https://wiki.travellerrpg.com/api.php?action=feedcontributions&user=Morandir&feedformat=atomTraveller - User contributions [en]2024-03-28T23:54:42ZUser contributionsMediaWiki 1.35.4https://wiki.travellerrpg.com/index.php?title=Bio-material_Armor&diff=136278Bio-material Armor2015-11-21T03:18:46Z<p>Morandir: </p>
<hr />
<div><br />
{{InfoboxGoods|name=Bio-material armour<br />
|Type=Protective gear<br />
|TL=2<br />
|size=20 litres, when folded<br />
|weight=10kg<br />
|cost=Cr150<br />
|footnote=}} A variety of very low-tech armour, bio-material armour consists of a cured bio-matter coat, faced with tiles or plates of hardened bio-matter. The coat is fitted with shoulder plates and groin guard of hardened bio-matter. The armoured coat is worn with shin guards, also made from hardened bio-material. The coat and shin guards are all made from cured skin, membrane or plant fibre, faced with pieces of bio-polymer, bone, exo-skeleton, horn, tusk, or hard plant material. Bio-matter armour costs around Cr150 but is often home-made.<br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
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[[Category:Non-canon]]<br />
[[Category:B]]<br />
[[Category: Biotechnology]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=8mm_Assault_Cannon&diff=1334878mm Assault Cannon2015-11-12T02:02:02Z<p>Morandir: </p>
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<div>{{InfoboxWeapon<br />
|name=Assault cannon<br />
|TL=TL11<br />
|size=168cm long<br />
|volume=18 litres<br />
|weight=12 kg unloaded<br />
|cost=Cr12.000<br />
|ammo=8mm needles<br />
|group=Gauss weapons<br />
|manufacturer=Various<br />
|footnote=Electronic sight. Laser sight. Gryoscopic compensator. Harness-mounted.<br />
}}A Gauss-operated support weapon, the assault cannon fires an 8mm, 20g projectile at a rate of 1200mps, with a practical rate of fire of four rounds per second. Like all Gauss weapon, it makes a loud popping noise when fired, around 120db. <br />
The weapon is fed by an ammunition cassette, which contains sixty rounds. The weapon also requires a coolant cylinder and power pack. Each power pack will fire four hundred rounds and each coolant cylinder will also cool the weapon for four hundred rounds before becoming exhausted. The weapon fires four round bursts. Assault cannons are fully man-portable. Each ammunition cassette weighs 4kg.<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Weapons]]<br />
[[Category:A]]<br />
[[Category:Non-canon]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Grubber&diff=132497Grubber2015-11-08T12:54:11Z<p>Morandir: /* Grubber (Creature) Synopsis */</p>
<hr />
<div>{{Animal simple<br />
|name= Grubber<br />
|type= Herbivore/grazer<br />
|terrain= Unknown<br />
|locomotion= Unknown<br />
|size= 3m - 4m long / 800kg<br />
|speed= Unknown<br />
|strength= Unknown<br />
|quantity= Unknown<br />
|weapons= Claws<br />
|armor= Jack<br />
|home= Unknown<br />
|multi= No<br />
|canon= No<br />
|extinct= Extant<br />
|ref= [[Ley Sector (book)]]<br />
|footnote=<br />
}}<br />
<br />
== Grubber (Creature) Synopsis ==<br />
The '''Grubber''' is a very large, biopolymer-covered beast.<br />
<br />
== Grubber (Creature) Physiology & Ecology ==<br />
It has very large front claws, shaped like a digging tool, useful for digging out the roots, larva, and grubs it feeds upon. <br />
<br />
It will, if irritated, strike out with its claws (and probably crush its targets chest into its hindquarters), but otherwise ignores others. <br />
<br />
Its armor is very tough and flexible, but its internal structure is very soft and mushy. <br />
<br />
== Grubber (Creature) Life Cycle & Reproduction ==<br />
The female Grubber is marginally larger than the male, but slightly weaker. <br />
<br />
== Grubber (Creature) Diet & Trophics ==<br />
It has very large front claws, shaped like a digging tool, useful for digging out the roots, larva, and grubs it feeds upon.<br />
<br />
== Grubber (Creature) History & Background ==<br />
n/a <br />
<br />
== Grubber (Creature) [[Travellers' Aid Society|TAS]] Advisory ==<br />
n/a <br />
<br />
== Grubber (Creature) References & Contributors ==<br />
{{Sources<br />
|S1= {{CT}} [[Judges Guild]] [[Ley Sector (book)]]<br />
|S2= <br />
|S3= <br />
}}<br />
<br />
<br />
{{LEN|G|Animals}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Reticulan_Parasite&diff=132496Reticulan Parasite2015-11-08T12:53:22Z<p>Morandir: </p>
<hr />
<div>{{Animal simple<br />
|name= Reticulan Parasite<br />
|type= Electrosynthetic Autotroph <br />
|terrain= Desert<br />
|locomotion= Walker<br />
|size= 2.0m & 160kg<br />
|speed= Fast (15.0kph)<br />
|strength= Very Strong<br />
|quantity= Large Group<br />
|weapons= Bite, Claws, Stinger & Acidic blood<br />
|armor= Plate, Exoskeleton & Biopolymer<br />
|home= Unknown<br />
|multi= Yes<br />
|canon= No<br />
|extinct= Extant<br />
|ref= [[JTAS4]]<br />
|footnote=<br />
}}<br />
<br />
'''[[Reticulan Parasite]]'''. Silicoid ergivore/parasite. <br />
<br />
== Physiology & Ecology ==<br />
Silicoid ergivore/parasite.<br />
<br />
== Life Cycle & Reproduction == <br />
:{| class="wikitable sortable" width="90%"<br />
|+Reticulan Parasite (Creature) Life Cycle Table<br />
! Stage<br />
! Age<br />
! Name<br />
! Appearance<br />
! Role<br />
! Notes<br />
|- valign="top"<br />
| Stage 1<br />
| Infant (Egg)<br />
| Egg case<br />
| Small pod-like egg case<br />
| (Reproduction)<br />
| None <br />
|- valign="top"<br />
| Stage 2<br />
| Child (Juvenile) <br />
| Implanter<br />
| Scorpion-like scuttler <br />
| (Egg Implantation & Offspring Hybridization)<br />
| None<br />
|- valign="top"<br />
| Stage 3<br />
| Adult (Reproductive Prime) <br />
| Drone warrior<br />
| Humanoid w/elongated head & stinger tail<br />
| (Labor & Defense)<br />
| None<br />
|- valign="top"<br />
| Stage 4<br />
| Adult (Reproductive Prime) <br />
| Queen<br />
| Larger multi-armed humanoid w/egg sack<br />
| (Reproduction & Leadership)<br />
| None<br />
|}<br />
<br />
== Diet & Trophics ==<br />
No information yet available.<br />
<br />
== History & Background (Dossier) ==<br />
No information yet available.<br />
<br />
== [[Travellers' Aid Society]] Advisory ==<br />
No information yet available.<br />
<br />
== References & Contributors (Sources) ==<br />
{{Sources<br />
|S1= Periodical: [[Alien Realms (fanzine)]] (Alien Realms Vol 1, #4) (Article: "[[Reticulan Parasite]]")<br />
|S2= Periodical: {{CT}} [[Journal of the Travellers Aid Society]] [[JTAS4]] (pgs. 28-30) <br />
|S3= [[JTAS4]] in Article: (The Bestiary "[[Reticulan Parasite]]") <br />
|S4= <br />
|S5= <br />
|S6= <br />
}}<br />
<br />
<br />
{{LEN|Animals}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Square_Manta&diff=132495Square Manta2015-11-08T12:51:58Z<p>Morandir: /* Square Manta (Creature) History & Background */</p>
<hr />
<div>{{Animal simple<br />
|name= Square Manta<br />
|type= Carnivore/trapper<br />
|terrain= Water<br />
|locomotion= Amphibian<br />
|size= 30cm, 5.0kg<br />
|strength= Unknown<br />
|speed= Unknown<br />
|quantity= Few<br />
|weapons= Unknown<br />
|armor= Unknown<br />
|home= {{WorldS|Rann (SR 3106)|Solomani Rim|3106}}<br />
|multi= No<br />
|canon= No<br />
|ref= JTAS Online<br />
|footnote=<br />
}}<br />
<br />
== Square Manta (Creature) Synopsis ==<br />
The [[Square Manta]] is an exothermic insectivore with a long, sticky tongue.<br />
<br />
== Square Manta (Creature) Physiology & Ecology ==<br />
Their biopolymer is a blue-gray appearance, with a few rare specimens a bright green-gray.<br />
<br />
== Square Manta (Creature) Life Cycle & Reproduction ==<br />
n/a<br />
<br />
== Square Manta (Creature) Diet & Trophics ==<br />
Square Mantas almost entirely subsist on a number of species of insects. In the wild, square mantas tend to float just under the surface of a pond or slow moving river, and snare bugs on the surface of the water.<br />
<br />
== Square Manta (Creature) History & Background ==<br />
Found during a survey of {{WorldS|Rann (SR 3106)|Solomani Rim|3106}}, these creatures were adapted as a form of natural insect repellant.<br />
<br />
The locals use the Square Manta as a form of insect repellant by punching holes in the biopolymer and hanging them by rope to their bodies. The outer skin is tough enough to act as armor against primitive weapons. And the still living square manta consumes the insects that approach the wearer.<br />
<br />
== Square Manta (Creature) [[Travellers' Aid Society|TAS]] Advisory ==<br />
n/a<br />
<br />
== Square Manta (Creature) References & Contributors ==<br />
{{JTAS Online|924}}<br />
{{Sources<br />
|S1= Author: [[Eric Funk]]<br />
|S2= <br />
|S3= <br />
|S4= <br />
|S5= <br />
|S6= <br />
}}<br />
<br />
<br />
{{LEN|Animals}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Square_Manta&diff=132494Square Manta2015-11-08T12:51:32Z<p>Morandir: /* Square Manta (Creature) Physiology & Ecology */</p>
<hr />
<div>{{Animal simple<br />
|name= Square Manta<br />
|type= Carnivore/trapper<br />
|terrain= Water<br />
|locomotion= Amphibian<br />
|size= 30cm, 5.0kg<br />
|strength= Unknown<br />
|speed= Unknown<br />
|quantity= Few<br />
|weapons= Unknown<br />
|armor= Unknown<br />
|home= {{WorldS|Rann (SR 3106)|Solomani Rim|3106}}<br />
|multi= No<br />
|canon= No<br />
|ref= JTAS Online<br />
|footnote=<br />
}}<br />
<br />
== Square Manta (Creature) Synopsis ==<br />
The [[Square Manta]] is an exothermic insectivore with a long, sticky tongue.<br />
<br />
