Goods/Protective gear
Equipment classification: A
Protections, Safety (Armor, Clothing, Insulation), Augments
Protective gear is equipment designed to protect sophonts from environmental effects. Largely this consists of specialized suits designed for specific environments, including cold, heat, toxic environments, and vacuum. Many times these are combined with breathing apparatus to supply necessary atmosphere for breathing, and survival gear for longer term survival.
A separate category from personal armor, which covers suits and similar equipment designed for combat situations.
Body Pressure Suit
Body Pressure Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–10 |
Cost | Cr500 |
Size | 5 liters |
Weight | 4 kg |
The Body Pressure Suit is light and comfortable to work in for short periods of time under mildly hostile atmospheric conditions. It can be worn under clothes but is of no benefit in pressures less than 0.43 atm (thin atmosphere) without the vacuum belt. The suit protects against temperatures +250° C to -240° C and pressures up to 2.5 atm.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 47.
Buoyancy control device
Buoyancy control device | |
---|---|
Type | Protective Gear |
Tech Level | TL–6 |
Cost | Cr45 |
Size | 0.2 liters |
Weight | |
per square meter |
The buoyancy control device (BCD) is an inflatable vest which is used to control a diver's buoyancy, capable of holding the diver's head completely out of water when fully inflated. When used as a life jacket, it will hold the wearer's head completely out of the water indefinitely. From TL–8, life-jackets are made more resistant to rips; from TL–12, they are made of Levanex and are virtually impossible to rip.
The BCD should not be used to lift objects out of the water, since if the object is dropped, the diver will suddenly become very buoyant and rise to the surface at great speed. The diver will then risk the bends. To properly lift objects to the surface, use a lift bag.
A BCD can be inflated orally; from air tanks (with a special hose attachment); or, in an emergency, from a CO2 cartridge.
Camouflage Cover
Camouflage Cover | |
---|---|
Type | Protective Gear |
Tech Level | TL–12 |
Cost | Cr350 |
Size | 1 meter square |
Weight | 200g |
Camouflage Cover is a light, thin, strong, and usually quite large piece of fabric consisting of variable pigment cells woven together. The color and pattern, IR, and electromagnetic signature can be electronically adjusted to fit in with the surrounding environment. Almost completely detection-proof, it is used to conceal large items in the wilderness such as ships, vehicles, and encampments.
Camouflage cover is made up of three basic parts: the fabric itself, a control module, and several pegs. The control module weighs 500g and looks essentially like a hand computer. By programming in the correct codes the color, pattern, and signature of the cover can be changed to correspond with the surroundings. This process takes about five minutes.
The cover is then placed over the object it is meant to conceal and held down with the pegs. These pegs weigh 150g each and are placed along the edges of the cover; they use a small grav field generator to hold the cover down. One peg is required for every 10 meters of perimeter, with a minimum of four pegs (one for each corner). Placing the pegs requires about one minute per peg, and removing them takes half that time.
When Camouflage cover is setup over an object with the proper patterns programmed in (sand for desert, rock for mountains, plants for forest) it will become almost completely undetectable. From a distance it is virtually impossible to find with normal sight, IR, or ship's scanners. From a short distance (anywhere from 20 to 200 meters, depending on the environment) it is more easily detected. At this range it is automatically detected if it is being actively searched for. It is also automatically detected upon contact.
Camouflage cover is sold in almost every size up to 100 meters square. The cost is Cr100 per square meter of cloth, and each square meter weighs about 200g. The control module costs Cr350 and each peg costs 50 credits.
- Mike Jackson. "Traveller's Hardware." Third Imperium 02 (1986): 5.
Camouflage netting
Camouflage netting | |
---|---|
Type | Survival gear |
Tech Level | TL–6 |
Cost | Cr40 |
Size | 8 liters |
Weight | 6 kg |
Camouflage netting is a loose weave net designed to be placed over stationary vehicles and encampments to reduce the chances of being spotted. The netting is colored with random spots to match the local terrain, and frequently enhanced by the addition of local materials. The size and cost are for a 3m by 3m section of netting, and several may be attached to cover larger items or areas. At TL–7 the netting incorporates IR and radar scattering elements as well.
The early version of Camouflage Cover.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
Cold Weather Clothing
Cold Weather Clothing | |
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Type | Protective Gear |
Tech Level | TL–1 |
Cost | Cr200 |
Size | 9.0 liters |
Weight | 8.0 kg |
Cold Weather Clothing | |
---|---|
Type | Protective Gear |
Tech Level | TL–6 |
Cost | Cr300 |
Size | 4 liters |
Weight | 4kg |
Cold Weather Clothing | |
---|---|
Type | Protective Gear |
Tech Level | TL–10 |
Cost | Cr300 |
Size | 2 liters |
Weight | 2kg |
Cold Weather Clothing is the most primitive of gear to protect against the elements.
