Rhinom (world)

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Rhinom/Sabine (Deneb 0717)
Milieu 1116
B7768AB-8
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
Hydrographics6 Wet World 60%
Population8 Moderate (600 million)
GovernmentA Charismatic Dictator
LawB Extreme Law (control of movement)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary G9 V
Worlds 6
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Charismatic dictatorship
Law Level Extreme
Cultural Extension A87A
Army Size (BEs) 200
Economic Details
Technology Level 8
Economic Extension
B78+2
ResourcesBAbundant
Labor7Moderate (60 million)
Infrastructure8 Generally available
Efficiency+2Good
Importance Extension 0
Resource Units 1,232
GWP (BCr) 1,373
World Trade Number 4.5
Trade Volume (MCr/year) 13,457
Starport Details
Classification Class-B
Port Size 6
Building Capacity (Tons) 720,000
Port employees 32,095
Port passengers (annual) 2,000

Rhinom is a moderate population world, too many sophonts to be an agricultural world but not enough to be an industrial world. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Sabine Subsector of Deneb Sector and in the Domain of Deneb. Rhinom, as a member world of the Third Imperium, holds the estate of an Imperial knight, a baronet, and the feifdoms of a marquis, and a viscount. All four are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.

Rhinom/Sabine (Deneb 0717)
New Era
B7768AB-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
Hydrographics6 Wet World 60%
Population8 Moderate (800 million)
GovernmentA Charismatic Dictator
LawB Extreme Law (control of movement)
Tech LevelA Early Stellar (jump drive)
See also UWP
Cultural Details
Government Charismatic dictatorship
Law Level Extreme
Cultural Extension AA7C
Army Size (BEs) 150
Economic Details
Technology Level 10
Economic Extension
B78-2
ResourcesBAbundant
Labor7Moderate (80 million)
Infrastructure8 Generally available
Efficiency-2Fair
Importance Extension 2
Resource Units 493
GWP (BCr) 2,196
World Trade Number 5
Trade Volume (MCr/year) 86,561
Starport Details
Classification Class-B
Port Size 7
Building Capacity (Tons) 720,000
Port employees 159,345
Port passengers (annual) 24,600

Era: New Era

Rhinom is a moderate population world, too many sophonts to be an agricultural world but not enough to be an industrial world. It is a member of Regency of Deneb in the Sabine Subsector of Deneb Sector. This world has a nearby Regency Naval Base, capable of handling warships.

Description (Astrography & Planetology)[edit]

This world is located on the Sabinar Main.

Lurent planetoid ships may be found, trading in the inner system, or refueling in the system’s Oort clouds.

History & Background (Dossier)[edit]

In 617, during the Bad War in Deneb, subsector powers fought over control of the Sector; The Battle of Rhinom was won by the forces of Inar Subsector.

Non-Canon: Getting a license to do business is a painful bureaucratic death march through red tape and different government ministries. Offworlders need years of effort and the sponsorship by local business chambers before getting permission to sell goods in the general planetary market. Each chamber is akin to a mercantile guild, but these do little more than set the competitive guidelines for each industry or local market. On Rhinom business is a bloodsport, with few rules other than recognition of the sanctity of those laws enforced by the government and private property. Conflict on the world is uncannily reminiscent of old trade wars in the old Imperium.

The unsavory people and tactics that such conflicts favor helps soak up the sociopathic tendencies of would-be rebels and dissidents. Businessmen compete for money, power and status. The corporate spies, security and guttertrash they hire to do battle come from alienated sections of the local middle class. Their struggles are duly recorded in the local media, and quarterly profit reports are hawked and digested in popular media. The nature of the local society is largely free agent in nature, and the most successful operatives and mercenaries are themselves celebrated as people of fame and power.

Against this backdrop the government of the Twylo family operates quietly, enforcing strict laws against political opposition, and crushing most dissent. The co-opting of the most successful "gamesman", whether spies or business executives, into the local power structure helps cement loyalty to the regime. A large underground revolutionary movement exists on Rhinom, but it is powerless to change conditions on the world. So far no Representational Referendum has ever been convened for a government change.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.