== Square Manta (Creature) Physiology & Ecology ==<br />
Their biopolymer is a blue-gray appearance, with a few rare specimens a bright green-gray.<br />
<br />
== Square Manta (Creature) Life Cycle & Reproduction ==<br />
n/a<br />
<br />
== Square Manta (Creature) Diet & Trophics ==<br />
Square Mantas almost entirely subsist on a number of species of insects. In the wild, square mantas tend to float just under the surface of a pond or slow moving river, and snare bugs on the surface of the water.<br />
<br />
== Square Manta (Creature) History & Background ==<br />
Found during a survey of {{WorldS|Rann (SR 3106)|Solomani Rim|3106}}, these creatures were adapted as a form of natural insect repellant.<br />
<br />
The locals use the Square Manta as a form of insect repellant by punching holes in the chitin and hanging them by rope to their bodies. The outer skin is tough enough to act as armor against primitive weapons. And the still living square manta consumes the insects that approach the wearer.<br />
<br />
== Square Manta (Creature) [[Travellers' Aid Society|TAS]] Advisory ==<br />
n/a<br />
<br />
== Square Manta (Creature) References & Contributors ==<br />
{{JTAS Online|924}}<br />
{{Sources<br />
|S1= Author: [[Eric Funk]]<br />
|S2= <br />
|S3= <br />
|S4= <br />
|S5= <br />
|S6= <br />
}}<br />
<br />
<br />
{{LEN|Animals}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Praying_Slug&diff=132493Praying Slug2015-11-08T12:50:45Z<p>Morandir: /* Praying Slug (Creature) Physiology & Ecology */</p>
<hr />
<div>{{Animal simple<br />
|name= Praying Slug<br />
|type= Scavenger/hijacker<br />
|terrain= Unknown<br />
|locomotion= Walker<br />
|size= 5.0m, 400kg<br />
|speed= Unknown<br />
|strength= Unknown<br />
|quantity= Single<br />
|weapons= Unknown<br />
|armor= Unknown<br />
|home= {{WorldS|Mirabilis|Solomani Rim|1332}}<br />
|multi= Yes<br />
|canon= No<br />
|extinct= Extant<br />
|ref=JTAS Online<br />
|footnote=<br />
}}<br />
<br />
== Praying Slug (Creature) Synopsis == <br />
This large, roaming carnivore has the antennae and lower body of a giant slug, the torso of a praying mantis, and the head of a beetle.<br />
<br />
== Praying Slug (Creature) Physiology & Ecology ==<br />
Its strong natural biopolymer protects the upper half of its body while its eyes and antenna on head on stalks that permit the beast to sense in all directions. The praying slug is adept at tunneling, able to hack its way through dirt, often cutting through to nests of worms and snakes.<br />
<br />
== Praying Slug (Creature) Life Cycle & Reproduction == <br />
n/a<br />
<br />
== Praying Slug (Creature) Diet & [[Trophics]] ==<br />
Other than being an obligate carnivore, little else is known about the dietary habits of the Praying Slug.<br />
<br />
== Praying Slug (Creature) History & Background (Dossier) ==<br />
Very little is known about the history of the Praying Slug other than its homeworld is {{WorldS|Mirabilis|Solomani Rim|1332}}.<br />
<br />
== Praying Slug (Creature) [[Travellers' Aid Society|TAS]] Advisory ==<br />
n/a<br />
<br />
== Praying Slug (Creature) References & Contributors (Sources) ==<br />
{{JTAS Online|924}}<br />
{{Sources<br />
|S1= Periodical: (JTAS Online 924)<br />
|S2= Author & Contributor: [[Eric Funk]]<br />
|S3= <br />
|S4= <br />
|S5= <br />
|S6= <br />
}}<br />
<br />
<br />
{{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Ungrest&diff=132492Ungrest2015-11-08T12:49:44Z<p>Morandir: /* Ungrest (Sophont) Physiology & Environment (Ecology) */</p>
<hr />
<div>{{Race<br />
|name= Ungrest<br />
|image=<br />
|caption=<br />
|intel={{Minor race}}<br />
|type= Carnivore/hunter<br />
|size= Unknown<br />
|weight= Unknown<br />
|home= {{WorldS|Gaekloungoerzaghun|Gvurrdon|2129}}<br />
|multi= Yes<br />
|canon= No<br />
|extinct= Extant<br />
|ref= [[Gvurrdon Sector Campaignbook]]<br />
|footnote=<br />
}}<br />
<br />
<br />
== Ungrest (Sophont) Synopsis ==<br />
The '''[[Ungrest]]''' are descend from a desert-dwelling carnivore native to {{WorldS|Gaekloungoerzaghun|Gvurrdon|2129 A697A78-G}}.<br />
<br />
== Ungrest (Sophont) Physiology & Environment (Ecology) ==<br />
It has a thick hide, almost chitin-like in substance. They are somewhat hunched. When rolled up they are totally hidden behind their shell like back, which gives them very good protection. Their appearance is almost insect like, which can scare the hell out of unwary travellers. They are quite small and stocky, but not clumsy, even when they may seem like it.<br />
<br />
== Ungrest (Sophont) History & Background (Dossier) ==<br />
Even before the [[Vargr]] contacted this race, they had acquired tech enough to start a space programme. The first contact with Vargr, and [[Humaniti|Humans]] accelerated this process. They claim to have developed [[Jump drive|jump drive]] on their own, but this has not been confirmed. However they are not able to use the jump technology to its fullest, due to the fact that they can’t survive a jump. So in this field they are still on tech 9.<br />
<br />
But the Ungrest do use so called unmanned jump launches, which actually are crafts ranging from 100 to 300 ton. These are used to move supplies fast through the system, and to the neighboring system that they have started to colonize. The Ungrest move through interstellar space with [[STL]] ships, powered by a ram scoop.<br />
<br />
They have 22 ram scoop ships which has been in service for more than 400 years. The ships has been updated several times over the centuries. The parts of the ships range from [[Tech level|TL-11]] to 16. But new ships are planned that utilizes [[Gravity control technology|Thruster technology]] and new TL 16 power plants instead of the TL 12 ones. They are expected to enter service from [[1121]] and onwards.<br />
<br />
== Ungrest (Sophont) Psychology & Philosophy (Mindset) ==<br />
The Ungrest is quite aggressive, but not outright hostile. <br />
<br />
== Ungrest (Sophont) Culture & Society (Ethnology) ==<br />
n/a<br />
<br />
=== Ungrest (Society) Social Organization ===<br />
n/a<br />
<br />
== Ungrest (Sophont) Government & Politics (Leadership) ==<br />
n/a<br />
<br />
== Ungrest (Sophont) Language & Letters (Communication) ==<br />
n/a<br />
<br />
== Ungrest (Sophont) Calendar & Timekeeping (Chronology) ==<br />
n/a<br />
<br />
== Ungrest (Sophont) Technology & Trade (Economy) ==<br />
Various merchants do trade with them, but any technology are largely unavailable, when it is much specified for the race. And the Ungrest is unwilling to sell out technology to inferior traders. This might stem from a paranoia that they are afraid of that the tech might be turned against them. However there is possible to buy lot of other non-technical stuff like foodstuffs and art.<br />
<br />
== Ungrest (Sophont) Military & Intelligence (Force Projection) ==<br />
n/a<br />
<br />
== Ungrest (Sophont) References & Contributors (Sources) ==<br />
{{Sources<br />
|S1= Fan Creation: {{MT}} [[Gvurrdon Sector Campaignbook]] (Fan-published Supplement)<br />
|S2= <br />
|S3= <br />
|S4= <br />
|S5= <br />
|S6= <br />
}}<br />
<br />
<br />
{{LEN|Races|Minor Race|HIWG}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Grapplepede&diff=132491Grapplepede2015-11-08T12:49:04Z<p>Morandir: </p>
<hr />
<div>{{Animal simple<br />
|name= Grapplepede<br />
|type= Carnivore/trapper<br />
|terrain= Unknown<br />
|locomotion= Unknown<br />
|size= 10cm - 1.0m / 0.25kg - 100kg<br />
|speed= Unknown<br />
|strength= Unknown<br />
|quantity= Unknown<br />
|weapons= Unknown<br />
|armor= Unknown<br />
|home= {{WorldS|Dingir|Solomani Rim|1222}}<br />
|multi= Yes<br />
|canon= No<br />
|extinct= Extant <br />
|ref= JTAS Online<br />
|footnote=<br />
}}<br />
<br />
== Grapplepede (Creature) Synopsis ==<br />
A '''[[Grapplepede]]''' is distinctive because of its fluorescent yellow and orange carapace, dozens of legs, and large eyes. The Grapplepede earns its name from its instincts to grab onto a prey and not let go until it has eaten its fill. Its tough carapace and dozens of legs complement this. They can pursue potential victims for hours, should the unwary victim only manage to stay yards ahead of the 'pede.<br />
<br />
== Grapplepede (Creature) Physiology & Ecology ==<br />
In the wild, these terrors are often encountered in water and woodland areas. They range from finger-sized hatchlings to huge monstrosities that could devour a man's leg. While they can live in temperate zones, they thrive in humid tropical ones.<br />
<br />
== Grapplepede (Creature) Life Cycle & Reproduction ==<br />
Grapplepedes have an instinct to lay their eggs in cracks in rocks to protect them from competitors. This seems to apply equally to cracks in welds, open ports, hatches, and landing gear.<br />
<br />
Grapplepede eggs can survive in a vacuum for weeks at a time, even through jumpspace, making them sadly common in the Marches. <br />
<br />
== Grapplepede (Creature) Diet & Trophics ==<br />
n/a <br />
<br />
== Grapplepede (Creature) History & Background ==<br />
Some native tribes will use live grapplepedes as dangerous grappling hooks, by hooking ropes through the biopolymer exoskeleton. <br />
<br />
Scale and plate armor can be fashioned from their hides, although acquiring it can be an impressive deed. <br />
<br />
Some pharmaceutical companies have found that certain hormones make for a very stable panic suppressant. <br />
<br />
== Grapplepede (Creature) [[Travellers' Aid Society|TAS]] Advisory ==<br />
n/a <br />
<br />
