Nullkfaetskhuen (world)

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Nullkfaetskhuen/Zarthurrue (Knoellighz 2638)
Milieu 1116
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics6 Wet World 60%
Population3 Low (2 thousand)
Government7 Balkanization
Law6 Moderate Law (no firearms except shotguns)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F0 V
Worlds 14
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government Balkanization
Law Level Moderate
Cultural Extension 1489
Army Size (BEs) 0
Economic Details
Technology Level 10
Economic Extension
Labor2Low (200)
Infrastructure1 Extremely limited
Importance Extension 1
Resource Units 1
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 39
Starport Details
Classification Class-A
Port Size 3
Building Capacity (Tons) 0
Port employees 40
Port passengers (annual) 0

Nullkfaetskhuen supports a population of fewer than 10,000 sophonts. serves as the capital for the subsector. It is a Vargr dominated Non-Aligned world in the Zarthurrue Subsector of Knoellighz Sector.

Description / Astrography & Planetology[edit]

No information yet available.

Monostellar System[edit]

Nullkfaetskhuen Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

F0 V

Primary Main Sequence 1.7 6900 - 7400 8.1
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.01582 0.23606 2.26 - 3.69 1.582 15.82
Orbit #  * 0 5 4 8

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background / Dossier[edit]

No information yet available.

World Starport[edit]

Nullkfaetskhuen has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Technology Level[edit]

Nullkfaetskhuen possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
  • Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
  • Common Transportation technologies for this TL include:
  • Nullkfaetskhuen A546376-A Lo Cp is somewhat an enigma in Zarthurrue subsector of Knoellighz Sector in that it is the only A-rated Starport in the entire subsector. By default, this world was declared by apathetic, subsector Vargr as the subsector Capital as no other world stepped in to contest the claim.

World Government[edit]

Nullkfaetskhuen has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

  • Sociologists wonder at how Nullkfaetskhuen takes the time to make decisions for the subsector and expect the sparse stellar density to take heed of their advice. The explanation has been left under the heading of Vargr Charisma and the need for the A-rated Starport in Zarthurrue subsector.

World Military[edit]

No information yet available.

World Economy[edit]

The two-thousand or so Starport and Startown residents rely on the crossroads nature of Nullkfaetskhuen, or 'Null' as they nickname the world. As the only world in the subsector with a proper shipyard, crews and materials for spaceship and starship construction are imported by a contract basis. Most of this world's contracts come from nearby polities and non-aligned, spacefaring worlds. The profits sustain this one-industry planet which has yet to grow large enough to sufficiently exploit its own hard resources. This is also perhaps due to the pack-based, Balkanized government with barely cohesive natures to keep the Starport running despite the age of the subsector and departing polities to Coreward and Spinward.

Trade passes through Nullkfaetskhuen, especially for repairs on vessels bound for other destinations. This crossroads is dependent on three other, nearby Naval Bases for protection though there is barely a threat from subsector Corsairs to begin with. Thus a peaceful, lucrative of starship construction, repair and maintenance is held by locals as an island of spacer community stopover.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.


No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors / Sources[edit]

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