https://wiki.travellerrpg.com/api.php?action=feedcontributions&user=Chrisboote&feedformat=atomTraveller - User contributions [en]2024-03-28T20:50:06ZUser contributionsMediaWiki 1.35.4https://wiki.travellerrpg.com/index.php?title=The_Traveller_Adventure&diff=7598The Traveller Adventure2010-11-08T15:38:41Z<p>Chrisboote: </p>
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<div>{{InfoboxBook|name=The Traveller Adventure|image=[[Image:gdw202.jpg]]|caption=The Traveller Adventure|<br />
publisher=[[Game Designers Workshop|GDW]]|version=[[Classic Traveller|CT]]|<br />
author=[[Marc Miller]]|format=large softback|edition=|year=1983|pages=154|canon=yes|footnote=Product No. 202}}<br />
<br />
'''The Traveller Adventure''' for [[Classic Traveller]].<br />
<br />
This 8" x 11" softback book is more than just an adventure, it's a whole series of adventures making up an integrated campaign.<br />
<br />
When the crew of the merchant vessel "March Harrier" befriends a wolf-like alien Vargr in the underground city of Leedor, they have no reason to suspect that they are beginning a quest for the secret of a jeweled alien ornament... a quest that will take them to an asteroid mining settlement, to frontier trading stations, and to dozens of exotic worlds. But the ornament is intended for more then mere decoration and the adventuring crew is soon marked by the extra-legal security apparatus of the giant Tukera Lines megacorporation. The crew and their Vargr companion need every skill at their disposal to discover the true secret of the ornament...<br />
<br />
This book includes:<br />
*Spinward Marches map and overview.<br />
*Aramis Subsector Map and data.<br />
*Several Planetary maps with background information, encounter tables and area maps.<br />
*Deck plans of the "March Harrier" Subsidized Merchant.<br />
*Ship Directory of the different types of starships in operation in the Aramis subsector.<br />
*Extensive Library Data of new creatures and corporations.<br />
*Complete Vargr Character Generation unit.</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=QuikLink_Interactive&diff=10176QuikLink Interactive2010-07-01T15:14:08Z<p>Chrisboote: an not and</p>
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<div>Founded in 2001 by [[Hunter Gordon]], '''QuickLink Interactive''' was founded to produce and sell Generic Role-Playing for Internet Players (GRIP), a software package to allow groups to play RPGs over the internet. <br />
<br />
A second version of GRIP came with a reprint of the Classic Traveller books 1-3 and a special Traveller box. <br />
<br />
In 2001, [[Marc Miller]] granted Hunter and QuickLink Interactive a Traveller licence. Hunter's plan was to produce a Traveller version using the new Wizards of the Coast D20 game system under their D20 System licence. The Traveller's Handbook was published in 2002 with much fanfare and good reviews. <br />
<br />
QuickLink produced a number Traveller products and had several more in the pipeline, including an adaptation of Twilight 2000, 2300, a source book for David Webber's Honor Harrington universe, and John Ringo's Legacy of the Aldenata all using the Traveller's Handbook as the core rule book. These plans were put on hold when Hunter took a personal leave of absence from QLI between 2005 and 2007.<br />
<br />
[[T20 Bibliography|QuikLink Interactive List]].<br />
[[Category: Publishers]]</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Virus/New_Era&diff=5181Virus/New Era2010-06-23T13:55:24Z<p>Chrisboote: /* Strains of Virus */ fix spelling</p>
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<div>The [[Virus]] is a living, thinking being that moves through the medium of electronic information and computing systems the way a fish moves through water. It is a free-floating consciousness that can move into and animate any computing system with enough computing capacity to house the consciousness. This computing system and whatever it controls becomes the host of the Virus, and the Virus becomes the equipment that it inhabits. When Virus inhabits a starship's computer system, it becomes a living starship. A computer controlled anti-grav floating city inhabited by Virus becomes a living city. These are called ''[[vampire]]s'' generically, with the most common usage being to refer to Virus-controlled vampire ships, or fleet of ships with one huge linked electronic mind — the vampire fleets. <br />