== Grapplepede (Creature) References & Contributors ==<br />
{{JTAS Online|900}}<br />
{{Sources<br />
|S1= Author: [[Eric Funk]]<br />
}}<br />
<br />
<br />
{{LEN|G|Animals}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Oegongong&diff=132490Oegongong2015-11-08T12:47:52Z<p>Morandir: </p>
<hr />
<div>{{Animal simple<br />
|name= Oegongong<br />
|type= Omnivore/gatherer<br />
|terrain= Ocean (littoral) <br />
|locomotion= Triphibian<br />
|size= Various<br />
|speed= Various<br />
|strength= Very Weak<br />
|quantity= Large Swarms<br />
|weapons= Stinger (Venom)<br />
|armor= Biopolymer<br />
|home= {{WorldS|Lloursouth|Gvurrdon|1717}}<br />
|multi= Yes<br />
|canon= No<br />
|extinct= Extant<br />
|ref= {{Challenge|27}}<br />
|footnote=<br />
}}<br />
<br />
== Oegongong (Creature) Synopsis ==<br />
The [[Oegongong]] is an hermaphroditic triphibian omnivore originally native to [[Lloursouth (world)|Lloursouth]], but now found on several worlds throughout the Gvurrdon sector.<br />
<br />
=== Oegongong (Synopsis) Overview ===<br />
The [[Oegongong]] lifeform is composed of what appears to be two different and distinct species, but is in fact two different life stages of just one species with four life stages, the [[Oegongong]]: <br />
* A buoyant flyer, born in the water <br />
* A land and water-dwelling, scorpion-like organism.<br />
<br />
== Oegongong (Creature) Physiology & Ecology ==<br />
For its size, the [[Oegongong]] has a stinger that is especially potent and painful. The stinger is capable of an unlimited number of stings, which means an attacking [[Oegongong]] can potentially kill any animal if it can sting it enough.<br />
<br />
== Oegongong (Creature) Life Cycle & Reproduction == <br />
[[Oegongong]] go through at least four known life stages.<br />
<br />
:{| class="wikitable sortable" width="90%"<br />
|+Oegongong (Creature) Life Cycle Table<br />
! Stage<br />
! Name<br />
! Appearance<br />
! Age<br />
! Mobility<br />
! Locomotion<br />
! Environment<br />
|- valign="top"<br />
| Stage 1<br />
| Egg Masses<br />
| Egg-like Zygotic Mass<br />
| Infant (Egg)<br />
| Sessile<br />
| Immobile<br />
| (Land-dweller)<br />
|- valign="top"<br />
| Stage 2<br />
| Hatchlings<br />
| Scorpion-like Organism<br />
| Child (Juvenile)<br />
| Motile<br />
| Walker / Crawler<br />
| (Land-dweller)<br />
|- valign="top"<br />
| Stage 3<br />
| Scorpions<br />
| Scorpion-like Organism<br />
| Immature Adult (Adolescent)<br />
| Motile<br />
| Walker / Crawler / Swimmer<br />
| (Amphibious: Land & Water)<br />
|- valign="top"<br />
| Stage 4<br />
| Floaters<br />
| Balloon-like Organism<br />
| Adult (Reproductive Prime)<br />
| Motile<br />
| Flyer / Floater<br />
| (Air-dweller)<br />
|}<br />
<br />
=== Life Stage 1. Oegongong "Eggs" (Zygotic Masses) ===<br />
As the adult drifts over land, egg-cells are dropped periodically to the ground over a period of several days. With a fewer egg-cells in its body, the adult becomes lighter, drifting higher into the atmosphere until ultimately the balloon sacs expand and burst, killing the [[Oegongong]].<br />
<br />
When the egg-cells strike the ground some of the zygote material mixes and fertilizes the eggs, which then begin development. The jelly-like eggs are covered with a gummy, black, sticky mass that cements them firmly onto rocks, foliage, or tree trunks. <br />
<br />
=== Life Stage 2. Oegongong "Hatchlings" (Juveniles) ===<br />
Hatchlings crawl on land when they first emerge from their egg cluster. The hatchlings immediately seek out water&mdash;wallowing periodically in the shallows, while developing gills. As the hatchlings grow, they spend more and more time in the water and less and less on land.<br />
<br />
=== Life Stage 3. Oegongong "Scorpions" (Immature Adults) ===<br />
Immature adult [[Oegongong]] stay in the water using a biological form a electrolysis to generate hydrogen from the water; the generated hydrogen fills bubble-like sacks on their back. During this period in the [[Oegongong]]'s life an egg-cell mass begins production inside the body, causing it to swell.<br />
<br />
=== Life Stage 4. Oegongong "Balloons" (Reproductive Adults) ===<br />
After a time, the hydrogen sacs make the [[Oegongong]] buoyant enough to float just below the surface of the water. The sacs continue to expand until they become huge and balloon-like with enough lift to pull the [[Oegongong]] from the water into the air as a free-floating adult, its body swollen with a great mass of egg-cells.<br />
<br />
As the adult drifts over land, egg-cells are dropped periodically to the ground over a period of several days. With a fewer egg-cells in its body, the adult becomes lighter, drifting higher into the atmosphere until ultimately the balloon sacs expand and burst, killing the [[Oegongong]].<br />
<br />
At this point, some of the surviving [[Oegongong]] egg masses develop into ''Life Stage 1. Scorpion-like Oegongong Hatchlings'' and the cycle begins anew.<br />
<br />
== Oegongong (Creature) Diet & Trophics ==<br />
An [[Oegongong]] will eat or attempt to eat almost anything so that many animals (particularly the smaller ones) steer clear of them. The tough rubber-like exoskeleton of the [[Oegongong]] makes it generally undesirable food for all but the largest carnivores. <br />
<br />
Additionally, the [[Oegongong]]'s stinger is active throughout its four life stages, which further discourages other animals from disturbing it. On the worlds where it flourishes, the [[Oegongong]] generally has few natural enemies.<br />
<br />
Many ground animals consider the eggs to be a great delicacy, eliminating most of the thousands of eggs normally produced.<br />
<br />
== Oegongong (Creature) History & Background (Dossier) ==<br />
[[Vargr]] corsair bands from [[Gvurrdon Sector|Gvurrdon]] first encountered the '''[[Oegongong]]''' during the great expansion period known as the ''[[Gvurrdon Hvaek]]''. Records from that period (circa -2650) indicate the first [[Vargr]] visiting {{WorldS|Lloursouth|Gvurrdon|1717}} believed <br />
the [[Oegongong]] lifeform is actually composed of what appears to be two different and distinct species, but is in fact two different life stages of just one species with four life stages, the [[Oegongong]]: <br />
* One, a buoyant flyer born in the water, <br />
* The other, a water and land-dwelling scorpion. <br />
<br />
Only later did the [[Vargr]] realize that the flyer and the amphibian were, in fact, one creature with a triphibian life cycle.<br />
<br />
== Oegongong (Creature) [[Travellers' Aid Society|TAS]] Advisory ==<br />
Adult [[Oegongong]] with their hydrogen sacs present a considerable hazard to flying vehicles: a collision can cause a significant explosion capable of causing serious damage.<br />
* Additionally, the other life stages of the [[Oegongong]] can represent serious hazards for unaware travelers.<br />
* The "Scorpion" stages of the [[Oegongong]] are known to be quite a nuisance to humanoid residents and can be, without proper precautions, lethal under the wrong conditions.<br />
<br />
The [[Travellers' Aid Society|TAS]] recommends wearing sting-resistant clothing (stiff or thick textiles) or armor (hard plates or pierce-resistant mesh), and making sure that all medical kits come with the anti-venom for [[Oegongong]] bites or stings.<br />
* Additionally, [[Oegongong]] seems to avoid several tones in the high (megaherz) range, so white noise projectors may keep all but the most persistent [[Oegongong]] away from [[humanoid]]s and other [[sophont]]s.<br />
<br />
== Oegongong (Creature) References & Contributors (Sources) ==<br />
{{Sources<br />
|S1= Periodical: {{CT}} {{Challenge|27}} <br />
|S2= Author & Contributor: [[Joe Fugate|Joe D. Fugate, Sr.]]<br />
|S3= <br />
|S4= <br />
|S5= <br />
|S6= <br />
}}<br />
<br />
<br />
{{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Bio-material_Armor&diff=132385Bio-material Armor2015-11-08T04:19:05Z<p>Morandir: </p>
<hr />
<div><br />
{{InfoboxGoods|name=Bio-material armour<br />
|Type=Protective gear<br />
|TL=2<br />
|size=20 litres, when folded<br />
|weight=10kg<br />
|cost=Cr150<br />
|footnote=}} A variety of very low-tech armour, bio-material armour consists of a cured bio-matter coat, faced with tiles or plates of hardened bio-matter. The coat is fitted with shoulder plates and groin guard of hardened bio-matter. The armoured coat is worn with shin guards, also made from hardened bio-material. The coat and shin guards are all made from cured skin, membrane or plant fibre, faced with pieces of bio-polymer, bone, exo-skeleton, horn, tusk, or wood. Bio-matter armour costs around Cr150 but is often home-made.<br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
<br />
<span lang="EN-US" style="font-size:12.0pt;mso-bidi-font-size: 10.0pt;font-family:Cambria;mso-fareast-font-family:"TimesNewRoman"; mso-bidi-font-family:"TimesNewRoman";mso-ansi-language:EN-US;mso-fareast-language: EN-US"> <br />
</span><br />
<br />
<br />
[[Category:Non-canon]]<br />
[[Category:B]]<br />
[[Category: Biotechnology]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=P-16_Combat_Armor&diff=132125P-16 Combat Armor2015-11-06T11:52:30Z<p>Morandir: /* Main Components */</p>
<hr />
<div><br />
<br />
{{InfoboxGoods|name=P16 / P16A5 |Type=Protective gear<br />
|TL=11-12<br />
|weight=14-10kg<br />
|size=3l<br />
|cost=Cr20,000 (TL11), 24,000 (TL12)<br />
|footnote=<br />
}}<br />
<br />