A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing.[1][2]
It is made of organic, locally available materials – usually cloth, leather, and fur – with the sophistication and degree of tailoring depending on culture and tech level.
Cold weather gear at TL–6 takes advantage of synthetic fabrics to significantly lessen the weight, bulk and lack of flexibility, and has no significant encumbrance in marginal conditions. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing. [1][2]
The TL–10 cold weather gear is very lightweight, less bulky and made from smart fabrics to automatically compensate for most conditions. It loses none of its effectiveness if wet.[1][2]
- Loren Wiseman. "Ship's Locker: Cold Weather Clothing." Journal of the Travellers' Aid Society 01 (1979): 15.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54-55,59,64.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,13,21.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 211.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 49.
- Martin Dougherty, Bryan Steele. Central Supply Catalogue (Mongoose Publishing, 2009), 154,155.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 43.
Deep Diving Suit
Deep Diving Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–7 |
Cost | Cr50,000 |
Size | 110 liters |
Weight | 100 kg |
The Deep Diving Suit is a completely rigid suit with rotating joints instead of hinges, allowing a pressure tight seal in high pressure environments, such as deep underwater, up to 20 atmospheres pressure.
The suit is extremely roomy, and the wearer can withdraw their arms to scratch, flip switches, etc., and breathe a normal atmosphere at normal pressure, eliminating the threats of the bends and nitrogen narcosis. However, the dexterity of the suit is extremely limited, and manipulation of objects is by means of a mechanically activated claw at the end of each arm of the suit.
Normally used for underwater construction and repair, custom made tools that are easy to use with the claws enable work at some penalty. All other fine work or application of generic tools is extremely difficult, which can be countered somewhat by spending a lot of time at the task. The suit is completely self-contained and has life support and power for approximately 6 hours of operation. The suit is extremely heavy but is designed for neutral buoyancy and no encumbrance applies while it is in the water. Despite its ability to resist pressure, it is not exceptionally strong, using sophisticated design rather than massive quantities of material for its strength. Any breach of the armor at significant depth will be instantly (or nearly instantly) fatal to the wearer as high-pressure liquids or gasses jet into the suit, filling it in seconds. It is also not proof against vacuum or very low pressures.
This page uses content from Wikipedia. The original article was at Atmospheric_diving_suit. The list of authors can be seen in the page history. The text of Wikipedia is available under the Commons Attribution-ShareAlike 3.0 Unported License. |
- J. Andrew Keith. The Undersea Environment (Gamelords, 1983), 26.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,12,14,21.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 49.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 46.
Desert Clothing
Desert Clothing | |
---|---|
Type | Protective Gear |
Tech Level | TL–1 |
Cost | Cr100 |
Size | 2 liters |
Weight | 2 kg |
Desert Clothing is rugged, lightweight clothing for use in hot, bright environments. It includes white, long-sleeved robe or shirt and loose pants, well ventilated lightweight foot gear, and hood or broad brimmed hat. It provides maximum heat reflection with low tech materials, plus efficient absorption and evaporation of sweat for cooling.
- William H. Keith Jr.. The Desert Environment (Gamelords, 1984), 14.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,21.
Desert Survival Suit
Desert Survival Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–9 |
Cost | Cr1,000 |
Size | 3 liters |
Weight | 3 kg |
The DSS-9 Desert Survival Suit is a cover-all garment with shiny outer surface which prevents major water loss in the desert.
The wearer is cooled through evaporation of perspiration, but a series of traps and chemical filters condenses and purifies lost body liquid and stores it as pure water in pouches within the suit. A hood, goggles, and breathing mask (...which traps moisture exhaled through the nose and mouth) are included. The chemical filters must be changed once a month, at a cost of Cr50.
Besides keeping the wearer comfortable in sweltering conditions, the suit supplies one liter of water every three daytime hours, and one liter every night.
The suit has certain disadvantages: At TL–11 and lower the bulkiness interferes with movement and fine motor control. The suit is extremely reflective and if not covered by other clothing, is very easily spotted.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,21.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 49.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 44.
Diver's Cage
Diver's Cage | |
---|---|
Type | Protective Gear |
Tech Level | TL–5 |
Cost | Cr50 |
Size | 250 liters |
Weight | 25 kg |
A latticework cage designed to allow two people to enter and observe an environment infested by hostile life forms. At the lower tech levels, the metals used to construct the cage are not as strong and are prone to rust.
