Difference between revisions of "Spinward Marches Sector"

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* [[Delphinic Trinary]]
 
* [[Delphinic Trinary]]
 
* ''[[Gvegh (language)|Gvegh]]''
 
* ''[[Gvegh (language)|Gvegh]]''
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* ''[[Oynprith]]''
 
* ''[[Sagamaal]]''
 
* ''[[Sagamaal]]''
 
* ''[[Te-Zlodh]]''
 
* ''[[Te-Zlodh]]''

Revision as of 16:51, 16 June 2025

Library Data Milieu 1116 Milieu 1200 

Spinward Marches Sector
Foreven Gvurrdon Deneb
Spinward Marches style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Trojan Reach
Subsectors
Sector Data
No. of Worlds 439
Population 374,922 million
Majority Control Third Imperium - 62%
Secondary Control Other - 25%
Tertiary Control Sword Worlds - 6%
Quaternary Control Zhodani Consulate - 5%
Quiniary Control Vargr Space - 2%
Domain Balkanized Space

Domain of Deneb
Province of Iadr Nsobl

Capital Mora
Gross Sector Product BCr2,153,610
Trade Volume BCr34,819
Imperial Coordinate -4 / 1
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Spinward Marches style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

The Spinward Marches Sector is the Imperium’s farthest frontier sector, containing 439 star systems divided along a coreward/rimward line by the Imperial border.

The Spinward Marches has been settled since the 400s and is still a frontier sector. High-tech worlds are scattered among empty, fallow worlds; there is potential for exploration, exploitation, and development for centuries to come.

The Spinward Marches sector is not only a frontier, it is a war-torn frontier. The Imperium expanded into unclaimed territory until it reached the Marches, but there it found other races already in place. Most of these races were inconsequential, but the Zhodani had an empire nearly as large and as powerful as the Imperium. They were a force to be reckoned with; they resisted the Imperial advance and this created an atmosphere of contention and conflict.

The Spinward edge of the Imperium is 130 parsecs from the Emperor's throne on Capital (Core 2118). Beyond that border lie many worlds; some are client-states of the Imperium, while others are independent non-aligned governments.

The relationship between the Zhodani Consulate and the Imperium has never been an easy one. The continuing mistrust between the two empires makes another war both possible and probable. The Zhodani have supported guerrilla insurgency on Efate; Zhodani military preparations have resulted in Imperial registered ships being fired upon, boarded or destroyed; and both sides have established trade restrictions on the other's commodities.

Physical Astrography

Astrography and travel in the Marches are dominated by the Spinward Main, a chain of 223 systems meandering through fifteen of the Marches' sixteen subsectors.

Each system on the Spinward Main is only jump-1 from its nearest neighbors, making interstellar travel along the Main accessible even to starships with the least expensive jump drives.

The following astrographic data regarding the sector has been determined:

  • It is an average density region.
  • The brightest star in the sector is the orange bright giant primary of the Hefry system.
    • Thirteen marginally less luminous red giant stars dot the sector, with six forming a distinct, easily recognized group in its rimward-trailing quadrant.
  • The sector is studded with small rift density regions.

Stellar Distribution

A basic map showing the distribution and size of stars within the Spinward Marches.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Chart Spinward Marches Stellar Distribution Basic.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.

Rift Regions[1]

The Spinward Marches has multiple well defined rift regions and also contains a number of minor voids that are too small to qualify as a true rift. These various areas of lower stellar density serve to hamper travel and restrict commerce within its boundaries.

400 px
(Chart sourced from Traveller Map).

Named rift regions include:

Nature of Rifts

Locally at least, a rift is an astrographic concept based purely on Jump Drive performance.

Rift regions generally relate to regular commercial traffic and the way it travels between destinations. Merchant vessels with jump-4 drives or better are fairly rare because of the higher costs involved in operating the vessel and the lower revenue generated by the reduced cargo space due to the need for large fuel tanks. As a result, the vast majority of merchant vessels are capable of jump-3 or less.