The P-16 Combat Armor Suit - referred to as "Battledress", although it is not "battledress" armor in game terms - has been for decades the prime combat uniform for Caledonian troops. The P16 is also the standard infantry armor kit for troops in the armed forces of the Confederacy of Duncinae. <br />
<br />
==P16 Design==<br />
The P-16 was developed by Pirbright Systems Ltd as a private venture. It was quickly seen to be vastly superior to existing Caledonian protective wear, and was adopted by the military. <br />
<br />
===Main Components===<br />
The original P16 consisted of: <br />
* A full-body coverall combining a layer of "Arquebus" flexible-ceramic armor combined with MAS (Crysteel) plates situated over vital organs. The overall includes a Load-Bearing Web with modular pouches holding first aid kits, navigation gear and connectors for ammunition pouches. It also includes a [[body generator]], generating electrical power from the movement of the wearer. The outer layer includes an ablative element against energy weapons. <br />
* A P12 Helmet - a MAA (Molecularly-Aligned Aluminum) shell helmet housing a Craigness PC-28D battlefield data link wired to a visor-mounted data display<br />
* A PCG pack frame that hooks to the load-bearing web in the suit and provides a modular carrier for personal gear and an interface for various air, environmental and enhanced comms modules.<br />
<br />
===Variants===<br />
====P16A2==== <br />
A variant produced for the Marines, the A2's overall was produced to full deep-space vacc suit standards. <br />
<br />
<br />
==P16-A5 Design==<br />
As technology levels and threats advanced (to TL12), Pirbright undertook a major redesign of the P16 system. <br />
<br />
===Main Components=== <br />
* The overall included a layer of "Matchlock" fluid-ceramic responsive armor, enabling the armor to respond to kinetic impacts as they occurred while not impeding mobility. Composite plates of MAK (Molecularly-Aligned Ceramic) laminated with MAT (molecularly-aligned titanium), for increased protection against energy weapons as well as kinetic impact - were placed over vital areas, increasing protection from the earlier Crysteel plates while reducing the weight. <br />
* The outer layer was also "Chameleon"-fitted, autmatically presenting a thermal signature identical the the background. <br />
* The P19 helmet was built of a non-reactive MAK/MAT laminate.<br />
<br />
===Variants===<br />
====P16A6====<br />
Like the A2 variant, the A6 was built for the Marines' harsh environmental requirements. The overall was upgraded, and the helmet - a P23, designed to Marine standards - was changed. <br />
====P16A7====<br />
Designed for vehicle crews and other troops working in confined spaces, the helmet was smaller, the strike plates replaced with an additional layer of "Matchlock", and PCG pack frame replaced with a smaller, lighter PCL frame. <br />
<br />
====PS30 Helmet====<br />
This helmet - compatible with the rest of the P16 system (at A5 or later levels) is psionic-resistant. <br />
<br />
{{Sources|S1=[[User:Mitchberg]]}}<br />
<br />
{{LEN|Goods|Equipment|Principality of Caledon}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Gun-do&diff=130530Gun-do2015-10-31T01:43:22Z<p>Morandir: </p>
<hr />
<div>A Terran martial art, gun-do is a hand-to-hand combat system, which uses a handgun or a pair of handguns. These handguns are used to strike and parry blows, as well as to shoot. Gun-do also includes a number of postures, movements and techniques which are designed to avoid being hit by an opponent's projectiles. Gun-do is generally seen as a soft martial art, in that it emphasises flexibility and evasion, rather than a strong stance and powerful strikes. This art is often associated with Old Terra and many historical dramas make use of it to add a period flavour. Gun-do is fought in competitions, using guns which shoot small paint pellets or make use of a laser system, which records hits. <br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:Non-canon]]<br />
[[Category:G]]<br />
[[Category:Martial arts]]<br />
[[Category:Library]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Nerve_Fighting&diff=130529Nerve Fighting2015-10-31T01:40:37Z<p>Morandir: </p>
<hr />
<div><br />
Nerve fighting is a martial art from the Solomani Rim, which emphasises grappling, coupled with striking into ganglia bundles. Nerve fighting is not a popular martial art and it is sometimes difficult to find a teacher. This art is regarded with superstitious awe in some places, due to its mystical-seeming use of acupressure techniques. This art is generally seen as a soft martial art, in that it emphasises flexibility and evasion, rather than a strong stance and powerful strikes. Nerve fighting is not generally a competition martial art; the techniques often cause damage and it is difficult to modify these techniques for competition purposes.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:N]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Staple_Gun&diff=130528Staple Gun2015-10-31T01:34:13Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=cP859u Staple gun<br />
|Type=Weapons<br />
|TL=11<br />
|size=350ml<br />
|weight=0.9kg<br />
|cost=Cr550<br />
|footnote=0.1kg magainze w/25 rounds<br />
}}<br />
The term "'''Staple gun'''" has stuck to the cP859u pistol since its introduction, so much so that official {{Imperium}} databases automatically cross-reference the term. The ''cP859u'' through ''x'' variants are designed as sidearms for non-human Imperium troop who are unable to comfortably handle standard Imperial designs. These species are usually assigned to secondary roles that do not require front-line armament. The cP859 series is designed to allow field modification so that any known species can adapt it to their special manipulative members. Features of note are the extremely large and adjustable hand guard. a trigger assembly that is electrical and can be placed anywhere on the weapon, and a low recoil force so that even smaller or more fragile species can use it without harm. <br />
<br />
The staple gun is capable of being adjusted for single shot, burst fire or autofire, or having any of these modes locked out to take species preferences into account. <br />
<br />
{{Sources|S1=[[Emperor's Arsenal]]}}<br />
<br />
{{LE}}<br />
[[Category:Weapons]]<br />
[[Category:Canon]]<br />
[[Category:S]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Staple_Gun&diff=130527Staple Gun2015-10-31T01:33:26Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=cP859u Staple gun<br />
|Type=Weapons<br />
|TL=11<br />
|size=<br />
|weight=0.9kg<br />
|cost=Cr550<br />
|footnote=0.1kg magainze w/25 rounds<br />
}}<br />
The term "'''Staple gun'''" has stuck to the cP859u pistol since its introduction, so much so that official {{Imperium}} databases automatically cross-reference the term. The ''cP859u'' through ''x'' variants are designed as sidearms for non-human Imperium troop who are unable to comfortably handle standard Imperial designs. These species are usually assigned to secondary roles that do not require front-line armament. The cP859 series is designed to allow field modification so that any known species can adapt it to their special manipulative members. Features of note are the extremely large and adjustable hand guard. a trigger assembly that is electrical and can be placed anywhere on the weapon, and a low recoil force so that even smaller or more fragile species can use it without harm. <br />
<br />
The staple gun is capable of being adjusted for single shot, burst fire or autofire, or having any of these modes locked out to take species preferences into account. <br />
<br />
{{Sources|S1=[[Emperor's Arsenal]]}}<br />
<br />
{{LE}}<br />
[[Category:Weapons]]<br />
[[Category:Canon]]<br />
[[Category:S]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Parrying_Bar&diff=130526Parrying Bar2015-10-31T01:31:24Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=Parrying bar<br />
|Type=Weapons<br />
|TL=5<br />
|size=50ml<br />
|weight=300g<br />
|cost=Cr80<br />
|footnote=}}<br />
The parrying bar is a rod, constructed from ceramic, metal, polymer, or carbon fibre. The bar is 8mm wide and 300-500mm long. The rod is mounted on a knife-like haft and features one, two or three sharp projecting tongues, set like the hilts of a knife, which point upward, towards the tip of the bar. The tongues can catch and parry weapons or hook into flesh and the rod can be used to strike blows or apply joint locks. <br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:P]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Parrying_Bar&diff=130525Parrying Bar2015-10-31T01:30:57Z<p>Morandir: Created page with "{{InfoboxGoods|name=Parrying bar |Type=Weapons |TL=5 |size=50ml |weight=300g |cost=Cr80 |footnote=}} The parrying bar is a rod, constructed from ceramic, metal, polymer,..."</p>
<hr />
<div>{{InfoboxGoods|name=Parrying bar<br />
|Type=Weapons<br />
|TL=5<br />
|size=50ml<br />
|weight=300g<br />
|cost=Cr80<br />
|footnote=}}<br />
The parrying bar is a rod, constructed from ceramic, metal, polymer, or carbon fibre. The bar is 8mm wide and 300-500mm long. The rod is mounted on a knife-like haft and features one, two or three sharp projecting tongues, set like the hilts of a knife, which point upward, towards the tip of the bar. The tongues can catch and parry weapons or hook into flesh and the rod can be used to strike blows or apply joint locks. <br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:C]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Force_Multiplier&diff=130524Force Multiplier2015-10-31T01:25:04Z<p>Morandir: </p>