For work in aquatic environments the cage is suspended by a cable from a ship or attached to a lift bag to allow divers to observer the waters in relative safety. On land environments the cage is anchored to the ground to ensure hostile life forms can't knock it over.
Dry Suit
Dry Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–7 |
Cost | Cr300 |
Size | 3 liter |
Weight | 3 kg |
The Dry Suit is a water-tight insulating suit. Unlike the wet suit, it has an opening only for the face, which is usually covered by a full-face respirator. Because of this, the dry suit is considerably warmer since cold water is not circulating through the suit. If the suit is ever torn, the insulation value is reduced to that of a poor wet suit within minutes.
Wearing clothing under the dry suit is possible and will improve the insulation value but doing so will also further reduce movement. Installations in icy seas will usually have a version of this suit issued to each crew member in case they fall over the side or an accident causes the installation to be uninhabitable.
- J. Andrew Keith. The Undersea Environment (Gamelords, 1983), 26.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,12,14,21.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 49.
Engineers' Suit
Engineers' Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–9 |
Cost | Cr400 |
Size | 0.5 liters |
Weight | 0.5 kg |
An Engineers' Suit is a garment worn by technicians, who need to access small, constricted spaces. Engineers' suits are a smooth-textured, skin-tight bodysuit, which covers the entire body, from toe to neck to wrist. Engineers’ suits are long-sleeved and feature "feet". They also have numerous pockets, integral knee pads and elbow pads, a reinforced groin section and gloves, attached to the wrists, which fold out and can be tucked into a pocket at the wrist. Engineers’ suits are well insulated; they are comfortable in both high and low temperatures. These garments are usually brightly coloured, with logos prominently printed on them.
These suits come in three sizes; small, medium, and large. Adjustment nets within the garment can be used to fit the garment to the body. All that is required is for the wearer to tug the adjustment tab at the back of the suit.
- Author & Contributor: Morandir Armson
Filter Suit
Filter Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–8 |
Cost | Cr100 |
Size | 2 liters |
Weight | 2 kg |
The Filter Suit is a lightweight, permeable overall worn over other clothing and cinched down with disposable adhesive straps.
Its sole purpose it to protect the wearer from toxic airborne chemicals (usually military incapacitation agents that could be absorbed through the skin) for a limited time. Normally worn in combination with a compatible respirator, the suit porous enough to prevent excessive body heat buildup, eliminating the need for cumbersome life support system. The limitations are less than 100% effective and a short useful lifespan.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 12,21.
Gill suit
Gill suit | |
---|---|
Type | Breathing apparatus |
Tech Level | TL–12 |
Cost | Cr3,200 |
Size | 3 liter |
Weight | 7 kg |
The Gill suit is an water-tight insulating suit used for swimming activities, layered with an Artificial Gill to extract oxygen from water. The suit are made of numerous layers of osmotic fabric, powered by the movements of the wearer, extracting oxygen from the water and passing it to the integrated oxygen rebreather. Bladders within the suit's layers automatically inflate with or bleed off oxygen as pressure changes, to keep the suit and diver neutrally buoyant. The rebreathers in gill suits can be fitted to use helium as a nitrogen substitute, greatly increasing the depth limits of the user. Thermal wiring in the suit's inner layers serves to keep the user warm even in the coldest water. Most Gill suits are fitted with numerous pockets, D-rings, and fitting straps, making them utilitarian and with little effort to make them fashionable.
Glacial Camouflage Generator
Glacial Camouflage Generator | |
---|---|
Type | Protective Gear |
Tech Level | TL–11 |
Cost | |
Size | |
Weight | |
A Glacial Camouflage Generator is a device designed for use in airless environments to create a mask of ice around a structure or a ship's hull.
- Author & Contributor: Michael J. Maley - High Tortuga
Goggles
Goggles | |
---|---|
Commercial goggles, tinted to protect against glare. | |
Type | Protective Gear |
Tech Level | TL–5 |
Cost | Cr20 |
Size | 0.2 liters |
Weight | 0.2 kg |
Goggles are plastic eyeware providing protection against both windblown sand or dust and sun glare. Goggles at TL–8+ incorporate protection from high levels of ultraviolet radiation. Military goggles at TL–9+ incorporate filters to absorb common laser wavelengths.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 58.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 12,21.
- Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
Hazard Suit
Hazard Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–10 |
Cost | Cr500 |
Size | 5 liters |
Weight | 4 kg |
A Hazard Suit is designed to provide temporary protection from Insidious Atmospheres or chemicals. A small battery and chemical cartridge combination provides atmosphere filtering and a slight positive pressure within the suit to prevent entry of harmful chemical compounds. The suit was originally rated to provide 24 hours of protection in the filtering mode and six hours in a full recirculation mode, and additional filter packs can be added for additional duration. Provision is made for fluid intake and output without compromising suit integrity.