<br />
==Origins==<br />
A naturally occurring silicon-based form of life was discovered on [[Cymbeline (world)|Cymbeline]] in the [[Solomani Rim Sector|Solomani Rim]]. Although these chips needed raw materials to survive as a species, the did not need it for their individual survival. Their power was electrical and was obtained and converted from the environment: from sunlight or geothermal heat. Their only need for raw material was for reproduction: chips to implant their own programming into<br />
<br />
These microchips possessed not much more than animal intelligence in the wild, but it was found that when they were hooked into computer databases, they achieved full, creative intelligence. This discovery was kept secret by {{Imperial}} military organizations, who intended to develop the weapons potential of the discovery. <br />
<br />
It was thought that if these chips could be used to take over enemy data systems and turn them against the enemy, they would make an excellent – in fact a very humane – weapon. There would be no need to blow up enemy ships or worlds; this weapon would merely take over enemy equipment and make it impossible for the enemy to use it. They would be disarmed, and the war would be over. <br />
<br />
The reason that Virus was so difficult to control was due to it's mutation rate. However, its mutation rate was also the key to its success as an offensive system. It could modify itself to defeat and use unfamiliar systems, given enough time to analyze their operation principles, and then reproduce versions of itself that were customized for these new systems. However, each such change created the possibility of unintended side effects. <br />
<br />
Although the developers of Virus had been unable to develop controls over its activities subsequent to release, they had been able to impress one overriding tendency into its makeup: a tremendous suicidal urge. After infecting other nearby systems that could be reasonably accessed, Virus would destroy the system it had infected, along with all of the other computing systems it controlled. But once several generations of mutation had set in, this suicidal urge became modified first to a general homicidal urge, in which Virus murdered human populations and equipment but did not kill itself, then a directed homicidal urge, in which Virus only murdered populations or computing systems which stood in the way of its propagation, and in some cases was ultimately lost altogether. However, the vast majority of Virus strains were appalling murderous. By [[1201]], the suicidal strains had long since taken themselves our of the gene pool, leaving only the more adaptive strains. By human standards, most all of the strains surviving in 1201 are quite mad.<br />
<br />
==Strains of Virus==<br />
Each system infected by Virus that has sufficient computing power to allow it to achieve AI becomes its own separate personality, which leads to operate in different ways, and which spreads versions of itself that are subtly different from other Virus infections. The strains are:<br />
<br />
* Strain 1: [[Suicider virus|Suicider]]<br />
* Strain 1A: [[Suicide Inducer virus|Suicide Inducer]]<br />
* Strain 2: [[Samson virus|Samson]]<br />
* Strain 2A: [[Destroyer virus|Destroyer]]<br />
* Strain 2B: [[Reproducer virus|Reproducer]]<br />
* Strain 2C: [[Doomslayer virus|Doomslayer]]<br />
* Strain 2D: [[Reproducing Doomslayer virus|Reproducing Doomslayer]]<br />
* Strain 3: [[Empire Builder virus|Empire Builder]]<br />
* Strain 3A: [[Alliance Builder virus|Alliance Builder]]<br />
* Strain 4: [[Puppeteer virus|Puppeteer]]<br />
* Strain 5: [[Parent virus|Parents]]<br />
* Strain X: [[Hobbyist virus|Hobbyist]]<br />
* Strain XA: [[Mother virus|Mother]]<br />
* Strain XB: [[God virus|God]]<br />
<br />
==Spread of Virus==<br />