  • Large areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
  • The nature and borders of a rift may be determined by other criteria in different regions.

Many of the named rift regions within the Marches don't qualify as true rifts under the criteria imposed by the Scout Service. However, many have traditionally recognized boundaries and are important local astrographic features, and as such they are included. Different sources may provide alternative names, different boundaries, or completely ignore the presence of some rifts depicted on the chart.

In order to qualify as a rift, the region must have ten or more contiguous hexes. Many subsectors have minor void regions that are too small to qualify as a true rift, but are still significant enough to seriously hamper and channel interstellar travel.


Logo Trade and Commerce.png

Economic Astrography

The following commercial and economic data regarding the sector is available:

Corporations

Corporations and organizations active within the Sector include:

Logo General Products Alternate 1.png Logo GSbAG Alternate 1.png Logo Hortalez et Cie Basic 2.png Layaefui.jpg Logo Ling Standard Products Basic.png Logo Makhidkarun.png

Chart: Importance

Naasirka.png Oberlindes Lines.png Logo Sharurshid.png Logo Sternmetal Horizons Alternate.png Logo SuSAG Alternate.png Tukera.png

This list is representative: many other corporations and organizations operate within the region.

Importance

A chart is provided showing importance as green circles centered on a world, with larger circles indicating greater importance and overlapping circles giving an overview of a region's economic significance. While importance is largely a measure of raw economic power, other influencing factors include starport quality, political significance, a high planetary habitability rating, or even the local culture.

Importance also gives a good indication of the sphere of influence that individual worlds exert.


Mains Clusters & Traces

Chart: Mains & Clusters
Chart: Jump-2 Accessibility

High cargo capacity, low jump rating vessels move along the clusters and traces of the sector, carrying vast amounts of goods and commodities between their member worlds. Jump-2 and Jump-3 feeder routes work their ways around the rifts and voids that dot the region, linking the various clusters and traces.

Mains

Main is an astrographic term for groups of 50 or more systems that are accessible by jump-1-capable starships.

Mains are highlighted in green: two mains lie within the sector.

An overview of the Spinward Main:

Chart Spinward Main Basic.png
(Chart sourced from Traveller Map)

Clusters

Cluster is a broad astrographic term for groups of between 10 and 50 systems that are accessible by jump-1-capable starships.

Clusters are highlighted in tan: four clusters lie wholly or partially within the sector.

Traces

Trace is an astrographic term for groups of between 5 and 10 systems that are accessible by jump-1-capable starships.

Traces are highlighted in brown: 9 trace-sized clusters of worlds lie wholly or partially within the sector.

Other Stellar Groups & Trade Routes

Other Astrographic Features

Native Sophonts

Chart: Sophont Species

The following races are believed to have originated within this area:


Humans

Terragens

Sophonts

Ebokin-Keith-RESIZE-pg-142-The-Trav-Adventure 04-Sept-2019c.png
Llellewyloly small.jpg

Linguistic Topography

The following languages are among the most commonly used within the Spinward Marches:

Politics and Diplomacy : Historical

True development of the Spinward Marches began with the arrival of the Imperials in 60 when Mora (Spinward Marches 3124) was settled; Regina (Spinward Marches 1910) was settled in 75. Between 200 and 400, the major Imperial exploration and settlement of the Marches took place. By 500, there were Imperial explorations beyond the Marches and into Zhodani territory in the adjacent Foreven (Iakr) sector.

Spinward Marches Settlement.png

These are some of the more important historical events that have affected this sector:

Historical Political Powers

Other polities not currently present include:

Toponyms

This sector has been known by different names to different groups over its existence including the following:

Spinward Marches Sector Names
Culture Toponym Polity
Third Imperium Spinward Marches Third Imperium
Aslan Spinward Marches Aslan Hierate
Droyne Droyne Oytrip Yatroy
Hiver Spinward Marches Hive Federation
K'kree Two Thousand Worlds
Solomani Spinward Marches Solomani Confederation
Vargr Spinward Marches Vargr Extents
Vilani Maaruukishaa Third Imperium
Zhodani Tloql Zhodani Consulate