External straps adjust the fit of the suit for a variety of body sizes and the suit includes elbow, knee, and foot reinforcement to withstand normal use.
While the hazard suit is not officially rated as such, it can function as a short-term vacc suit or underwater life support. However, it will be significantly more encumbersome due to ballooning or bunching and is prone to catastrophic blowouts if punctured in low-pressure conditions.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 6.
Heat Suit
Heat Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–8 |
Cost | Cr300 |
Size | 2 liters |
Weight | 2 kg |
The Heat Suit is a skin-tight, head-to-toe covering which providing protection against extreme cold. A power source drives a network of heating filaments in the fabric. An internal thermostat allows any apparent temperature, negating the effects of low temperatures and wind chill. The suit functions to temperatures as low as -60°C.
It is not damaged by immersion in water but will not function while immersed. A battery that runs the heat suit's filaments for 72 hours is 0.5kg and costs Cr40.
There is also a larger power pack which lasts for 144 hours which weighs 2kg and costs 500Cr.[1][2]
- Loren Wiseman. "Ship's Locker: Cold Weather Clothing." Journal of the Travellers' Aid Society 01 (1979): 15.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 54-55,59,64.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,13,21.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 50.
- Martin Dougherty, Bryan Steele. Central Supply Catalogue (Mongoose Publishing, 2009), 154,155.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 43.
- ↑ Cite error: Invalid
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- ↑ Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
Heated Dry Suit
Heated Dry Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–8 |
Cost | Cr650 |
Size | 3 liters |
Weight | 3 kg |
The Heated Dry Suit utilizes heating coils built into the suit proper to heat the diver in extremely cold temperatures. (If it's warm enough not to be frozen, it's warm enough to swim in wearing a heated dry suit.
Disadvantages of the suit include the extreme infrared signature, which makes detection of a diver extremely easy, and the possibility of a short circuit if the suit is damaged. Batteries, worn in a belt pouch, provide six hours of operation before recharge or replacement becomes necessary.
An improved model, available at TL–10, does not short circuit when penetrated, and the batteries last 12 hours.
- J. Andrew Keith. The Undersea Environment (Gamelords, 1983), 26.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,12,14,21.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 50.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 46.
Helmet
Helmets are a protective covering for the head worn with a hostile environment suit or vacc suit, or simply as a replacement for a face mask. Helmets have a standard neck-ring for attachments to protective suits and comes standard with multi-channel communicator, visor defogger, connections for the liquid food dispenser, water nipple, and oxygen or breathing air. It can be attached a standard filter mask, respirator, filter respirator combination, or portable life support system.
Helmet, rigid | |
---|---|
Type | Protective Gear |
Tech Level | TL–6 |
Cost | Cr1000 |
Size | 6.0 liters |
Weight | 3.0 kg |
The rigid helmet is constructed of metal or plastic and comes with a headlamp, a padded interior, and two visored face-shields. The inner shield is designed to radiate the user's facial heat back into the helmet, thus heating it and preventing breath condensation fog or frost in its inner surface. The outer shield protects the wearer's eyes from overexposure to stellar radiation or other damaging light. The outer face plate can slide up and over the forehead. The helmet face plate has IR/LI standard which adjusts automatically in the LI mode (light intensification) to prevent blinding from over amplification. Adjustment can be made manually in the LI or IR (infrared radiation) mode.
Helmet, Non-rigid | |
---|---|
Type | Protective Gear |
Tech Level | TL–7 |
Cost | Cr150 |
Size | 0.15 liters |
Weight | 0.15 kg |
A non-rigid helmet is a flexible plastic bag worn over the head. It is lighter, offers more complete protection against irritant atmospheres, and does not hamper the wearer as much as the clumsier mask. This allows normal speech and eliminates chafing caused by wearing a face mask too long. The bag remains inflated by a slight over-pressure and will not work in areas where the external pressure exceeds the air pressure in the helmet.
Helmet, transparent | |
---|---|
Type | Protective Gear |
Tech Level | TL–8 |
Cost | Cr30 |
Size | 6.0 liters |
Weight | 0.75 kg |
A transparent helmet or “goldfish bowl” type of helmet made of an impact resistant plastic; this protective device has certain advantages over the protective mask. It is lighter, offers more complete protection against irritant atmospheres, and does not hamper the wearer as much as the clumsier mask.
- Loren Wiseman. "Vacc Suits." Journal of the Travellers' Aid Society 09 (1981): 47-52.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 16.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 59.