<hr />
<div> {{InfoboxGoods|name=Force multiplier<br />
|Type=Weapons<br />
|TL=8<br />
|size=100ml<br />
|weight=100g<br />
|cost=Cr50<br />
|footnote=}}<br />
Force multipliers, often called FMs are flat, blunt polymer, ceramic or occasionally, metal self-defence weapons, designed for striking, probing into pressure points, applying joint locks and attacking nerve bundles. They are often designed to be carried discretely and to be invisible to metal detectors and MMBR; this is why they are usually constructed from polymer or ceramic, not metal. Force multipliers come in various shapes and are often given fanciful names by their manufactures; ‘Predator’, ‘Stinger’ or ‘Talon’, for example. All of these FMs feature blunt ends, both rounded and square, for striking, probing nerve bundles and attacking pressure points and blunt, serrated edges, for tearing into skin. The FM can be concealed in a small pocket. It is around 130mm long.<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:F]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Force_Multiplier&diff=130523Force Multiplier2015-10-31T01:24:16Z<p>Morandir: Created page with " {{InfoboxGoods|name=Force multiplier |Type=Weapons |TL=13 |size=100ml |weight=100g |cost=Cr50 |footnote=}} Force multipliers, often called FMs are flat, blunt polymer, ..."</p>
<hr />
<div> {{InfoboxGoods|name=Force multiplier<br />
|Type=Weapons<br />
|TL=13<br />
|size=100ml<br />
|weight=100g<br />
|cost=Cr50<br />
|footnote=}}<br />
Force multipliers, often called FMs are flat, blunt polymer, ceramic or occasionally, metal self-defence weapons, designed for striking, probing into pressure points, applying joint locks and attacking nerve bundles. They are often designed to be carried discretely and to be invisible to metal detectors and MMBR; this is why they are usually constructed from polymer or ceramic, not metal. Force multipliers come in various shapes and are often given fanciful names by their manufactures; ‘Predator’, ‘Stinger’ or ‘Talon’, for example. All of these FMs feature blunt ends, both rounded and square, for striking, probing nerve bundles and attacking pressure points and blunt, serrated edges, for tearing into skin. The FM can be concealed in a small pocket. It is around 130mm long.<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:F]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Whip_Knife&diff=130522Whip Knife2015-10-31T00:25:00Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=Whip knife<br />
|Type=Weapons<br />
|TL=10<br />
|size=0.25 litres, folded<br />
|weight=175g<br />
|cost=Cr250<br />
|footnote=}}<br />
A whip knife is the kind of weapon which is more dangerous to the wielder than to the target, unless the user is highly skilled in wielding the weapon. It consists of a very flexible shaft, around 1m long and 7.5mm thick, made from ceramic, with ingrown ferro-crystals incorporated, and tipped with a very sharp, curved blade, around 75mm long and 40mm wide. The butt end often features a ring, or a moulded handle. In use, the whip knife can be whipped around and flung out to cut. Whip knives are too springy to be used in parrying. Whip knives weigh are around 1100mm long.<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:W]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Whip_Knife&diff=130521Whip Knife2015-10-31T00:23:53Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=Whip knife<br />
|Type=Weapons<br />
|TL=10<br />
|size=0.5 litres, folded<br />
|weight=175g<br />
|cost=Cr250<br />
|footnote=}}<br />
A whip knife is the kind of weapon which is more dangerous to the wielder than to the target, unless the user is highly skilled in wielding the weapon. It consists of a very flexible shaft, around 1m long and 7.5mm thick, made from ceramic, with ingrown ferro-crystals incorporated, and tipped with a very sharp, curved blade, around 75mm long and 40mm wide. The butt end often features a ring, or a moulded handle. In use, the whip knife can be whipped around and flung out to cut. Whip knives are too springy to be used in parrying. Whip knives weigh are around 1100mm long.<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:W]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Whip_Knife&diff=130520Whip Knife2015-10-31T00:21:47Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=Whip knife<br />
|Type=Weapons<br />
|TL=10<br />
|size=0.5 litres, folded<br />
|weight=175g<br />
|cost=Cr250<br />
|footnote=}}<br />
A whip knife is the kind of weapon which is more dangerous to the wielder than to the target, unless the user is highly skilled in its use. It consists of a very flexible shaft, around 1m long and 7.5mm thick, made from ceramic, with ingrown ferro-crystals incorporated, and tipped with a very sharp, curved blade, around 75mm long and 40mm wide. The butt end often features a ring, or a moulded handle. In use, the whip knife can be whipped around and flung out to cut. Whip knives are too springy to be used in parrying. Whip knives weigh are around 1100mm long.<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:W]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Whip_Knife&diff=130519Whip Knife2015-10-31T00:19:34Z<p>Morandir: Created page with "{{InfoboxGoods|name=Whip knife |Type=Weapons |TL=10 |size=0.5 litres, folded |weight=175g |cost=Cr250 |footnote=}} A whip knife is the kind of weapon which is more dange..."</p>
<hr />
<div>{{InfoboxGoods|name=Whip knife<br />
|Type=Weapons<br />
|TL=10<br />
|size=0.5 litres, folded<br />
|weight=175g<br />
|cost=Cr250<br />
|footnote=}}<br />
A whip knife is the kind of weapon which is more dangerous to the wielder than to the target, unless the user is highly skilled in its use. It consists of a very flexible shaft, around 1m long and 7.5mm thick, made from ceramic, with ingrown ferro-crystals incorporated, and tipped with a very sharp, curved blade, around 75mm long and 40mm wide. In use, the whip knife can be whipped around and flung out to cut. Whip knives are too springy to be used in parrying. Whip knives weigh are around 1100mm long.<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:W]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Foldsword&diff=130308Foldsword2015-10-30T01:25:35Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=Foldsword<br />
|Type=Weapons<br />
|TL=13<br />
|size=250mm<br />
|weight=250g<br />
|cost=Cr15,000<br />
|footnote=}}<br />
A weapon used by a number of martial art styles around the Imperium, the foldsword is a most spectacular example of''' '''electrically active polymer technology. The weapon resembles a slim electric torch when deactivated, with two toggles and a trigger stud. In place of a torch's lens and reflector, the foldsword has a slotted metal or ceramic disc. The slot is filled with a smooth flat plastic surface. In use, a blade of memory polymer extends from this surface. This blade is slightly curved, single-edged and ends in a chisel tip. This blade is edged with particles of crystallised carbon, only 1 micron across, making the foldsword extremely sharp. To use the foldsword, the On toggle can be activated and the blade will extend within 30 seconds, however it is more usual to activate the Standby toggle first, This keeps the weapon's blade in a semi-liquid state within the housing and enables the blade to be extended within 3 seconds by depressing the trigger stud. Foldswords are rare and hard to obtain for non-members of the martial arts schools which use them; if one can be found it will be very costly. The foldsword features an internal rechargeable battery, which has a life of 24 hours of continuous standby or 250 activations and deactivations. This weapon weighs 250g and is 250mm long when deactivated, 800mm long when activated.<br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]<br />
[[Category:F]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Cable_Knife&diff=130307Cable Knife2015-10-30T01:24:19Z<p>Morandir: Created page with "{{InfoboxGoods|name=Cable knife |Type=Weapons |TL=13 |size=1.5 litres, folded |weight=450g |cost=Cr400 |footnote=}} A weapon that is a spectacular example of memory mesh..."</p>
<hr />
<div>{{InfoboxGoods|name=Cable knife<br />
|Type=Weapons<br />
|TL=13<br />
|size=1.5 litres, folded<br />
|weight=450g<br />
|cost=Cr400<br />
|footnote=}}<br />
A weapon that is a spectacular example of memory mesh technology, the cable knife consists of a 250mm long knife, with a small guard and a hooked blade, the whole being constructed from one piece of metal or ceramic. The knife is attached to a 5m length of memory cable, which terminates in a knuckleduster-shaped handguard. In use, the cable knife can be used as a knife and the cable can be used to entangle an opponent. However, since the cable can be snapped into rigidity at a squeeze of the trigger which is located in the handguard, the cable knife can be used as a kind of flexible spear.<br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:C]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Foldsword&diff=130306Foldsword2015-10-30T01:22:09Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods|name=Foldsword<br />
|Type=Weapons<br />
|TL=13<br />
|size=250mm<br />
|weight=250g<br />
|cost=Cr15,000<br />
|footnote=}}<br />