Politics and Diplomacy : Milieu 1116

The Spinward Marches sector has 439 worlds with an estimated combined population of 374 billion, a per capita income of Cr5,808, and a total economy of BCr2,172,543. These worlds originate an interstellar trade of BCr27,331 through 332 starports (54 Class A, 116 Class B, 122 Class C, 40 Class D) employing 9,218,550 people. Driving this interstellar trade are 79 Agricultural (Ag) worlds, 32 Non-Agricultural (Na) worlds, 30 Pre-Agricultural (Pa) worlds, 36 Pre-Industrial (Pi) worlds, 51 Rich (Ri) worlds, and 26 Industrial (In) worlds. The governments in the Spinward Marches maintain 87 Naval bases, 66 Scout bases, 41 Military bases, and six Way stations. The average technology level is 8 (with most between 5 and 11). The highest technology level is 16 at Darrian (Spinward Marches 0627).

The Spinward Marches sector contains 621 stars and 4,482 identified planets; 260 monostellar systems, 176 binary systems, three trinary systems, and no systems with four or more stars. 297 of the 439 systems (67%) have native gas giants. There are ten Asteroid (As) belts, 29 Desert (De) worlds, 36 Garden (Ga) worlds, 19 Ice-capped (Ic) worlds, 60 Poor (Po) worlds, 38 Vacuum (Va) worlds, and 16 Water (Wa) or Ocean (Oc) worlds.

Spinward Marches has an estimated population of 374 billion distributed across 42 High population (Hi) worlds, 38 Moderate population (Ph) worlds, 205 Non-industrial (Ni) worlds, 76 Low population (Lo) worlds, and 18 Barren (Ba) worlds. The highest population worlds are Rethe (Spinward Marches 2408), Junidy (Spinward Marches 3202), Riverland (Spinward Marches 1102), Porozlo (Spinward Marches 2715), Narsil (Spinward Marches 0927), and Fornice (Spinward Marches 3025). The population consists primarily of 30 sophont groups including 27 native sophonts.

30 identified sophont populations in Spinward Marches


Polities

Third Imperium, Domain of Deneb

The Third Imperium, Domain of Deneb has jurisdiction over 273 worlds in the sector with an estimated combined population of 255 billion, a per capita income of Cr6,112, and a total economy of BCr1,558,690. These worlds originate an interstellar trade of BCr22,961 through 222 starports (43 Class A, 69 Class B, 85 Class C, 25 Class D) employing 7,602,845 people. Driving this interstellar trade are 45 Agricultural (Ag) worlds, 16 Non-Agricultural (Na) worlds, 17 Pre-Agricultural (Pa) worlds, 24 Pre-Industrial (Pi) worlds, 23 Rich (Ri) worlds, and 18 Industrial (In) worlds. The governments in the Third Imperium, Domain of Deneb maintain 61 Scout bases, 52 Naval bases, and six Way stations within the sector. The average technology level is 8 (with most between 5 and 11). The highest technology level is 15 at Rhylanor (Spinward Marches 2716), Mora (Spinward Marches 3124), Glisten (Spinward Marches 2036), and Trin (Spinward Marches 3235).

The Third Imperium, Domain of Deneb has an estimated population of 255 billion in the sector, distributed across 28 High population (Hi) worlds, 24 Moderate population (Ph) worlds, 130 Non-industrial (Ni) worlds, 52 Low population (Lo) worlds, and six Barren (Ba) worlds. The highest population worlds are Rethe (Spinward Marches 2408), Junidy (Spinward Marches 3202), Porozlo (Spinward Marches 2715), Fornice (Spinward Marches 3025), Louzy (Spinward Marches 1604), and Mora (Spinward Marches 3124). The population primarily consists of 17 sophont groups including 11 native sophonts.

Third Imperium, Domain of Deneb capitals


Non-Aligned, Human-dominated

There are 66 Non-Aligned Human-dominated worlds in Spinward Marches with an estimated combined population of 18 billion.

