Akikir (world)

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Akikir/Darsesh (Matzen 2318)
Classic Era (1116)
C642668-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere4 Thin (tainted)
Hydrographics2 Dry World 20%
Population6 Moderate (3 million)
Government6 Captive Government/Colony
Law8 High Law (controlled blades)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G0 V M1 VI DF
Planetoid Belts 0
Gas Giants 3

Akikir is a poor, nonindustrial hellworld with a population struggling to survive in an inhospitable environment.

  • Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society.
  • It is a member of the Amiimii League in the Darsesh Subsector of Matzen Sector.

Description (Astrography & Planetology)

No information yet available.

Trinary Solar System

Akikir Trinary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Akikir

G0 V

Primary Main Sequence 1.06 5860 - 5930 1.22623
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0051 0.0918 1.04 - 1.83 0.51 5.1
Orbit #  *  * 4 1 6
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Akikir

M1 VI

Secondary Main Sequence 0.144 2600 - 3500 0.009
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0021 0.00796 0.08 - 0.12 0.21 2.1
Orbit #  *  * 0 4
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Akikir

DF

Tertiary White Dwarf 0.42 6600 - 6600 0
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00012 0.00144 0.01 - 0.02 0.012 0.12
Orbit #  *  *  *  * 0
Remarks
None

System Data

The worlds of the system have been surveyed. They consist of:

Mainworld Data

No information yet available.

Mainworld Size (S)

Akikir is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)

Akikir has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)

Akikir has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Satellites:

No information yet available.

Mainworld Geography and Topography

No information yet available.

Native Lifeforms

No information yet available.

History & Background (Dossier)

No information yet available.

Nobility (N)

Akikir, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

* This is purely a place holder, use Protectorate Nobility for game purposes.

Amiimii League Nobility (N)

Akikir, as a member world of the Amiimii League, holds the estate of one member of the politys Nobility, who are charged with overseeing the world.

  • It holds the estate of an Amiimii League Knight.


World Starport (St)

Akikir has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

Facilities

Port facilities within the system include:

  • No information yet available.

World Technology Level (T)

Akikir possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Government (G)

Akikir has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Military

No information yet available.

World Law (L)

Akikir has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

World Economy

  • Resources: 9 (moderate)
  • Labor: 5 (hundreds of thousands)
  • Infrastructure: 3 (very limited)
  • Efficiency: +1 (average)

Trade Data

  • Importance: -2 (very unimportant)

World Demographics (P)

Akikir a population of c3,000,000

Urbanization

No information yet available.

World Culture

  • Heterogeneity: 3 (monolithic)
  • Acceptance: 4 (extremely aloof)
  • Strangeness: 6 (very distinct)
  • Symbols: 9 (somewhat abstract)

World Timeline

No information yet available.

UWP Listing

No information yet available.

References & Contributors (Sources)

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