Allazkhor (world)

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Allazkhor/Ourrvikh (Tuglikki 2335)
Classic Era (1116)
A423720–E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics3 Wet World 30%
Population7 Moderate (70 million)
Government2 Participating Democracy
Law0 No Law
Tech LevelE High Stellar (anti-grav cities)
See also UWP
System Details
Primary M0 V
Planetoid Belts 2
Gas Giants 5

Allazkhor is a poor, non-agricultural and preindustrial world.

  • It is unable to produce quality foodstuffs and must import them.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • Life is trying on a world like this and inhabitants are constantly working towards developing a reliable source of food production.
  • It is a member of the Windhorn Pact of Two in the Ourrvikh Subsector of Tuglikki Sector in the Vargr Extents.
  • This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
  • This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
  • This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
  • This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.

Description (Astrography & Planetology)

Allazkhor has a solitary primary star.

  • It is a red main sequence.

Solitary M Type.jpg

Allazkhor has a solitary primary star.
Allazkhor
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks None

System Data

The worlds of the system have been surveyed. They consist of:

Mainworld Data

Mainworld Size (S)

Allazkhor is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away. .

Mainworld Atmosphere (A)

Allazkhor has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world. .

Mainworld Hydrosphere (H)

Allazkhor has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled. .

Mainworld Geography and Topography

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Allazkhor is the capital of the Windhorn Pact of Two.

World Starport (Sp)

Allazkhor has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)

Allazkhor has a population of 20,000,000 sophonts (tens of millions).

  • The population entirely consists of Vargr.

World Technology Level (T)

Allazkhor possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Early meson communicators.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)

Allazkhor is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population.

World Law (L)

Allazkhor has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

Trade Data

  • Importance: 2 (ordinary)

World Economy

  • Resources: G (extremely abundant)
  • Labor: 6 (millions)
  • Infrastructure: D (comprehensive)
  • Efficiency: -2 (fair)

World Culture

  • Heterogenity: 2 (monolithic)
  • Acceptance: 9 (friendly)
  • Strangeness: 1 (very typical)
  • Symbols: 9 (somewhat abstract)

World Timeline

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)

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