A weapon used by a number of martial art styles around the Imperium, the foldsword is a most spectacular example of''' '''electrically active polymer technology. The weapon resembles a slim electric torch when deactivated, with two toggles and a trigger stud. In place of a torch's lens and reflector, the foldsword has a slotted metal or ceramic disc. The slot is filled with a smooth flat plastic surface. In use, a blade of memory polymer extends from this surface. This blade is slightly curved, single-edged and ends in a chisel tip. This blade is edged with particles of crystallised carbon, only 1 micron across, making the foldsword extremely sharp. To use the foldsword, the On toggle can be activated and the blade will extend within 30 seconds, however it is more usual to activate the Standby toggle first, This keeps the weapon's blade in a semi-liquid state within the housing and enables the blade to be extended within 3 seconds by depressing the trigger stud. Foldswords are rare and hard to obtain for non-members of the martial arts schools which use them; if one can be found it will be very costly. The foldsword features an internal rechargeable battery, which has a life of 24 hours of continuous standby or 250 activations and deactivations. This weapon weighs 250g and is 250mm long when deactivated, 800mm long when activated.<br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
[[Category:Martial arts]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Weapons]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Terran_Wrestling&diff=130305Terran Wrestling2015-10-30T01:16:44Z<p>Morandir: Created page with "Terran wrestling is a Terran martial art, which emphasises a combination of strikes, throws and wrestling manoeuvres, with the aim of neutralising an opponent without harming ..."</p>
<hr />
<div>Terran wrestling is a Terran martial art, which emphasises a combination of strikes, throws and wrestling manoeuvres, with the aim of neutralising an opponent without harming them. Locks using the wrists and elbows are also important. Kicks, blows, and strikes with the knees and elbows are used, with most of these being blows designed to force an opponent into a position from which a grapple may be initiated, or coup-de-gras moves, used after an opponent has been knocked down. As regards to weapons, Terran Wrestling practitioners do not use weapons in their fighting. Terran Wrestling is categorised as a combination martial art, in that it tends to emphasise both a flexible stance and evasion, as well as powerful strikes. Most Terran Wrestling practitioners will fight to subdue as their ordinary fighting style; they will rarely strike to injure or kill.<br />
Terran wrestling practitioners can begin to teach at One Star, are allowed to open their own school at Three Stars and can be graded up to Five Stars, at which time they are granted the title of ‘Master’. <p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:T]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Wardancing&diff=130304Wardancing2015-10-30T01:10:17Z<p>Morandir: </p>
<hr />
<div>Wardancing is a martial art from the Drako system, in the Spinward Marches, which emphasises extremely fast, dance-like moves. Throws and spinning kicks are important in Wardancing, as are strikes with the hands, feet, elbows and knees. In general, Wardancing is classed as a soft martial art, in that it emphasises flexibility and evasion, rather than powerful strikes. Wardancing practitioners do not use any weapons.<br />
Wardancing practitioners can begin to teach at One Star, are allowed to open their own school at Four Stars and can be graded up to Six Stars, at which time they are granted the title of ‘Master’. <p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:W]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Wardancing&diff=130303Wardancing2015-10-30T01:02:17Z<p>Morandir: Created page with "Wardancing is a martial art from the Drako system, in the Spinward Marches, which emphasises extremely fast, dance-like moves. Throws and spinning kicks are important in Ward..."</p>
<hr />
<div>Wardancing is a martial art from the Drako system, in the Spinward Marches, which emphasises extremely fast, dance-like moves. Throws and spinning kicks are important in Wardancing, as are strikes with the hands, feet, elbows and knees. In general, Wardancing is classed as a soft martial art, in that it emphasises flexibilityand evasion, rather than powerful strikes. Wardancing practitioners do not use any weapons.<br />
Wardancing practitioners can begin to teach at One Star, are allowed to open their own school at Four Stars and can be graded up to Six Stars, at which time they are granted the title of ‘Master’. <p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:W]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Auto-still&diff=130302Auto-still2015-10-30T00:54:18Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods<br />
|name = Auto still<br />
|Type = Personal item<br />
|TL = 9<br />
|size = 25cm3<br />
|weight = 750g<br />
|cost = Cr450<br />
|footnote=}}<br />
An automated distillation apparatus, designed for use with an inhaler. Auto-stills consist of an automated distillation tank, with computerised recipe book, inbuilt mixing and grinding equipment, phial washer and steriliser, and phial-preparation kit. <br />
The device can be used to cook and distil glycol or water-based plant mixtures, and fill re-usable phials with the distilled mixture. A set of twenty-four phials, plus power-cable and carrying case is included.{{Sources|S1=[[Morandir Armson]]}} {{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Conrad_class_Towing_Vessel&diff=129691Conrad class Towing Vessel2015-10-28T01:33:02Z<p>Morandir: </p>
<hr />
<div>{{InfoboxShip|name=Conrad<br />
|image=|caption=<br />
|tdes=GE|type=Commercial#GE{{!}}Towing vessel<br />
|TL=13<br />
|size=200<br />
|jump=2<br />
|g=2<br />
|hp=1<br />
|cargo=90<br />
|crew=8<br />
|hpass=0|lpass=0<br />
|cost=44.08<br />
|footnote=}}This towing vessel is a commercial craft, designed for towing a mining plant, processing unit or the like, or for towing x-boats and other manoeuvre-incapable ships out to jump distance. It has Jump Drive 2, Manoeuvre Drive 2G and Powerplant VIII. There is fuel tankage for 40 tons, giving one Jump 1 and allowing the use of the powerplant. The standard bridge has a Model/7 computer installed; this larger-than-usual computer is required to serve the additional thrust plates which are attached to the trailer. There are 4 single crew cabins on board and 4 double crew cabins. The ship is partially streamlined, having a roughly oblong-shaped configuration, with a robot arm, a set of grapnels and an umbilical hook-up. The Conrad class requires a crew of 8; commander, pilot, navigator, engineer, medic, and three general hands. This towing vessel costs MCR44.08 and takes 12 standard months to build.<br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
{{LEN|Ships}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Twisting&diff=129276Twisting2015-10-27T01:08:44Z<p>Morandir: </p>
<hr />
<div>Twisting is a martial art from Beater (Spinward Marches 1424), which emphasises evasion and unbalancing the opponent, using their momentum to simultaneously throw and strike. Regular strikes are also used, most of these being fist or forearm strikes. Locks using the wrists and elbows are also important. Most Twisting practitioners will fight to subdue, rather than to kill or maim; however the subduing used by Twisting practitioners is comparatively vicious. They will often shatter bones and rupture joints before attempting to subdue their opponent.<br />
The grading system used in Twisting is not unlike other martial arts. Twisting practitioners can begin to teach at One Star, are allowed to open their own school at Three Stars and can be graded up to Five Stars, at which time they are granted the title of ‘Expert’.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:T]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Twisting&diff=129275Twisting2015-10-27T01:01:58Z<p>Morandir: </p>
<hr />
<div>Twisting is a martial art from Orbus, which emphasises evasion and unbalancing the opponent, using their momentum to simultaneously throw and strike. Regular strikes are also used, most of these being fist or forearm strikes. Locks using the wrists and elbows are also important. Most Twisting practitioners will fight to subdue, rather than to kill or maim; however the subduing used by Twisting practitioners is comparatively vicious. They will often shatter bones and rupture joints before attempting to subdue their opponent.<br />
The grading system used in Twisting is not unlike other martial arts. Twisting practitioners can begin to teach at One Star, are allowed to open their own school at Three Stars and can be graded up to Five Stars, at which time they are granted the title of ‘Expert’.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:T]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Twisting&diff=129274Twisting2015-10-27T01:00:04Z<p>Morandir: Created page with "Twisting is a martial art from Orbus, which emphasises evasion and unbalancing the opponent, using their momentum to simultaneously throw and strike. Regular strikes are also ..."</p>
<hr />
<div>Twisting is a martial art from Orbus, which emphasises evasion and unbalancing the opponent, using their momentum to simultaneously throw and strike. Regular strikes are also used, most of these being fist or forearm strikes. Locks using the wrists and elbows are also important. Most Twisting practitioners will fight to subdue, rather than to kill or maim; however the subduing used by Twisting practitioners is comparatively vicious. They will often shatter bones and rupture joints before attempting to subdue their opponent.<br />