Holomask
Holomask | |
---|---|
Type | Protective Gear |
Tech Level | TL–8 |
Cost | Cr1,000 |
Size | 0.2 liters |
Weight | 100.0 grams |
Holomasks are devices designed to create a holographic display to conceal the face of the user. Expensive models also include a voice baffle to disguise the voice. Very expensive holomasks of TL-12 include sensor jammers and/or psi shields. The design and appearance of holomasks vary, but usually take the form of circlets, caps, visors, or neck collars.
Very popular among the rich, the Mapepire Cluster tourist circuit, and the Zydarian Codominium, where they're known as cosin nakhe.
Hostile Environment Suit
Hostile Environment Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–6 |
Cost | Cr8,000 |
Size | 10 liters |
Weight | 12 kg |
The Hostile Environment Suit protects the wearer against Corrosive or Insidious Atmospheres. These suits are also used in atmospheres are tainted with toxic elements, chemical or biological warfare agents, or areas with little or no oxygen for breathing. The suits do not incorporate any specific protections against weapons or attacks, but may provide minimal protections due to their bulk or construction. They can be upgraded using Cloth Armor or similar protections.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 175.
Hostile Environment Vacc Suit
Hostile Environment Vacc Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–9 |
Cost | Cr8,000 |
Size | 12 liters |
Weight | 80 kg |
Hostile Environment Vacc Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–12 |
Cost | Cr10,000 |
Size | 4 liters |
Weight | 2 kg |
The TL–9 Hostile Environment Vacc Suit (HEVC) is a more advanced version of the Vacc Suit. It is less cumbersome and provides suitable armour protection in combat situations. However, the main purpose of the suit is to offer protection against the harsh and dangerous environment of a vacuum. [1]
TL–12 Hostile Environment Vacc Suit is similar to the TL–9 Hostile Environment Vacc Suits, the TL–12 model offers protection in vacuum environments as well as armoured protection against enemies. The main advantage of the TL–12 over the other vacc suits is its flexibility and mobility. Overall, it is the best suit and armour combination, next to military combat armor and battle dress. [2]
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 133-134.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 133.
- ↑ Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 134.
IR Chameleon Suit
IR Chameleon Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–12 |
Cost | Cr5,050 |
Size | 1 liter |
Weight | 1 kg |
Reference | Core Rulebook 89. |
An IR Chameleon Suit is a tight-fitting full bodysuit that selectively bleeds heat to match background infra-red levels and renders the wearer very difficult to see with IR sensors. They are often also visually camouflaged or all-black.
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
Protective Suit
Protective Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–6 |
Cost | Cr1,000 |
Size | 8 liters |
Weight | 7 kg |
The Protective Suit is sealed, air-conditioned, and has its own air supply (good for six hours) designed for operation in toxic or corrosive atmospheres. The suit has no water supply of its own, nor will it protect the wearer once the air supply gives out, but so long as it works, the wearer will not suffer the ill effects of the outside environment.
The inbuilt "air conditioner" is only designed to handle temperatures between freezing and 40°C, to emit body heat and to keep the air fresh; a full Suit Air Conditioner or Suit Heater is also needed in unusually hot or cold environments.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 17.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 345.
Psionic Shield
Psionic Shield | |
---|---|
Type | Protective Gear |
Tech Level | TL–12 |
Cost | Cr6,000 |
Size | 2 liters |
Weight | 2 kg |
A Psionic Shield is a device is like Psionic Shield Helmet but for larger enclosed spaces like vehicles or buildings.
- The single person devices typically look like small boxes and are attached to belts.
- Most of these devices are less effective than a Psionic Shield Helmet.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 203.
Psionic Shield Helmet
Psionic Shield Helmet | |
---|---|
Type | Protective Gear |
Tech Level | TL–12 |
Cost | Cr4,000 |
Size | 0.5 liters |
Weight | 1.0 kg |
Also see | Psionics |
Psionic Shield Helmets, or psishields, come in a variety of designs, but all work on the same general principles.
All models completely encase the wearer's head. A battery powered generator located over the back of the neck creates a weak electrical field at human brain-wave frequencies which psionically endowed individuals perceive as static.
The helmet gives little physical protection, but it gives the wearer significant defense against psionic assault. Shielded individuals cannot be detected by characters possessing life detection, nor can they receive telempathic or telepathic suggestions, nor can they be probed or have their thoughts read. The electronics of a psionic shield helmet are relatively simple, but one can break down or be sabotaged; a small meter on the unit allows testing of the helmet’s effectiveness.
See also
Psionics
- Loren Wiseman. "Psishield Helmets Set New Fashion Trend." Journal of the Travellers' Aid Society 09 (1981): 30-31.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 63.
