Psionics Institute
Revision as of 16:47, 16 April 2019 by Maksim-Smelchak (talk | contribs) (→References & Contributors (Sources))
A Psionics Institute is any organization dedicated to research and training in the psionic sciences.
Please see the following AAB articles for more information:
- Psionics
- Psi-drug
- Psionic Shield Helmet
- Psionic Strength
- Psionic Switch
- Psionics Institutes
Description (Specifications)
Psionics Institute is a generic name; each such institution was independently organized and maintained.
- Institutes were generally supported by that portion of the population which had psionic talents.
- Since that portion was small, they were viable only on high population worlds (...approximately one billion or more).
History & Background (Dossier)
Organizations of this nature have existed since before the advent of space travel, but attained prominence only during the Long Night, when reproducible scientific discoveries made psionics a teachable, learnable science.
- In the Imperial Antebellum period, psionics institutes were rare, being formed only on a few scattered worlds which, for one reason or another, had an unusually high rate of psionic talents appearing, or which encouraged Psionics for social, political, or commercial reasons.
- In the years after the Civil War, institutes were organized on most high population worlds within the Imperium.
- During the Psionics Suppressions, the institutes' charters were revoked, and talented individuals were persecuted.
- In some cases, the individuals fled to assume new identities on other worlds; in others, whole families emigrated to the Zhodani Consulate or to other places beyond the frontiers of the Imperium.
Worlds & Sectors (Astrography)
Following the Psionics Suppressions, there were theoretically no psionics institutes remaining in the Third Imperium.
- In practice, underground institutes remained on many worlds.
World Listing: 1105
These facilities are believed to have once been located in the following systems and worlds:
Suspected Psionic Institute Locations
(Click show button at right to see)
30 of 30 World articles in Psionics Institute
Answerin • Aramis (SM 3110) • Caladbolg • Capital • Drellesarr • Enlas-du • Iile • Imau • Junidy • Kemnagii • Kikuyu • Lebeau • Marlakasi • Morninglori • Murchison • Rapp's World • Regina • Rorre • Saarinen • Sacnoth • Shiirand • Shtiem • Springarn • Terra (SR 1827) • Thengin • Toraago • Ursimga • Vanejen • Wypoc • Zhdant •
startbacknext(30 listed) |
References & Contributors (Sources)
This article has a secret. |
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Marc Miller. The Kinunir (Game Designers Workshop, 1979), TBD. (Classic Traveller Adventure 1)
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), TBD. (Classic Traveller Supplement 11)
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), TBD.
- Stuart L. Dollar, Joseph E. Walsh. Psionic Institutes (Imperium Games, 1997), TBD.
- T20 pg.186
- Amanda Dickerson. Psionics Institutes (Steve Jackson Games, 2005), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science