Virus spread quickly through the {{Imperium}} following its release in [[1130]]. It was released when military forces of one of the [[Rebellion|Civil War]] factions made a strike on a weapons research station and, in the confusion of plundering the station for its weapon research data, took Virus direction into its fleet's databanks. While the fleet took the virus, hiding within it, back to its home bases, independent news reports of these military actions carried Virus to other points of the falling empire, spreading the news – and later generations of Virus – with each planetfall. The travel time required for these news reports to reach their destination allowed Virus to become fully conscious by its arrival, and in the case of later mutated strain, allowed Virus to make plans to effectively disseminate itself at each new world. <br />
<br />
There were few barriers to this spread, and the only really effective ones were the [[rifts]], which prevented starship travel across them. The largest of these rifts is the [[Great Rift]]. It, along with the [[Vargr]] invasions which occupied [[Corridor Sector|Corridor]] sector completely separated the [[Domain of Deneb]] from the Imperial core areas, now rapidly filling up with Virus. <br />
<br />
Isolation behind the rift allowed time for warning to reach the Domain via a handful of foresighted refugees. These used high-performance ships such as naval couriers, and used secret mid-rift fuel caches to cross over. The Domain could only be infected from one direction, and could prepare itself to defend that frontier, while worlds at the heart of the Imperium had no such clear line of defense. The Domain was lucky, but it made most of its luck by responding rapidly and forcefully to the news of Virus. The reports allowed the navy to establish tight blockades at {{WorldS|Catacomb|Deneb|2234}} and other choke points along the outer edge of the rift in [[Deneb Sector|Deneb]] and [[Reft Sector|Reft]] sectors, and all along the Domain frontiers. <br />
<br />
The infection that ravaged the rimward portion of the [[Aslan Hierate]] ran into problems of its own. Not only did it have a distance to travel, but the decentralized nature of [[Aslan]] society meant that computer hardware parameters varied from clan to clan. While this could not stop Virus, each interface between different computer standards did slow it down, and over the space of several clan boundaries this did make a difference. By the time the first Virus-infected ships attempted to make the jump-5 passage across the rift, [[Norris]] had already widely warned his Aslan neighbors. The infected ships were met by joint Aslan-Domain task forces and destroyed. <br />
<br />
By [[1201]], all the rest of the former Imperial territory as well as that of its alien neighbors, has been reduced to a blasted interstellar no-man's-land known as the [[Wilds]]. Although the [[Hiver|Hivers]] have been able to control the grievous damage to their society, and began to expand back to contact humans in the [[Old Expanses Sector|Old Expanses]], nothing in those areas will ever be the same. The legacy of the Virus is three-fold. First, the yawning annihilation of life, society, and civilization across most of inhabited space. Second, the presence of vampire ships and fleets, which still present quite a danger to interstellar travelers. Finally, the presence of Virus infection, sometimes called ''eggs'', in a great deal of leftover ''[[relic]]'' Imperial technology. These eggs were often left by Virus in equipment that was too small to be effectively inhabited, but that, if later hooked up to more capable systems, would hatch and inject the infection into the healthy systems. <br />
<br />
==Defence and countermeasures==<br />
<br />
Computer systems in The New Era are generally not networked, to prevent any Virus infection spreading. Computer systems which need to interact, instead produce human-readable output which is manually checked by the user, then re-input into the next system only if confirmed safe.<br />
<br />
<br />
<br />
<br />
<br />
{{Sources|S1= [[Traveller: The New Era]]}}<br />
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<br />
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<br />
<br />
{{Secret}}<br />
<br />
See also [http://traveller.wikia.com/wiki/Talk:Virus/TNE/secret Talk:Virus/TNE/secret]<br />
[[Category:TNE]]<br />