- Gary L. Thomas, Joe Fugate. The Travellers' Digest 19 (Digest Group Publications, 1990), 48.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 344.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 214.
- Stuart L. Dollar, Joseph E. Walsh. Psionic Institutes (Imperium Games, 1997), 15,16.
Sheltersuit
Sheltersuit | |
---|---|
Type | Protective Gear |
Tech Level | TL–10 |
Cost | Cr30 |
Size | |
Weight | 2kg |
A sheltersuit is a loose fitting garment with facemask, gloves, and hood which can be used with a battery operated Heat Pump to provide protection from all but the most extreme conditions of heat and cold. Most versions have a high visibility exterior. Military variants may be plain or camouflaged.
A sheltersuit is secured comfortably around the body by means of belts, snappers and connectors to form a roomy garment that allows warm air to circulate within it. Most can also be "let out" to form a sleeping bag. Many sheltersuits include a small repair kit, typically consisting of fabric patches and adhesive, to allow damage to be repaired. A combined Sheltersuit and Heat Pump weighs 2kg.
Sheltersuits are part of the standard equipment contained in Emergency Lockers and Survival Kits.
- Loren Wiseman. Marooned/Marooned Alone (Game Designers Workshop, 1981), 7-8.
Survey Shield
Survey Shield | |
---|---|
Type | Protective Gear |
Tech Level | TL–12 |
Cost | Cr10,000 |
Size | 2 kiloliters |
Weight | 1,000 kg |
A Survey Shield is a one-metric tonne, self-rigidizing assembly of hexagonal foamed metal plates, with high-density ceramic backing, and on-board sensors, telemetry and micro-thrusters. The survey shield can be placed in front of most ship designs of up to 1,000 tons by manipulator arms, ship's boat, or even by ejecting it from an airlock and maneuvering it into place with the microthrusters. Once set, it will maintain station and report on radiation, micrometeor, and macroscopic projectile impacts. Each 30cm hexagonal panels is capable of sacrificially absorbing the energy of 10km/sec particles up to 1cm in diameter, and providing a safe shadow from exposure of up to 500 rads/hr. In the latter case, production of radioactive byproducts may preclude retrieving the shield aboard ship for later use.
As the new Imperium pushes to explore the galaxy, lightly armored survey ships may find themselves facing dangerous orbital debris and radiation levels. For ships in parking orbits that have to deal with any of these problems, a collapsible shield has been developed.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 69.
Thermal-meteoroid Garment
Thermal-meteoroid Garment | |
---|---|
Type | Protective Gear |
Tech Level | TL–7 |
Cost | Cr400 |
Size | 3 liters |
Weight | 2 kg |
A Thermal-meteoroid Garment is a hooded, coverall-like garment added over the top of a regular vacc suit or hostile environment suit to reduce risk from micro-meteoroids or other like hazards, to temporarily "harden" a soft suit, or to add additional protection from extreme temperatures. It is usually equipped with a number of pockets. This garment protects against temperatures of +130°C to -160° C, and takes 1 minute to pull on over a suit.
- Loren Wiseman. "Vacc Suits." Journal of the Travellers' Aid Society 09 (1981): 50.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 68.
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), 337.
Vacc Suit
Generic Vacc Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–7 |
Cost | Cr10,250 |
Size | 6 liters |
Weight | 12.5 kg |
Description
A personal vacuum or space suit and is designed to protect the individual from vacuum, tainted or noxious atmospheres, and some radiation situations. [1]
It carries its own communicators, oxygen tanks for six hours, and other basic survival appurtenances. Use of a Vacc suit requires training. It acts as cloth armor when subject to attacks. Vacc suits are relatively bulky, and weigh 10 kilograms or more; the weight counts against personal weight allowances. This weight is reduced 2 kilograms per tech level as the suit gains increasing sophistication. For example, a TL–10 Vacc Suit weighs 6 kilograms, and a vacc suit at tech levels of thirteen or more adds no apparent weight over regular clothing. [2]
A Vacc suit consists of a suit type, a helmet, and a Portable Life Support System backpack (PLSS). The standard vacc suit is a mass produced, fully outfitted soft suit designed for those who have little knowledge of space or who don't need a more elaborate system. Because of this, it is equipped with a 30 km space-band radio rather than the more expensive 500 km model. The suit itself is constructed similarly to the light duty soft suit, except that it has constant volume joints to allow its wearer more freedom of movement. The helmet is a lighter version of the early type and the Type B PLSS pack is standard. Mass and price include two oxygen tanks.
