Difference between revisions of "101 Governments"
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From worlds without governments...mindless [[anarchy|anarchies]] or liberated Gardens of Eden? Will the locals accept trade or reject all outsiders? | From worlds without governments...mindless [[anarchy|anarchies]] or liberated Gardens of Eden? Will the locals accept trade or reject all outsiders? | ||
− | To worlds with too much government...oppressive regimes focused solely upon maintaining the rulership of paranoid dictators. A good | + | To worlds with too much government...oppressive regimes focused solely upon maintaining the rulership of paranoid dictators. A good market for arms if you're willling to run the risk of being 'disappeared' by the fanactical intelligence service. |
Governments from A to Z...with which to flesh out your Traveller worlds, including player descriptions, referee notes and plot ideas, grouped by the [[Imperial Interstellar Scout Service|Scout Corps's]] government coding system. | Governments from A to Z...with which to flesh out your Traveller worlds, including player descriptions, referee notes and plot ideas, grouped by the [[Imperial Interstellar Scout Service|Scout Corps's]] government coding system. |
Revision as of 02:23, 6 November 2012
<translate>
101 Governments | |
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or "Wherever you land there will be little eccentricities particular to that area, which you ought to know about otherwise you might end up in jail." | |
Publisher | BITS |
Version | Marc Miller's Traveller |
Author | David Thomas |
Format | small |
Canonical | No |
Year Published | 1998 |
Pages | 56 |
</translate>
A supplement for Marc Miller's Traveller.
From worlds without governments...mindless anarchies or liberated Gardens of Eden? Will the locals accept trade or reject all outsiders?
To worlds with too much government...oppressive regimes focused solely upon maintaining the rulership of paranoid dictators. A good market for arms if you're willling to run the risk of being 'disappeared' by the fanactical intelligence service.
Governments from A to Z...with which to flesh out your Traveller worlds, including player descriptions, referee notes and plot ideas, grouped by the Scout Corps's government coding system.