Augurgh (world)
Augurgh/Aegaek (Tuglikki 3037) | |||||||||||||||||||||||||
Classic Era (1116) | A200654-F
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F3 V D | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Augurgh is a non-agricultural and nonindustrial vacuum world, which warrants hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is unable to produce quality foodstuffs and must import them.
- It has few prospects for economic development.
- It is a member of the United Followers of Augurgh in the Aegaek Subsector of Tuglikki Sector.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world was until recently called khoufedksuzorz.
Description (Astrography & Planetology)
Augurgh is a binary star system.
- The primary is a white main sequence named Ellaerz.
- The secondary is a white dwarf stellar remnant named Ounaege.
- It was a swollen, turbulent red giant just 30 million years ago.
Binary Solar System
Augurgh Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Ellaerz F3 V
Primary Main Sequence 1.44 6670 - 6750 3.58318 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0073 0.157 1.7 - 2.94 0.73 7.3 Orbit # * 0 5 2 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Ounaege D
Secondary White Dwarf 0.53 6800 - 6800 0 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00011 0.00168 0 - 0.03 0.011 0.11 Orbit # * * * * 0 Remarks Distant companion: approximately 550 AU from the primary.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x8 secondary rocky worlds.
- x2 gas giants.
Mainworld Data
Mainworld Size (S)
Augurgh is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.
- Augurgh rotates once every 60 days.
Mainworld Atmosphere (A)
Augurgh has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Augurgh has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)
Augurgh is the birthplace of Augurgh, the founder and leader of the United Followers of Augurgh, reputedly born in a humble abode near the starport: the leadership of the government takes particular pride in this and have built a thriving tourist industry around it. Until 1099 the world was called khoufedksuzorz. In that year it was renamed in honour of its most famous son.[2]
It serves as the political capital of the United Followers of Augurgh. The commercial center of the polity is the world of Talon.
World Starport (St)
Augurgh has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Vargr Naval Base.
World Population (P)
Augurgh has a population of 5,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population entirely consists of Vargr.
World Technology Level (T)
Augurgh possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.
- Common Communication technologies for this TL include: Meson Communicators and Pseudo Reality Communications.
- Common Power Generation technologies for this TL include: Miniature super-batteries, improved collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land & Water: Advanced gravcraft.
- Air: Advanced gravcraft and speeders.
- Space: Advanced gravcraft and G-Carriers.
- FTL: Jump Drive-6.
World Government (G)
Augurgh is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Military
It is a major base for the United Followers of Augurgh Navy. A permanent UFA garrison is maintained at the starport.
World Law (L)
Augurgh has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.
Trade Data
- Importance: 1 (ordinary)
World Economy
- Resources: A (abundant)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 5 (limited)
- Efficiency: -1 (average)
World Culture
- Heterogenity: 4 (harmonious)
- Acceptance: 7 (aloof)
- Strangeness: 3 (somewhat typical)
- Symbols: D (very abstract)
Family bonds tend to have greater importance than pack bonds within the Aekhu region. Siblings (sukagrra) often maintain life-long associations, especially when they're littermates (kagrra).
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the system.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- circa 1071: Augurgh is born near the starport. Exact details are unclear.
- 1090s: founding of the United Followers of Augurgh.
- 1091: the world is the founding member of the United Followers of Augurgh. It wasn't a particularly willing member at first (being garrisoned by Augurgh's Marines) but its use as the state's capital won the population over.
Circa 1200[3]
The world became barren during the mid-1060s. It has many extremely advanced artifacts remaining on the surface.
World Starport (St)
Augurgh does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
The starport was attacked by Virus in 1143. The remains were destroyed in a strike by 61st Fleet in 1162.
World Demographics (P)
Augurgh is unpopulated.
- The last remnants of the population died in the mid-1160s
World Technology Level (T)
Augurgh has a die back Tech Level of TL–F.
- The world has no functioning technological base.
- There are extremely advanced artifacts remaining on the world.
Salvage
- Remains on this world include processed raw materials, metals and alloys, complex components, and intact devices of all kinds.
- These may be salvaged.
- Some may have been contaminated by Virus.
World Government (G)
Augurgh has no government or ruling authority of any kind.
- The balkanisation remained constant between 1105 until the mid-1160s: specific governments changed sizes, constitutions, and structure during this time.
- Governmental authority ceased in the mid-1160s, when the world became barren.
World Law (L)
Augurgh has no law level. No laws of any kind are enforced.
World Timeline: Later Eras
- 1143: Virus infects the starport.
- 1162: a raid by the 61st Fleet wipes out all local strains of Virus, along with most of their supporters.
- mid-1160s: the world becomes barren.
References & Contributors (Sources)
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), .. (Background information)
- Author & Contributor: David Drazul (generated data)
- Author & Contributor: BackworldTraveller (additional details)
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Information provided to the library by BackworldTraveller, detailing the history of the world
- ↑ Information provided to the library by BackworldTraveller, detailing the New Era characteristics of the world