Sword Worlds Confederation

The Sword Worlds Confederation has jurisdiction over 27 worlds with an estimated combined population of 45 billion, a per capita income of Cr5,754, and a total economy of BCr263,044. These worlds originate an interstellar trade of BCr1,508 through 20 starports (2 Class A, 17 Class B, 1 Class C, 0 Class D) employing 536,775 people. Driving this interstellar trade are eight Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, four Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, eight Rich (Ri) worlds, and three Industrial (In) worlds. The governments in the Sword Worlds Confederation maintain 20 Military bases and 18 Naval bases. The average technology level is 8 (with most between 4 and 12). The highest technology level is 12 at Gram (Spinward Marches 1223) and Sacnoth (Spinward Marches 1325).

The Sword Worlds Confederation has an estimated population of 45 billion distributed across four High population (Hi) worlds, four Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, no Low population (Lo) worlds, and four Barren (Ba) worlds. The highest population worlds are Narsil (Spinward Marches 0927) and Entrope (Spinward Marches 0720). The population consists of 1 sophont group.

Client state, Third Imperium

The Client states of the Third Imperium in Spinward Marches encompass 24 worlds with an estimated combined population of 10 billion.

Zhodani Consulate, Iadr Nsobl Province

The Zhodani Consulate, Iadr Nsobl Province has jurisdiction over 23 worlds in the sector with an estimated combined population of 29 billion, a per capita income of Cr4,260, and a total economy of BCr124,869. These worlds originate an interstellar trade of BCr1,174 through 21 starports (4 Class A, 10 Class B, 7 Class C, 0 Class D) employing 259,980 people. Driving this interstellar trade are four Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Zhodani Consulate, Iadr Nsobl Province maintain 13 Military bases and 12 Naval bases within the sector. The average technology level is 9 (with most between 7 and 11). The highest technology level is 13 at Chronor (Spinward Marches 0304).

The Zhodani Consulate, Iadr Nsobl Province has an estimated population of 29 billion within the sector, distributed across two High population (Hi) worlds, two Moderate population (Ph) worlds, ten Non-industrial (Ni) worlds, four Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Riverland (Spinward Marches 1102). The population consists primarily of 5 sophont groups including two native sophonts.

Darrian Confederation

The Darrian Confederation has jurisdiction over 18 worlds with an estimated combined population of 14 billion, a per capita income of Cr8,218, and a total economy of BCr119,954. These worlds originate an interstellar trade of BCr1,449 through 15 starports (3 Class A, 5 Class B, 5 Class C, 2 Class D) employing 743,955 people. Driving this interstellar trade are five Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, two Rich (Ri) worlds, and one Industrial (In) world. The governments in the Darrian Confederation maintain four Military bases and two Naval bases. The average technology level is 8 (with most between 4 and 12). The highest technology level is 16 at Darrian (Spinward Marches 0627).

The Darrian Confederation has an estimated population of 14 billion distributed across three High population (Hi) worlds, one Moderate population (Ph) world, eight Non-industrial (Ni) worlds, two Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Mire (Spinward Marches 0527). The population consists primarily of 3 sophont groups including two native sophonts.

Non-Aligned, unclaimed

There are six Non-Aligned unclaimed worlds in the Spinward Marches with an estimated combined population of less than 1 million.

Client state, Zhodani Consulate

The Client states of the Zhodani Consulate in Spinward Marches encompass two worlds with an estimated combined population of 15 million.

Imperial Territory

This is an Imperial frontier area. This sector is administered as part of the Domain of Deneb.

Imperial Duchies & Districts

The Imperial part of the Marches is divided into several duchies and districts:

Demographics

Significant populations of the following sophonts are known to reside in the Spinward Marches sector.