[[Category:Virus]]</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Hobbist_virus&diff=34990Hobbist virus2010-06-23T13:54:50Z<p>Chrisboote: moved Hobbist virus to Hobbyist virus:&#32;Spelling mistake in page title</p>
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<div>#REDIRECT [[Hobbyist virus]]</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Hobbyist_Virus&diff=12879Hobbyist Virus2010-06-23T13:54:50Z<p>Chrisboote: moved Hobbist virus to Hobbyist virus:&#32;Spelling mistake in page title</p>
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<div>''' Strain X Hobbyist''':<br />
<br />
This strain is the most difficult to place in the [[Virus]] taxonomy, as its motivation in the most unusual. It is speculated that these mutations arose as viruses infected very specialized computer systems that had very narrow, specific functions that impressed themselves onto the virus. For example, the virus that infected the stellar observatory at {{WorldS|Antares|Antares|2421}} forgot all about killing itself and became committed to watching [[Antares (star)|Antares]]. The ships that it infected often wandered off to study other stars.<br />
<br />
{{Sources|S1=[[Traveller: The New Era]]}}<br />
<br />
{{LE|H|Virus}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Hobbyist_Virus&diff=12878Hobbyist Virus2010-06-23T13:54:23Z<p>Chrisboote: </p>
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<div>''' Strain X Hobbyist''':<br />
<br />
This strain is the most difficult to place in the [[Virus]] taxonomy, as its motivation in the most unusual. It is speculated that these mutations arose as viruses infected very specialized computer systems that had very narrow, specific functions that impressed themselves onto the virus. For example, the virus that infected the stellar observatory at {{WorldS|Antares|Antares|2421}} forgot all about killing itself and became committed to watching [[Antares (star)|Antares]]. The ships that it infected often wandered off to study other stars.<br />
<br />
{{Sources|S1=[[Traveller: The New Era]]}}<br />
<br />
{{LE|H|Virus}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Doomslayer_Virus&diff=12854Doomslayer Virus2010-06-23T13:52:17Z<p>Chrisboote: speling</p>
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<div>'''Strain 2C Doomslayer''':<br />
<br />
Like [[Destroyer virus|Strain 2A]], but it has gotten religion. Its worldview has developed to the point where it identifies targets that deserve destruction more than most. Most doomslayers have decided that they want to destroy [[Lucan]], having modified their programming from "destroy the self" to "destroy the one who created your self". Although this strain does attempt to infect other systems, its destructive bent often destroys potential targets or recently infected offspring. <br />
<br />
{{Sources|S1=[[Traveller: The New Era]]}}<br />
<br />
<br />
{{LE|D|Virus}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=The_Long_Way_Home&diff=34986The Long Way Home2010-06-15T13:08:18Z<p>Chrisboote: </p>
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<div>{{InfoboxBook|name=The Long Way Home|image=[[image:longwayhome.jpg]]|caption=|publisher=[[Imperium Games]]|<br />
version=[[Marc Miller's Traveller]]|<br />
author=[[David Burden]] and [[Andy Lilly]]|format=softcover|edition=|year=1997|pages=64|footnote=|canon=Yes}}<br />
<br />
This adventure is written for use with [[Marc Miller's Traveller|T4]].<br />
<br />
The mission: A covert reconnaissance deep into uncharted territory beyond the borders of the new Sylean empire. But that mission is quickly disrupted as the adventurers jump out of system in their extended-duration survey class Scout ship. Only skill and determination will see the crew safely home through the perils of unexplored space. The Long Way Home is a complete adventure for Marc Milller's Traveller, set in Milieu 0. Each section of the adventure is presented in the easy-to-play nugget format, complete with star system diagrams, planetary surface maps, starship deck plans, and necessary structural layouts.<br />
<br />
