.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Dudin Subsector of Daibei Sector in the Domain of Ilelish.
- This world is also known as Bertelsmoin
Description (Astrography & Planetology)
- The world is part of the Udo Tract.
Binary Solar System
Amarsi Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Amarsi M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Remarks Dwarf Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Amarsi M7 V
Secondary Main Sequence 0.09 2630 - 2680 0.00022 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0012 0.02 - 0.03 0.06 0.6 Orbit # * * * * 2 Remarks Dwarf
System Data
System:
- x Gas Giants: 3
- x Planetoid Belts: 1
- x Other Worlds: 5
System Importance (Ix)
This world has an Importance Extension (Ix): of -1 (Unimportant).
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)
Mainworld Data
Amarsi is a relatively dry world of plains, subject to equinoctial storms.
Mainworld Size (S)
This world is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)
This world has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
This world has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
The Tumblespider is a native species that strongly resembles a small, twiggy bush.
History & Background (Dossier)
No information yet available.
Imperial Landed Nobility (N)
This world, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial baron.
- It holds the fiefdom of an Imperial marquis.
World Starport (Sp)
This world has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
- The Starport Authority does not maintain an employee population at this starport. All labor and operations are contracted on a "as needed" basis.
World Population (P)
This world has a population of 10,000,000 sophonts (tens of millions).
World Demographics
World Government (G)
This world is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be monarchy, with titles passed to family members. Or a plutocracy where inheritance of the family fortune includes government position. Or the organization may be more typical organization with positions of power inherited.
World Law Level (L)
This world has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
World Technology Level (TL)
This world possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Military
This world has a Battalion Equivalent figure of 30.
- This equates to approximately 15,000 sophonts under arms in an active or reserve capacity.
World Economy (Ex)
This world's economic measurements are: 966-4
- Resources: 9 Moderate
- Labor: 6 Millions
- Infrastructure: 6 Limited
- Efficiency: −4 Very poor
- Economic Extension: 17
- Resource Units -1296
Trade Data
Trade Classifications for this world:
Trade Lines with other worlds:
- This world has no significant trade line routes with other worlds.
- This world is not connected to the Express Boat Network for this polity.
World Culture (Cx)
This world's cultural characteristics are: 4623
- Homogeneity: 4 Harmonious
- Acceptance: 6 Aloof
- Strangeness: 2 Typical
- Symbols: 3 Very concrete
World Language/s
Urbanization
No information yet available.
World Infrastructure
This world possesses limited infrastructure.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
UWP: E994733–6
- Starport: E Frontier Installation
- Size 9 14,400km
- Atmosphere: 9 Dense / Tainted Atmosphere
- Hydrosphere: 4 40%
- Population: 7 Tens of millions
- Government Type: 3 Self-Perpetuating Oligarchy
- Law Level: 3 Machine guns, automatic rifles prohibited
- Technology Level: 6 Nuclear Power
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: George.com
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com