World Listing

439 Worlds in the Spinward Marches Sector in Era: Milieu 1116
457-973  •   494-908  •   567-908  •   728-907  •   769-422  •   871-438  •   875-496  •   876-574  •   886-945  •   899-076  •   975-452  •   Adabicci  •   Aki  •   Alell  •   Algebaster  •   Algine  •   Andor  •   Anduril  •   Anselhome  •   Ao-dai  •   Aramanx  •   Aramis  •   Aramis  •   Arba  •   Arden  •   Arkadia  •   Asgard  •   Asmodeus  •   Asteltine  •   Aster  •   Ator  •   Atsa  •   Atson  •   Attica  •   Avastan  •   Bael  •   Beater  •   Beck's World  •   Belizo  •   Bendor  •   Bevey  •   Bicornn  •   Binges  •   Biter  •   Boughene  •   Bowman  •   Brodie  •   Bronze  •   Bularia  •   Burtson  •   Byret  •   Caladbolg  •   Caledonia  •   Caliburn  •   Calit  •   Callia  •   Caloran  •   Candory  •   Cantrel  •   Capon  •   Carey  •   Carse  •   Carsten  •   Catuz  •   Celepina  •   Centry  •   Chamois  •   Choleosti  •   Chronor  •   Chwistyoch  •   Cipango  •   Cipatwe  •   Clan  •   Cogri  •   Colada  •   Collace  •   Condaria  •   Condyole  •   Conway  •   Corfu  •   Craw  •   Crout  •   Cunnonic  •   D'Ganzio  •   D'Mara  •   Dallia  •   Darrian  •   Datrillian  •   Dawnworld  •   Debarre  •   Dekalb  •   Denotam  •   Dentus  •   Derchon  •   Dhian  •   Digitis  •   Dinom  •   Dinomn  •   Djinni  •   Dobham  •   Dodds  •   Dojodo  •   Dorannia  •   Drolraw  •   Duale  •   Durendal  •   Dyrnwyn  •   Echiste  •   Edenelt  •   Edinina  •   Efate  •   Egypt  •   Ektron  •   Elixabeth  •   Emape  •   Emerald  •   Engrange  •   Enlas-du  •   Enope  •   Enos  •   Entrope  •   Equus  •   Errere  •   Esalin  •   Excalibur  •   Extolay  •   Faisal  •   Faldor  •   Farquahar  •   Farreach  •   Feneteman  •   Fenl's Gren  •   Feri  •   Ffudn  •   Ficant  •   Flammarion  •   Flexos  •   Focaline  •   Foelen  •   Forboldn  •   Forine  •   Fornice  •   Fosey  •   Frenzie  •   Froin  •   Frond  •   Fulacin  •   Gandr  •   Garda-Vilis  •   Garoo  •   Garrincski  •   Gerome  •   Gesentown  •   Ghandi  •   Gileden  •   Gitosy  •   Glisten  •   Gohature  •   Gorram  •   Gothe  •   Gougeste  •   Gram  •   Grant  •   Grille  •   Grote  •   Gungnir  •   Gunn  •   Gyomar  •   Hammermium  •   Harvosette  •   Hazel  •   Hefry  •   Heguz  •   Henoz  •   Heroni  •   Heroni  •   Hexos  •   Heya  •   Hofud  •   Horosho  •   Hrunting  •   Huderu  •   Ianic  •   Icetina  •   Iderati  •   Ilium  •   Inchin  •   Indo  •   Inthe  •   Inthe  •   Iron  •   Ivendo  •   Jacent  •   Jae Tellona  •   Jenghe  •   Jesedipere  •   Jewell  •   Jinx  •   Jokotre  •   Jone  •   Joyeuse  •   Judice  •   Junction  •   Junidy  •   K'Kirka  •   Kardin  •   Karin  •   Katarulu  •   Keanou  •   Kegena  •   Keltchner  •   Keng  •   Kinorb  •   Kinorb  •   Knorbes  •   Kuai Qing  •   L'oeul