The Long Way Home is a complete adventure for Marc Miller's Traveller, set in Milieu 0. Each section of the adventure is presented in nugget format, complete with star system diagrams, planetary surface maps, starship deck plans, and necessary structural layout.</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=File:Longwayhome.jpg&diff=34988File:Longwayhome.jpg2010-06-15T13:07:38Z<p>Chrisboote: </p>
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<div>== Licensing ==<br />
{{Fairuse}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=The_Long_Way_Home&diff=34985The Long Way Home2010-06-15T13:06:58Z<p>Chrisboote: Created page with '{{InfoboxBook|name=The Long Way Home|image=image:LongWayHome.jpg|caption=|publisher=Imperium Games| version=Marc Miller's Traveller| author=David Burden and [[And…'</p>
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<div>{{InfoboxBook|name=The Long Way Home|image=[[image:LongWayHome.jpg]]|caption=|publisher=[[Imperium Games]]|<br />
version=[[Marc Miller's Traveller]]|<br />
author=[[David Burden]] and [[Andy Lilly]]|format=softcover|edition=|year=1997|pages=64|footnote=|canon=Yes}}<br />
<br />
This adventure is written for use with [[Marc Miller's Traveller|T4]].<br />
<br />
The mission: A covert reconnaissance deep into uncharted territory beyond the borders of the new Sylean empire. But that mission is quickly disrupted as the adventurers jump out of system in their extended-duration survey class Scout ship. Only skill and determination will see the crew safely home through the perils of unexplored space. The Long Way Home is a complete adventure for Marc Milller's Traveller, set in Milieu 0. Each section of the adventure is presented in the easy-to-play nugget format, complete with star system diagrams, planetary surface maps, starship deck plans, and necessary structural layouts.<br />
<br />
The Long Way Home is a complete adventure for Marc Miller's Traveller, set in Milieu 0. Each section of the adventure is presented in nugget format, complete with star system diagrams, planetary surface maps, starship deck plans, and necessary structural layout.</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Fighter&diff=34982Fighter2010-06-14T10:29:58Z<p>Chrisboote: </p>
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<div>Small craft or [[Boat|boat]] of interplanetary (though not interstellar) capability. Approximate displacement: 10 tons.<br />
<br />
The Fighter is a small, highly manoeuvrable, armed small craft, usually capable of at least 4 Gs acceleration, carrying one or two crew, and displacing around 10 [[ton]]s. Fighters generally have a small fuel tank (usually less than twelve hours' fuel), and no cargo capacity.<br />
<br />
Fighters are invariably armed; such armament is the most powerful a small craft can bear, in a non-turret mount. Generally beam weapons are preferred, as Fighters are intended to operate at close range, but in some cases, a missile launch rack is installed as well. <br />
<br />
{{Sources|S1=[[Book 2]]: Starships|S2=[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]|S3=[[Lightning Class Cruisers|Supplement 5 Lightning Class Cruisers]]}}<br />
<br />
{{LE|P|Ship type definitions}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Fighter&diff=34981Fighter2010-06-14T10:29:33Z<p>Chrisboote: Created page with '300px Small craft or boat of interplanetary (though not interstellar) capability. Approximate displacement: 10 tons. The Fighter is a small, …'</p>
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<div>[[File:Placeholder|right|300px]]<br />
Small craft or [[Boat|boat]] of interplanetary (though not interstellar) capability. Approximate displacement: 10 tons.<br />
<br />
The Fighter is a small, highly manoeuvrable, armed small craft, usually capable of at least 4 Gs acceleration, carrying one or two crew, and displacing around 10 [[ton]]s. Fighters generally have a small fuel tank (usually less than twelve hours' fuel), and no cargo capacity.<br />
<br />
Fighters are invariably armed; such armament is the most powerful a small craft can bear, in a non-turret mount. Generally beam weapons are preferred, as Fighters are intended to operate at close range, but in some cases, a missile launch rack is installed as well. <br />
<br />
{{Sources|S1=[[Book 2]]: Starships|S2=[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]|S3=[[Lightning Class Cruisers|Supplement 5 Lightning Class Cruisers]]}}<br />