Twisting practitioners can begin to teach at One Star, are allowed to open their own school at Three Stars and can be graded up to Five Stars, at which time they are granted the title of ‘Expert’.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:T]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Nerve_Fighting&diff=129273Nerve Fighting2015-10-27T00:51:48Z<p>Morandir: </p>
<hr />
<div><br />
Nerve fighting is a martial art from the Solomani Rim, which emphasises grappling, coupled with striking into ganglia bundles. Nerve fighting is not a popular martial art and it is sometimes difficult to find a teacher. This art is regarded with superstitious awe in some places, due to its mystical-seeming use of acupressure techniques Nerve fighting is not generally a competition martial art; the techniques often cause damage and it is difficult to modify these techniques for competition purposes.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:N]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Nerve_Fighting&diff=129272Nerve Fighting2015-10-27T00:50:05Z<p>Morandir: </p>
<hr />
<div><br />
Nerve fighting is a martial art from the Solomani Rim, which emphasises grappling, coupled with striking into nerve points. Nerve fighting is not a popular martial art and it is sometimes difficult to find a teacher. This art is regarded with superstitious awe in some places, due to its mystical-seeming use of acupressure techniques Nerve fighting is not generally a competition martial art; the techniques often cause damage and it is difficult to modify these techniques for competition purposes.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:N]]<br />
[[Category:Non-canon]]<br />
[[Category:Library]]<br />
[[Category:Martial arts]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Linear_Shaped_Charge&diff=129036Linear Shaped Charge2015-10-26T02:38:01Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods<br />
|name = LSC<br />
|Type = Personal item<br />
|TL = 8<br />
|size = 100 cm3 per metre<br />
|weight = 500g<br />
|cost = Cr250<br />
|footnote=}}<br />
An acronym for Linear Shaped Charge, LSC is a v-shaped armoured polymer strip packed with blasting putty. When detonated whilst in contact with a solid object, LSC will cut cleanly through the object, following the principles of the shaped charge theory. LSC is useful for cutting through substances such as plasteel, crystaliron, and the like. LSC will cut through 50mm of [[superdense]], 750mm of [[resincrete]], 200mm of plate steel, or 150mm of [[plasteel]]. It requires detonators and a trigger. {{Sources|S1=[[Morandir Armson]]}} {{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Z%27zezishz&diff=129029Z'zezishz2015-10-25T21:46:54Z<p>Morandir: </p>
<hr />
<div>A [[Vargr]] dish, z’zezishz is a casserole of boiled, mashed yam or potato, with meat drippings and fat beaten in, layered with thick, highly seasoned meat gravy and sautéed, finely diced vegetable. <br />
The Akanarzh dish is native to {{WorldS|Lair|Provence|2402}}.<br />
<br />
A layer of mash is laid in a greased casserole dish, followed by a layer of gravy, followed with a layer of mash, then a layer of mirepoix, and so on, with a final layer of mash on top. Z’zezishz is often topped with a layer of granulated dried meat or chopped, sautéed bacon, and is always heavily salted and laced with pepper or some other hot spice. Z’zezishz is usually accompanied with herbed Vargr crisp-bread.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:Vargr]]<br />
[[Category:Non-canon]]<br />
[[Category:Z]]<br />
[[Category:Library]]<br />
[[Category:Food and Drink]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Z%27zezishz&diff=128985Z'zezishz2015-10-25T06:11:54Z<p>Morandir: </p>
<hr />
<div>A [[Vargr]] dish, z’zezishz is a casserole of boiled, mashed yam or potato, with meat drippings and fat beaten in, layered with thick, highly seasoned meat gravy and sautéed, finely diced vegetable. <br />
The Akanarzh dish is native to {{WorldS|Lair|Provence|2402}}.<br />
<br />
A layer of mash is laid in a greased casserole dish, followed by a layer of gravy, followed with a layer of mash, then a layer of mirepoix, and so on. Z’zezishz is often flavoured with granulated dried meat or bacon, and is always heavily salted and laced with pepper or some other hot spice. Z’zezishz is usually accompanied with herbed Vargr crisp-bread.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:Vargr]]<br />
[[Category:Non-canon]]<br />
[[Category:Z]]<br />
[[Category:Library]]<br />
[[Category:Food and Drink]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Z%27zezishz&diff=128984Z'zezishz2015-10-25T06:11:08Z<p>Morandir: Created page with "A Vargr dish, z’zezishz is a casserole of boiled, mashed yam or potato, with meat drippings and fat beaten in, layered with thick, highly seasoned meat gravy and sautée..."</p>
<hr />
<div>A [[Vargr]] dish, z’zezishz is a casserole of boiled, mashed yam or potato, with meat drippings and fat beaten in, layered with thick, highly seasoned meat gravy and sautéed, finely diced vegetable. <br />
The Akanarzh dish is native to {{WorldS|Lair|Provence|2402}}.<br />
A layer of mash is laid in a greased casserole dish, followed by a layer of gravy, followed with a layer of mash, then a layer of mirepoix, and so on. Z’zezishz is often flavoured with granulated dried meat or bacon, and is always heavily salted and laced with pepper or some other hot spice. Z’zezishz is usually accompanied with herbed Vargr crisp-bread.<br />
<br />
<p style="margin:0.0px0.0px8.0px0.0px;line-height:12.0px;font:13.0pxHelvetica">{{Sources|S1=[[Morandir Armson]]}}</p><br />
[[Category:Vargr]]<br />
[[Category:Non-canon]]<br />
[[Category:Z]]<br />
[[Category:Library]]<br />
[[Category:Food and Drink]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Bio-material_Armor&diff=128982Bio-material Armor2015-10-25T04:38:55Z<p>Morandir: </p>
<hr />
<div><br />
{{InfoboxGoods|name=Bio-material armour<br />
|Type=Protective gear<br />
|TL=2<br />
|size=12 litres, when folded<br />
|weight=10kg<br />
|cost=Cr150<br />
|footnote=}} A variety of very low-tech armour, bio-material armour consists of a cured bio-matter coat, faced with tiles or plates of hardened bio-matter. The coat is fitted with shoulder plates and groin guard of hardened bio-matter. The armoured coat is worn with shin guards, also made from hardened bio-material. The coat and shin guards are all made from cured skin, membrane or plant fibre, faced with pieces of bio-polymer, bone, exo-skeleton, horn, tusk, or wood. Bio-matter armour costs around Cr150 but is often home-made.<br />
<br />
{{Sources|S1=[[Morandir Armson]]}}<br />
<br />
<span lang="EN-US" style="font-size:12.0pt;mso-bidi-font-size: 10.0pt;font-family:Cambria;mso-fareast-font-family:"TimesNewRoman"; mso-bidi-font-family:"TimesNewRoman";mso-ansi-language:EN-US;mso-fareast-language: EN-US"> <br />
</span><br />
[[Category:Non-canon]]<br />
[[Category:B]]</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Beaked_Monkey&diff=128981Beaked Monkey2015-10-25T04:37:16Z<p>Morandir: /* Beaked Monkey (Creature) Physiology & Ecology */</p>
<hr />
<div>{{Animal<br />
|name= Beaked Monkey<br />
|type= Herbivore/intermittent<br />
|locomotion= Walk<br />
|strength=Standard<br />
|speed=Crawl<br />
|weapons=None<br />
|quantity=Single or Pair<br />
|symmetry=Bilateral<br />
|torso=Head with brain/senses<br />
|limbs=2 arms with paws, 2 legs<br />
|tail=1 tail<br />
|skeleton=Bony interior<br />
|fluid=Blood<br />
|skin=Furry pelt<br />
|size=Typical<br />
|stance=Horizontal<br />
|length=0.75m<br />
|profile=Thin<br />
|mass=2.9kg<br />
|edibility= No<br />
|training=Yes<br />
|home=Unknown<br />
|multi=Yes<br />
|canon=No<br />
|ref= {{JTASref|3}}<br />
|footnote=<br />
}}<br />
<br />
== Beaked Monkey (Creature) Synopsis == <br />
[[Beaked Monkey]] (''Psittarhynchus fructophagii'') or '''Beakers''' (as they are sometimes called) are common on many worlds, both in the wild and in captivity. In addition, they are found on many starships as pets. <br />
<br />
Their planet of origin is not known, but the animals can be documented as far back as far as 300 years pre-lmperial, with a range almost as widespread as at the present.<br />
<br />
== Beaked Monkey (Creature) Physiology & Ecology ==<br />
Beaked monkeys typically weigh from 2 to 3 kilograms, and measure 60 to 75 cm in length, half of which is generally taken up by the tail. Tails are sometimes bobbed on animals kept aboard spacecraft. Beakers are covered by a short fur, most commonly brown or gray. Black is rare, and white extremely so. The skeleton and musculature follow typical [[Terran]] vertebrate norms. Respiration is accomplished by the usual paired lung arrangement, the circulatory system is closed and the heart four chambered, making the animal very similar to certain small [[Terran]] mammals such as the [[Squirrel Monkey]].<br />
<br />
The animal's most notable feature, the beak, is formed of two bony projections from the palate and mandible, covered by horny bio-polymer. The lower third of the esophagus is extremely heavily muscled and lined with a number of tooth-like grinding structures, which break swallowed food into fragments small enough to be digested readily.<br />
<br />
== Beaked Monkey (Creature) Life Cycle == <br />
n/a<br />
<br />
== Beaked Monkey (Creature) Diet & Trophics ==<br />
