Azer (world)
Azer/Edge (Daibei 0710) | |||||||||||||||||||||||||
Classic Era (1116) | A9D8650-E
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 V Dwarf | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 5 |
Azer is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Edge Subsector of Daibei Sector in the Domain of Ilelish.
Description (Astrography & Planetology)
This world is part of the Imili Trace.
Monostellar System
- No results
Azer Monostellar System
System Data
System:
- x 5 Gas Giants
- x 1 Planetoid Belts
- x 4 Other Worlds
System Importance (Ix)
This world has an Importance Extension (Ix): of 1 (Ordinary).
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)
Mainworld Data
No information yet available.
Mainworld Size (S)
This world is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)
This world has a pressure of 2.5 or greater atmospheres. A Dense & High Pressure Atmosphere typically requires no survival gear under many conditions. Pressure at or below sea level is too great to support life but is breathable at higher altitudes. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
This world has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
Imperial Landed Nobility (N)
This world, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport (Sp)
This world has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The Starport Authority employee population is approximately 730 sophonts.
World Population (P)
This world has a population of 1,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- This world has a population of approximately 5,000,000 sophonts.
World Demographics
World Government (G)
This world is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law Level (L)
This world has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Technology Level (TL)
This world possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Military
This world has a Battalion Equivalent figure of 0.
- There are no organized ground forces on this world.
World Economy (Ex)
This world's economic measurements are: ( E 5 5 −3 )
- Resources: E Extremely abundant
- Labor: 5 Hundreds of thousands
- Infrastructure: 5 Limited
- Efficiency: −3 Poor
- Economic Extension: 21
- Resource Units -1050
Trade Data
Trade Classifications for this world:
Trade Lines with other worlds:
- This world has a red line minor route with the nearby world of Glimis.
- This world has yellow line feeder routes with the following nearby worlds: Imili and Twillight.
- This world has a green line intermediate route with the nearby world of Nyanar.
- This world connects to this polity's Express Boat Network through the worlds of Jurin, Mordor and Warinir.
World Culture (Cx)
This world's cultural characteristics are: [ 1 7 1 9 ]
- Homogeneity: 1 Monolithic
- Acceptance: 7 Aloof
- Strangeness: 1 Very typical
- Symbols: 9 Somewhat abstract
World Language/s
Urbanization
No information yet available.
World Infrastructure
This world possesses limited infrastructure.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
UWP: A9D8650-E
- Starport: A Excellent
- Size 9 14,400km
- Atmosphere: D Dense, high
- Hydrosphere: 8 80%
- Population: 6 Millions
- Government Type: 5 Feudal Technocracy
- Law Level: 0 No prohibitions
- Technology Level: E Above Average Imperial
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: Goerge.com
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com