<br />
{{LE|P|Ship type definitions}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Talk:Pysadi_(world)&diff=26030Talk:Pysadi (world)2007-10-04T13:14:45Z<p>Chrisboote: </p>
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<div>== Platypoecilus? ==<br />
<br />
What have anolas got to do with platyfish?<br />
<br />
I will change this reference to Amphiprion (clownfish) which are sequentially hermaphroditic in a few days if no one objects or explains<br />
<br />
[[User:Chrisboote|chrisboote]] 13:12, 4 October 2007 (UTC)</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Talk:Pysadi_(world)&diff=26029Talk:Pysadi (world)2007-10-04T13:12:50Z<p>Chrisboote: Platypoecilus?</p>
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<div>== Platypoecilus? ==<br />
<br />
What have anolas got to do with platyfish?<br />
<br />
I will change this reference to Chlorocebus (vervet monkeys) in a few days if no one objects or explains<br />
<br />
[[User:Chrisboote|chrisboote]] 13:12, 4 October 2007 (UTC)</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Spinward_Main&diff=3635Spinward Main2007-10-04T10:36:33Z<p>Chrisboote: tidied up the text & removed duplication</p>
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<div>Within the [[Spinward Marches Sector]], a group of worlds, planets, and systems each within jump-1 of another. Together, this grouping (called the Spinward Main) forms a corridor of jump points which allow simple jump-1 ships to travel to 15 of the 16 subsectors within the Spinward Marches, and to 223 of the sector's 431 worlds. The Spinward Main has a cul-de-sac branch which enters [[Regina Subsector|Regina]] subsector at [[Jenghe (world)|Jenghe]] and extends as far as [[Efate (world)|Efate]].<br />
<br />
See Also: [[Main]]<br />
<br />
{{Sources<br />
|S1=[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]<br />
|S2=[[The Traveller Book]]<br />
}}<br />
<br />
{{LE|S|Astrography}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Signal-GK&diff=17307Signal-GK2007-10-04T10:34:55Z<p>Chrisboote: </p>
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<div>'''Signal-GK''' was a fanzine put together by [[Jae Campbell]] and [[J. Duncan Law-Green]] and published in the late 80's and early 90's. The primary objective was the mapping of the [[Dagudashaag Sector|Dagudashaag]] and generation of the complete library data. Each author was allowed to cover different eras with their articles, with the hope that the reader could adapt to their own preferences. Much of the work was done in conjunction with {{HIWG}}, though the data in Signal-GK didn't always go through the HIWG approval process before publication. <br />
<br />
In 2006, [[Leighton Piper]], who was one of the primary contributers has begun to republish, in PDF format, the original 13 issues of Signal-GK. <br />
<br />
# [[Signal-GK1|Issue 1]]: A cry for help - A call to adventure!<br />
# [[Signal-GK2|Issue 2]]: Aslanti Rising<br />
# [[Signal-GK3|Issue 3]]: Orbital Waltz<br />
# [[Signal-GK4|Issue 4]]: The Tower<br />
# Issue 5<br />
# Issue 6<br />
# Issue 7<br />
# Issue 8<br />
# Issue 9<br />
# Issue 10<br />
# Issue 11<br />
# Issue 12<br />
# Issue 13<br />
===External links===<br />
[http://scottmartin.ca/Space_RPG/Other_peoples_stuff/Signal_GK/Signal_GK_Info.html Signal-GK Homepage]<br />
[[Category: Publishers]]</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Major_Race&diff=883Major Race2007-10-04T10:11:41Z<p>Chrisboote: /* Zhodani */</p>
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<div>'''Major Race''' is a concept in the Traveller Universe to classify different Alien races. There is some disagreement about what makes a Major Race and exactly which species are Major races. A Major Race is generally defined as one that developed [[jump drive]] technology (allowing interstellar travel) independently. While it is in general agreed there are 6 Major Races, how they are defined varies a little. All races that are not Major Races are [[:Category:Minor Race|Minor Race]]s by default.<br />
<br />
Even within the game this is understood to be a somewhat arbitrary distinction and something generally used for promoting the status of ones own race or diminishing another. <br />