d'Dieu  •   La'Belle  •   Laberv  •   Lablon  •   Lakou  •   Lanth  •   Leander  •   Lebeau  •   Lewis  •   Loneseda  •   Louzy  •   Lunion  •   Lydia  •   Lysen  •   Macene  •   Mainz  •   Maitz  •   Marastan  •   Margesi  •   Margesi  •   Meleto  •   Melior  •   Menorb  •   Mercury  •   Mertactor  •   Mewey  •   Milagro  •   Mille Falcs  •   Mire  •   Mirriam  •   Mirriam  •   Mithras  •   Mithril  •   Mizan-fel  •   Mjolnir  •   Mongo  •   Mora  •   Moran  •   Motmos  •   Moughas  •   Murchison  •   Nadrin  •   Nakege  •   Narsil  •   Narval  •   Nasemin  •   Natoko  •   Natoko  •   Nerewhon  •   New Rome  •   Nexine  •   Ninjar  •   Nirton  •   Noctocol  •   Nonym  •   Nosea  •   Nutema  •   Ochecate  •   Olympia  •   Orcrist  •   Overnale  •   Pagaton  •   Palique  •   Pannet  •   Patinir  •   Pavabid  •   Pavanne  •   Paya  •   Pedase  •   Penelope  •   Penkwhar  •   Pepernium  •   Pequan  •   Persephone  •   Phlume  •   Pimane  •   Pirema  •   Pixie  •   Plaven  •   Porozlo  •   Powaza  •   Prilissa  •   Prinx  •   Pscias  •   Puparkin  •   Pyramus  •   Pysadi  •   Quar  •   Quare  •   Querion  •   Quhaiathat  •   Quiru  •   Quopist  •   Rabwhar  •   Ralhe  •   Ramiva  •   Rangent  •   Rapp's World  •   Rasatt  •   Raweh  •   Raydrad  •   Reacher  •   Rech  •   Regina  •   Reno  •   Resten  •   Rethe  •   Retinae  •   Rhise  •   Rhylanor  •   Rio  •   Risek  •   Riverland  •   Robin  •   Roget  •   Romar  •   Rorise  •   Rorre  •   Roup  •   Ruby  •   Rugbird  •   Ruie  •   Rushu  •   Sacnoth  •   Sansibar  •   Saurus  •   Saxe  •   Sharrip  •   Sheyou  •   Shionthy  •   Shirene  •   Singer  •   Skull  •   Smoug  •   Somem  •   Sonthert  •   Sorel  •   Spirelle  •   Spume  •   Squallia  •   Squanine  •   Stave  •   Steel  •   Stellatio  •   Stern-Stern  •   Sting  •   Strouden  •   Tacaxeb  •   Talchek  •   Talos  •   Tarkine  •   Tarsus  •   Tavonni  •   Tee-Tee-Tee  •   Tenalphi  •   Tenelphi  •   Terant 340  •   Terra Nova  •   Thanber  •   Thengo  •   Thisbe  •   Thornnastor  •   Tionale  •   Tirem  •   Tivid  •   Tizon  •   Tondoul  •   Torment  •   Towers  •   Traltha  •   Trane  •   Treece  •   Tremous Dex  •   Trexalon  •   Trifuge  •   Trin  •   Tsarina  •   Tureded  •   Tussinian  •   Tyrfing  •   Uakye  •   Ucella  •   Uniqua  •   Utoland  •   Valhalla  •   Vanejen  •   Victoria  •   Vilis  •   Vinorian  •   Violante  •   Vreibefger  •   Walston  •   Wardn  •   Weiss  •   Whanga  •   Whenge  •   Windsor  •   Winston  •   Wochiers  •   Wonderay  •   Wonstar  •   Wurzburg  •   Wypoc  •   Xhosa  •   Yebab  •   Yiktor  •   Ylaven  •   Yorbund  •   Yori  •   Youghal  •   Yres  •   Yurst  •   Zaibon  •   Zamine  •   Zenopit  •   Zephyr  •   Zeta 2  •   Zeycude  •   Zila  •   Zircon  •   Zivije  •   Zykoca  •   Zyra