Environment Limits
Vacc Suits are designed for space or for similar environments. They are not specifically designed to be resistant to chemical attack and thus degrade in atmospheres that are corrosive. They are not designed to operate in electrically conductive environments (e.g. water) and thus can be subject to failures where such conductivity occurs (heavy or persistent rain, underwater, etc.).
Vacc Suits are designed to contain a breathable atmosphere in a vacuum or low pressure. Where there is an external atmosphere at high pressure, or where the atmosphere contains free hydrogen or other insidious agents, the usefulness of the Vacc Suit may be reduced, immediately or over time.
In these other environments other specialist suits may be more appropriate.
Usage
All suits are capable of being operated using oxygen umbilicals connected to a spacecraft's or station's oxygen supply. The user may do this to supplement his PLSS pack or operate the suit off the umbilical alone.
Suiting up normally takes about 12 minutes, but this can be cut to three if sanitary connections and safety checks are not made. Total time spent is about 8 minutes under normal conditions or about 2 minutes under emergency conditions. The suit may be removed in about 4 minutes normally or 1 minute in an emergency.
Vacc Suits for Non-Humans
Various races utilise Vacc Suit technology from Aslan to Zhodani
The basic Vargr Vacc Suits are known as Olok in Gvegh.
An Aslan Corsair in a TL-10 Armored Vacc Suit armed with a TL-10 Accelerator Rifle conducting EVA to board enemy vessel. This Aslan is from Clan Htyowao during the Drinax Campaign.
History
Vacc suit technology begins for most races with underwater diving suits of various types from the earliest bathysphere to later, far more sophisticated rebreather suits. Most sophonts achieve interplanetary space travel by the TL:7-9 epoch and the first space suits are designed to support life in a vacuum.
See also
- Combat Environment Suit (Also known as the Armored Vacc Suit)
- Hostile Environment Vacc Suit
- Hostile Environment Suit
- Combat Armour
- Battledress
Sources and References
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- Loren Wiseman. "Vacc Suits." Journal of the Travellers' Aid Society 09 (1981): 47-52.
- Marc Miller. "Imperial Soldier’s Weapons & Armor Guide." MegaTraveller 1: The Zhodani Conspiracy (1990): 4.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 214.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 47.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 98.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 24.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 176.
- Simon Beal. Vargr (Mongoose Publishing, 2009), 57-58.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
Very Cold Weather Clothing
Very Cold Weather Clothing | |
---|---|
Type | Protective Gear |
Tech Level | TL–9 |
Cost | Cr 1,050 |
Size | 4 litres |
Weight | 4 kg |
Very Cold Weather Clothing (VCWC) is a set of clothing, worn in extremely cold weather. The VCWC consists of a one-piece set of thermal underwear which covers the whole body, including the hands, feet, head and all of the face except the eyes, a pair of boots, a pair of inner gloves, a pair of outer gloves, an inner thermal coverall, an outer coverall, with a waterproof outer layer, a hood, facemask, and goggles. The underwear and the goggles are electrically heated. The underwear is worn over an external catheter; urine is directed, via heated tubes down one leg and out through an opening in the sole of one of the boots.
These suits are guaranteed to keep the wearer alive, if not comfortable, at temperatures of -100°C. Some users have claimed to have successfully used the VCWC at lower temperatures, but these reports have not been verified. The battery in VCWC is usually powered by a body generator, which is incorporated into the suit.
- Author & Contributor: Morandir Armson
Vislight Chameleon Suit
Vislight Chameleon Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–13 |
Cost | Cr55,050 |
Size | 1 liter |
Weight | 1 kg |
Manufacturer | Instellarms |
Reference | Core Rulebook 89. |
A Vislight Chameleon Suit is a tight-fitting full bodysuit that bends light around the wearer and thus renders the wearer very difficult to see with visual sensors. They also selectively bleeds heat to match background infra-red levels and renders the wearer very difficult to see with IR sensors per the IR Chameleon Suit.
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
Water Survival Suit
Water Survival Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–8 |
Cost | Cr100 |
Size | 3 liters |
Weight | 3lg |
Water Survival Suits allow for longer activity in cold water, or water containing contaminants. The suits do not incorporate any specific protections against weapons or attacks but may provide minimal protections due to their bulk or construction.
- J. Andrew Keith. The Undersea Environment (Gamelords, 1983), 26.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,12,14,21.
Wet Suit
Wet Suit | |
---|---|
Type | Protective Gear |
Tech Level | TL–5 |
Cost | Cr300 |
Size | 3 liters |
Weight | 3 kg |
A Wet Suit allows increased endurance in cold water. A nylon-lined, foam-insulated neoprene outfit, water is permitted to soak into the suit, but the insulation is designed to keep heat loss from becoming a problem.