In the wild, the beaker is arboreal, and is thought to have originally subsisted on a diet of hard-shelled nuts and seeds, although specimens have been observed eating insects and other small animals. In captivity, beakers thrive on almost any available type of human food.<br />
<br />
== Beaked Monkey (Creature) History & Background ==<br />
The animals are quite popular as pets on starships because of their gregarious affection to almost all humans, their intelligence and their scrupulous cleanliness. <br />
<br />
Some individuals are rumored to act as a booster for certain [[psionics|psionic]] activities, but this last ability has not been proven to the satisfaction of most authorities.<br />
<br />
== Beaked Monkey (Creature) [[Travellers' Aid Society|TAS]] Advisory ==<br />
n/a<br />
<br />
== Beaked Monkey (Creature) References & Contributors ==<br />
{{Sources<br />
|S1= {{CT}} [[Best of the Journal Volume 1]]<br />
|S2= {{CT}} {{JTASref|3}}<br />
|S3= [[T5: Core rules]] (pg. 589)<br />
|S4= <br />
|S5= <br />
|S6= <br />
}}<br />
<br />
<br />
{{LE}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Welding_Strip&diff=128848Welding Strip2015-10-25T01:00:09Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods<br />
|name = Welding strip<br />
|Type = Personal item<br />
|TL = 8<br />
|size = 5cm3<br />
|weight = 50g<br />
|cost = Cr120<br />
|footnote=}}<br />
A piece of military equipment, the welding strip is used to quickly fuse surfaces together. The strip contains a size four burst battery, detonation thread, brazing putty and a strip of incendiary material, which will cause the surfaces to fuse, when the strip is ignited. The strip is mounted on an adhesive backing, allowing it to be quickly attached to the surface.{{Sources|S1=[[Morandir Armson]]}} {{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Linear_Shaped_Charge&diff=128847Linear Shaped Charge2015-10-25T00:57:43Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods<br />
|name = LSC<br />
|Type = Personal item<br />
|TL = 8<br />
|size = 100 cm3 per metre<br />
|weight = 500g<br />
|cost = Cr250<br />
|footnote=}}<br />
An acronym for Linear Shaped Charge, LSC is a v-shaped armoured polymer strip packed with blasting putty. When detonated whilst in contact with a solid object, LSC will cut cleanly through the object, following the principles of the shaped charge theory. LSC is useful for cutting through substances such as plasteel, crystaliron, and the like. LSC will cut through 50mm of [[superdense]], , 750mm of [[resincrete]], 200mm of plate steel, or 150mm of [[plasteel]]. It requires detonators and a trigger. {{Sources|S1=[[Morandir Armson]]}} {{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Linear_Shaped_Charge&diff=128846Linear Shaped Charge2015-10-25T00:55:56Z<p>Morandir: </p>
<hr />
<div>{{InfoboxGoods<br />
|name = LSC<br />
|Type = Personal item<br />
|TL = 8<br />
|size = 100 cm3 per metre<br />
|weight = 500g<br />
|cost = Cr250<br />
|footnote=}}<br />
An acronym for Linear Shaped Charge, LSC is a v-shaped armoured polymer strip packed with blasting putty. When detonated whilst in contact with a solid object, LSC will cut cleanly through the object, following the principles of the shaped charge theory. LSC is useful for cutting through substances such as plasteel, crystaliron, and the like. LSC will cut through 50mm of superdense, 200mm of plate steel, or 150mm of plasteel. It requires detonators and a trigger. {{Sources|S1=[[Morandir Armson]]}} {{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Linear_Shaped_Charge&diff=128845Linear Shaped Charge2015-10-25T00:54:54Z<p>Morandir: Created page with "{{InfoboxGoods |name = LSC |Type = Personal item |TL = 8 |size = 100 cm3 per metre |weight = 500g |cost = Cr250 |footnote=}} An acronym for Linear Shaped Charge, L..."</p>
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<div>{{InfoboxGoods<br />
|name = LSC<br />
|Type = Personal item<br />
|TL = 8<br />
|size = 100 cm3 per metre<br />
|weight = 500g<br />
|cost = Cr250<br />
|footnote=}}<br />
An acronym for Linear Shaped Charge, LSC is a v-shaped armoured polymer strip packed with blasting putty. When detonated whilst in contact with a solid object, LSC will cut cleanly through the object, following the principles of the shaped charge theory. LSC is useful for cutting through substances such as plasteel, armourbond and the like. LSC will cut through 50mm of superdense, 200mm of plate steel, or 150mm of plasteel. It requires detonators and a trigger. {{Sources|S1=[[Morandir Armson]]}} {{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Welding_Strip&diff=128844Welding Strip2015-10-25T00:48:02Z<p>Morandir: Created page with "{{InfoboxGoods |name = Welding strip |Type = Personal item |TL = 8 |size = 5 cm3 |weight = 50g |cost = Cr120 |footnote=}} A piece of military equipment, the weldin..."</p>
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<div>{{InfoboxGoods<br />
|name = Welding strip<br />
|Type = Personal item<br />
|TL = 8<br />
|size = 5 cm3<br />
|weight = 50g<br />
|cost = Cr120<br />
|footnote=}}<br />
A piece of military equipment, the welding strip is used to quickly fuse surfaces together. The strip contains a size four burst battery, detonation thread, brazing putty and a strip of incendiary material, which will cause the surfaces to fuse, when the strip is ignited. The strip is mounted on an adhesive backing, allowing it to be quickly attached to the surface.{{Sources|S1=[[Morandir Armson]]}} {{LEN}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Personal_Droid&diff=128843Personal Droid2015-10-25T00:23:43Z<p>Morandir: </p>
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<div><p style="line-height:150%"><span lang="EN-US" style="font-family: Cambria;mso-ansi-language:EN-US">{{InfoboxGoods|name=Personal droid<br />
|TL=10<br />
|Type=Personal item<br />
|size=1500-1750mm tall<br />
|weight=70kg<br />
|cost=Cr80,000 - Cr800,000<br />
|footnote= Available from various sources<br />
|manufacturer = }} <br />
<br />
</span>A simulated being, designed for sexual play. Personal''' '''droids (also known as ‘sexbots’ or ‘pleasure droids’) are made to be as lifelike as possible. They run from an inbuilt CPU, which links wirelessly to a computer and can carry out and hold up to 5 different commands at one time. Sexbots can learn to perform up to 1,200 complex commands, including a large number of sexual acts.</p><br />
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<p style="line-height:150%"><span lang="EN-US" style="font-size:13.0pt;mso-bidi-font-size: 17.0pt;font-family:Helvetica;mso-fareast-font-family:"TimesNewRoman"; mso-bidi-font-family:Helvetica;color:#3A3A3A;mso-ansi-language:EN-US; mso-fareast-language:EN-US">Personal''' '''droids are made to closely resemble a real being; the level of verisimilitude depending on the price which is paid for the unit. As an example, human-model personal''' '''droids have realistic, functional genitals, hands, faces and mouths. More expensive models have very lifelike features, skin which is indistinguishable from human skin and the movements of a human being. Cheaper models cannot walk, and need to be carried to a bed or chair for use, while more expensive models can walk in a realistic fashion and connect to the AI program in a home computer, allowing them to talk, play and interact in an intelligent fashion. They come complete with a storage hutch and recharger, and control software. More expensive personal''' '''droids can also speak to their user, serve food and drinks, attend to users’ personal and domestic needs and tell jokes and stories. Personal''' '''droids weigh around 70kg and cost between CR80,000 and CR800,000, although they are often hired out.</span></p><br />
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<p style="line-height:150%">{{Sources|S1=[[Morandir Armson]]}}</p><br />
{{LEN|Robots}}</div>Morandirhttps://wiki.travellerrpg.com/index.php?title=Pilotless_Aerial_Vehicle&diff=128286Pilotless Aerial Vehicle2015-10-22T03:48:19Z<p>Morandir: </p>
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<div>{{InfoboxGoods<br />
|name = Pilotless aerial vehicle<br />
|Type = Tool<br />
|TL = 8<br />
|size = 22 liters<br />
|weight = 2.5kg<br />
|cost = Cr1200<br />
|footnote= Available from various sources<br />
|manufacturer = }} <br />
An exploration and scientific device, the PAV is a small, remote-controlled aircraft, used for scouting, exploring and mapping. The PAV is usually portable and folds up into a carrying tube, 1m long, 150mm wide and weighing 1.5kg. The PAV can be run from a hand computer, or with the hand control unit which is supplied with the device. It can be steered to a desired location or it can be programmed to fly in a holding pattern. The PAV carries a payload of 400g. It comes complete with an automated standard camera and a small 'bomb bay', which can carry small objects such as message capsules, but it can also carry other equipment, such as a bioscanner, directional microphone or chemical sniffer.<br />
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The PAV, when assembled, has a wingspan of around 900mm and a length of 850mm. It can fly at an altitude of 1,000m and an airspeed of 120kmph. The vehicle can fly 40km from its operator and one charge of it's battery will allow for 24 hours of continuous flight. PAV's can be used at atmospheres between 4 (thin atmosphere) and 9 (dense, tainted atmosphere).<br />
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{{Sources|S1=[[Morandir Armson]]}}<br />
{{LEN}}</div>Morandir