Difference between revisions of "Zuugabish Tripartite"
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| − | Built on Nushuni, this Zuugalish Class Fleet Escort is a wildly unpopular design. The weapon layout is too light for a ship of its size. It has good range but it is slow and handles poorly. The particle bay is underpowered, the largest bay is a rear guard repulsor bay. There is no armor. | + | Built on Nushuni, this Zuugalish Class Fleet Escort is a wildly unpopular design. The weapon layout is too light for a ship of its size. It has good range but it is slow and handles poorly. The particle bay is underpowered, the largest bay is a rear guard repulsor bay. There is no armor. The Vargr assigned hate it. |
FG-C7435G3-093307-33403-2 MCr. 2250.038 3,300 Tons | FG-C7435G3-093307-33403-2 MCr. 2250.038 3,300 Tons | ||
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[[Category:Ships]] | [[Category:Ships]] | ||
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Revision as of 02:36, 28 August 2011
Julian Protectorate Associated State
Present in: Mendan
The Zuugabish Tripartite failed to achieve its goal of membership in the Julian Protectorate primarily due to resistance by the Asimikigir Confederation and the Rukadukaz Republic, both of which objected to the relationship between Human and Vargr within the Tripartite.
While Humans dominate the Tripartite, there is a sizeable and restive Vargr population. Uprisings are common, and are often put down violently. The presence of corsair bands in and around the Zuugabish Tripartite does nothing to improve the situation.
The weak central government has been unable to stop the establishment of corsair bases within its territory, or to prevent raids on its territory from outside; the three provincial governments are only slightly stronger, but are suspected of using the corsair bands for their own unofficial purposes.
Non-Canon
Built on Nushuni, this Zuugalish Class Fleet Escort is a wildly unpopular design. The weapon layout is too light for a ship of its size. It has good range but it is slow and handles poorly. The particle bay is underpowered, the largest bay is a rear guard repulsor bay. There is no armor. The Vargr assigned hate it.
FG-C7435G3-093307-33403-2 MCr. 2250.038 3,300 Tons
Bearing 1 1 121 1 Crew 153
Bearing 1 1 121 1 TL 13
Cargo: 10 tons Fuel: 1,485 tons EP: 165 Agility: 1 Shipboard Security Detail: 3 Marines: 47 Drop Capsules: 7 (plus 40 Ready) Pulse Lasers Craft: 1 x 20T Gig, 26 x 9T Strike Fighters, 2 x 48T Fuel Shuttles Fuel Treatment: On Board Fuel Purification
Architects Fee: MCr 22.500 Cost in Quantity: MCr 1,800.030
On Mumisli, there is an unit of occupation troops. This is an armored unit. They use several companies of this MBT.
Tripartite Laser Grav MBT (TECH LEVEL A) "Bully"
The vehicle has a crew of 3 (driver, gunner, and commander). It mounts a stabilized turret on the chassis deck with TL A direct fire control with a 9MW single lens pulse laser with a coaxial 7mm Gatling Gun.
Vehicle Dimensions: Height: 1.2m + 1 m turret. Width: 4 m. Length: 10 m.
Total usable volume: 56 m3
Total mass loaded: 311.926767 metric tons.
Production Cost: Cr. 3,898,387.54
Movement: Maximum 300kph/250cm; Cruise 225kph/187.5cm; NOE 75kph/62.5cm.
Movement effect on fire: None
Armor: Turret and Chassis all faces 49.
Target Size DMs: +2 low and +1 high.
Equipment: Sealed environment with extended life support for 3 vs. CBR/NBC threats, 30 Power Target Acquisition LADAR, Basic ECM, Thermal Image, Image Enhancement, Map Box/GPS, 5,000 Power Radio, 50 Power Maser Communicator, TL A avionics and full weapons stabilization.
Power: 48 fusion power plant consumes 72 liters of fuel/ hour; fuel capacity 4,918.1 liters, enough for 68 hours. Grav Generators produce 1.25 Gs.
Weapons: The 9 megawatt input, single lens pulse laser may engage 1 target and has a +3 signature. It has the following direct fire characteristics:
Effective Range Long Range Extreme Range 3,000m (53) 4,000m (53) 5,500m (53)
There are two pods of 39 TAC missiles, one on either side of the turret. The missiles mass 40kg each.
The missiles have a 26.7km range with a +10 DM for high performance, or a 36.7km range.
Type: Guidance Cost
HE 28/4/5 Homing Cr. 357
HE 28/4/5 Target Designated Cr. 657
HEAP 50 Homing Cr. 361.5
HEAP 50 Target Designated Cr. 661.5
A load of 78 HEAP homers is included in the purchase price.
The coaxial 7mm Gatling Gun can engage 16 targets in direct fire and has a +5 signature. Direct fire characteristics are:
Effective Range Long Range Extreme Range
400 m(3)+8 750 m (2)+6 1,200m (2)+3
Carries 30,000 Rounds of ammo included in price, enough for 23 fire phases.
Maintenance:
Vehicle: 5
Electronics: 25
Weapons: 8
On the desert sands of Shadarlu they use roving units of combat walkers. The fuel cell is considered a blessing as the water it produces is quite valuable on this arid world.
NIGHT STALKER / SCOUT WALKER (TECH LEVEL 8)
The vehicle has a single operator. A two leg suspension carriers the unit over rough terrain. It mounts a 20 mm hyper velocity, electric action, single barreled, autocannon with tech 8 direct fire control in a fully stabilized right shoulder mount.
Vehicle Dimensions: height: 4.3m width: 2.2 m length: 1.43 m.
Total usable volume: 13.5 m3 Total mass loaded: 15.629 metric tons
Production Cost: Cr.256,385.05
Movement: Road 101kph/84cm; Cross Country 60kph/50 cm.
Movement effect on fire: If moves more than half-speed accuracy reduced -4 EFP
Armor: Chassis all faces, 12. Target Size DMs: +2 low no high hits.
Equipment: Sealed environment with extended life support for 1 for CBR/NBC threats, Image enhancement and thermal image for vision blocks and night operations, a 5000km range radio, basic ECM, 5 power target acquisition LADAR, the; weapons platform is fully stabilized, 2 heavy robotic arms.
Power: .9 megawatt fuel cell power plant consumes 36 liters of fuel/hour; fuel capacity 249.95 liters, enough for 6.9 hours. (a closed and sealed hydrogen/oxygen power system which produces pure water as waste).
Power to weight ratio 57; Ground Pressure 11.5 tons/m2.
Weapons: The 20 mm, single barreled, hyper velocity, electric action auto cannon can engage and hit 2 targets in 15 seconds. Its direct fire characteristics: +1 signature
Effective Range Long Range Extreme Range
1500 m +2 2500 m +1 4000 m
2000 m +2 3000 m +1 4500 m w/ KEAPER ammo Rounds mass .4kg each, there is storage for 400 rounds enough for 20 fire phases of sustained fire.
Ammo available: Contact Penetration: Cost/round: HE 3/-/- 2
HEAP 3 3
KEAP 22/20/18 2
KEAPER 20/18/16 2.2
Flechette 2 Pen/200m/+2 10
A laser carbine with a 50 shot battery is mounted in the "head" of the vehicle. Effective Range Long Range Extreme Range
150 m (7) 300 m (3) 1500 m (1)
A 4cm RAM grenade launcher with 30 HEAP grenade magazine fires over the unit's left shoulder. +2 signature
Effective Range Long Range Extreme Range
250 m (24) 500 m (24) 1000 m (24)