- J. Andrew Keith. The Undersea Environment (Gamelords, 1983), 26.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 65.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 11,12,14,21.
,
34 Protective Gear items
Item | Type | TL | Size | Weight | Cost |
---|---|---|---|---|---|
Body Pressure Suit | Protective Gear | 10 | 5 liters | 4 kg | Cr500 |
Buoyancy control device | Protective Gear | 6 | 0.2 liters | Cr45 | |
Camouflage Cover | Protective Gear | 12 | 1 meter square | 200g | Cr350 |
Camouflage netting | Survival gear | 6 | 8 liters | 6 kg | Cr40 |
Cold Weather Clothing | Protective Gear | 1 | 9.0 liters | 8.0 kg | Cr200 |
Cold Weather Clothing | Protective Gear | 6 | 4 liters | 4kg | Cr300 |
Cold Weather Clothing | Protective Gear | 10 | 2 liters | 2kg | Cr300 |
Deep Diving Suit | Protective Gear | 7 | 110 liters | 100 kg | Cr50,000 |
Desert Clothing | Protective Gear | 1 | 2 liters | 2 kg | Cr100 |
Desert Survival Suit | Protective Gear | 9 | 3 liters | 3 kg | Cr1,000 |
Diver's Cage | Protective Gear | 5 | 250 liters | 25 kg | Cr50 |
Dry Suit | Protective Gear | 7 | 3 liter | 3 kg | Cr300 |
Engineers' Suit | Protective Gear | 9 | 0.5 liters | 0.5 kg | Cr400 |
Filter Suit | Protective Gear | 8 | 2 liters | 2 kg | Cr100 |
Gill suit | Breathing apparatus | 12 | 3 liter | 7 kg | Cr3,200 |
Glacial Camouflage Generator | Protective Gear | 11 | |||
Goggles | Protective Gear | 5 | 0.2 liters | 0.2 kg | Cr20 |
Hazard Suit | Protective Gear | 10 | 5 liters | 4 kg | Cr500 |
Heat Suit | Protective Gear | 8 | 2 liters | 2 kg | Cr300 |
Heated Dry Suit | Protective Gear | 8 | 3 liters | 3 kg | Cr650 |
Helmet | Protective Gear | 6 | 6.0 liters | 3.0 kg | Cr1000 |
Helmet | Protective Gear | 7 | 0.15 liters | 0.15 kg | Cr150 |
Helmet | Protective Gear | 8 | 6.0 liters | 0.75 kg | Cr30 |
Holomask | Protective Gear | 8 | 0.2 liters | 100.0 grams | Cr1,000 |
Hostile Environment Suit | Protective Gear | 6 | 10 liters | 12 kg | Cr8,000 |
Hostile Environment Vacc Suit | Protective Gear | 9 | 12 liters | 80 kg | Cr8,000 |
Hostile Environment Vacc Suit | Protective Gear | 12 | 4 liters | 2 kg | Cr10,000 |
IR Chameleon Suit | Protective Gear | 12 | 1 liter | 1 kg | Cr5,050 |
Protective Suit | Protective Gear | 6 | 8 liters | 7 kg | Cr1,000 |
Psionic Shield | Protective Gear | 12 | 2 liters | 2 kg | Cr6,000 |
Psionic Shield Helmet | Protective Gear | 12 | 0.5 liters | 1.0 kg | Cr4,000 |
Sheltersuit | Protective Gear | 10 | 2kg | Cr30 | |
Survey Shield | Protective Gear | 12 | 2 kiloliters | 1,000 kg | Cr10,000 |
Thermal-meteoroid Garment | Protective Gear | 7 | 3 liters | 2 kg | Cr400 |
Vacc Suit | Protective Gear | 7 | 6 liters | 12.5 kg | Cr10,250 |
Very Cold Weather Clothing | Protective Gear | 9 | 4 litres | 4 kg | Cr 1,050 |
Vislight Chameleon Suit | Protective Gear | 13 | 1 liter | 1 kg | Cr55,050 |
Water Survival Suit | Protective Gear | 8 | 3 liters | 3lg | Cr100 |
Wet Suit | Protective Gear | 5 | 3 liters | 3 kg | Cr300 |
- Pages with reference errors
- Protective Gear
- Goods
- Articles at basic completion state
- Atmosphere equipment
- Suit
- Library
- Non-canon
- G
- Water environment gear
- Survival tools
- Survival gear
- Canon
- Cold environment gear
- Desert environment gear
- Breathing apparatus
- Darkhstarr
- Ship Equipment
- Alternate Traveller Universe
- Survival Gear
- Personal Armor
- Psionics
- Good
- Emergency Gear
- Summary page article