NOTES:

  1. Ayoreldold is a "Ghost World" which shows up in some references but not in others. It is not included in the world count.
  2. Cyaegha is a "Ghost World" and only rumored to exist. It is not included in the world count.


History & Background (Dossier)

Polity Listing

Of the 439 worlds in the sector, the Sector is about 62% Imperial controlled with the remaining worlds belonging to various factions:

  • (26.7%) Independent (117 worlds)
    • (3.4%) Sword Worlds Confederation: (15 worlds) The Sword Worlders are Solomani-descended colonists to this part of the galaxy and have a very potent warrior culture. Allied with the Zhodani Consulate during the Fifth Frontier War.
    • (4.1%) Darrian Confederation: (18 worlds) The Darrians, or Daryen, are a techo-phllic society locked into reoccurring conflict with the Sword Worlders. Allied with the Imperium during the Fifth Frontier War.
    • (2.0%) Federation of Arden: (9 worlds) The Federation is a small nine-world polity located between the Third Imperium and the Zhodani Consulate. Founded in the wake of the Fifth Frontier War.
    • (13.0%) Other (Independent: 57 worlds)
    • (1.30%) Non-Aligned (Unclaimed) (6 worlds)
  • Vargr Extents: The Extents border the coreward border of this sector.

Territorial Overview

The following table details the subsectors within this area:

Territorial Overview
# Subsector Name Worlds /

Systems

Allegiance Sub-Allegiance/s Sub-Polities Remarks
1. Subsector A Cronor 24 Zhodani Consulate Non-Aligned Client states This is a Zhodani Consulate frontier subsector.
2. Subsector B Jewell 32 Third Imperium Zhodani Consulate

Federation of Arden

None This is a contested frontier subsector.
3. Subsector C Regina 32 Third Imperium Non-Aligned Duchy of Regina This is an Imperial core subsector.
4. Subsector D Aramis 26 Third Imperium None Duchy of Regina This is an Imperial core subsector.
5. Subsector E Querion 21 Zhodani Consulate Non-Aligned

Darrian Confederation

None This is a Zhodani Consulate frontier subsector.
6. Subsector F Vilis 26 Third Imperium Federation of Arden

Non-Aligned

None This is an Imperial frontier subsector.
7. Subsector G Lanth 27 Third Imperium None Duchy of Lunion
Duchy of Regina
Duchy of Rhylanor
This is an Imperial core subsector.
  • This subsector is the source of much inter-ducal conflict in the Marches.
  • It is also the location of the Abyss Rift.
8. Subsector H Rhylanor

AKA Plankwell

32 Third Imperium None Duchy of Rhylanor This is an Imperial core subsector.
9. Subsector I Darrian 29 Darrian Confederation Non-Aligned None This area is largely dominated by the Darrian Confederation.
  • This subsector was the location of the Maghiz, an infamous interstellar disaster.
10. Subsector J Sword Worlds 28 Border Worlds Sword Worlds Confederation Duchy of Lunion The Imperial Client State, the Border Worlds, has a strong presence here.
11. Subsector K Lunion 25 Third Imperium None Duchy of Lunion This is an Imperial frontier subsector.
12. Subsector L Mora 26 Third Imperium None Duchy of Mora This is an Imperial core subsector.
13. Subsector M Five Sisters 27 Third Imperium Non-Aligned TBD This is an Imperial frontier subsector.
  • This is a major crossroads with rich trade passing through it on a regular basis.
14. Subsector N District 268 32 Non-Aligned Third Imperium None This area is largely held by many small independent powers.
  • This area is being actively explored and developed by Imperial interests.
  • It is expected to eventually be absorbed into the Third Imperium.
15. Subsector O Glisten 29 Third Imperium None Duchy of Glisten This is an Imperial frontier subsector.
  • This subsector is noted for a large number of naval bases and technology incubators.
16. Subsector P Trin's Veil 32 Third Imperium None Duchy of Trin This is an Imperial core subsector.
  • This subsector is noted for the brilliant vistas from Trin, which are the result of an orbital veil of highly reflective debris and the fragments of a shattered moon.

References

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Fan-created speculative rift map: non-canon.