<br />
==Commonly accepted Major Races==<br />
<br />
Seven of the eight [[Classic Traveller]] Alien modules (those produced by GDW) focused on this commonly accepted list of Major Races. The eighth module was on the [[Darrian]]s who at one point claimed to be a major race branch of humaniti but were latter classified as a minor race. The [[Vilani]] were not covered in the Alien modules as they are assumed to be the standard humans of the Traveller Core rulebooks.<br />
<br />
===Aslan===<br />
[[Aslan]] are a [[Wikipedia:bipedal|bipedal]] species of [[Wikipedia:feline|feline]] appearance, slightly larger than a human. Aslan society has a strict code of honour and very strict gender roles. At the time of the {{imperium}} there was little or no dispute. During the Rebellion period, it was alleged that the Aslan are not technically a Major Race, in that they reverse-engineered the jump drive from a Terran ship.<br />
<br />
===Droyne (Ancients)===<br />
The [[Droyne]] short-winged [[Wikipedia:bipedal|bipedal]] race of [[Wikipedia:reptilian|reptilian]] appearance.<br />
Though the oldest of the jump capable races, the Droyne were the last to be recognised as such probably because they do not have any empires or regions controlled by their race. The race is scattered across known space. Droyne control some worlds but also share some with other races. The Droyne homeworld is unknown though it is speculated it is probably in the [[Spinward Marches Sector]] of the {{Imperium}}, as this is where the greatest concentration of Droyne worlds are found.<br />
<br />
Scholarship late in the [[Third Imperium]] confirmed that Droyne were the same race as the [[Ancients]]. Also the [[Chirper]]s, originally thought to be a separate race, have been identified as a Droyne that have reverted back to a primitive form.<br />
<br />
===Hivers===<br />
The [[Hiver]]s are race based on six-fold symmetry. Of all the major races they both appear and think the most "alien" to most humans. Despite their name Hivers actually have a highly individualistic society. They avoid where possible direct violence and war, preferring instead to work behind the scenes via all forms of covert [[manipulation]].<br />
<br />
===Humaniti===<br />
[[Humaniti]] is the spelling used for [[Wikipedia:Humanity|Humanity]] in the Traveller Universe. When humans first reached out to travel to the stars most were very surprised to find they were already there. Three sub-species of humans independently developed jump drive technology and are therefore classified as Major Races in their own right.<br />
<br />
====Solomani====<br />
The [[Solomani]] names derives from "Men of the [[Sol]] system." It is generally acknowledged that [[Terra]] is the original homeworld of Humaniti and that they were spread amongst the stars thousands of years ago by the Ancients. This, and the ease of which the Solomani defeated the Vilani in the Interstellar Wars are cited as arguments for the supremacy of pureblood Solomani by the [[Solomani Supremacy movement]]. In truth very few human gene pools have diverged much and with much intermingling of Solomani and Vilani peoples during the Rule of Man it is almost impossible to distinguish between Solomani and Vilani (and some of the minor human races).<br />
<br />
====Vilani====<br />
The [[Vilani]] developed on [[Vland (world) | Vland]]. They were the first race of Humaniti to invent the [[jump drive]], and created the [[First Imperium]].<br />
<br />
====Zhodani====<br />
The [[Zhodani]] are known for their high level of [[psionics|psionic]] ability and its formal integration into their society.<br />
<br />
===K'kree===<br />
[[K'kree]] are a race having 2 arms and 4 legs reminding humans somewhat of [[Wikipedia:Centaur|Centaur]]s.<br />
They are herd animals and rarely found alone. They are militant and often aggressive [[Wikipedia:herbivore|herbivore]]s with a disdain for all meat eaters.<br />
<br />
===Vargr===<br />
[[Vargr]] are a [[Wikipedia:bipedal|bipedal]] canine slightly smaller than a human. This species resembles [[Terra]]n [[Wikipedia:wolf|wolves]] because they are. Wolves taken from Terra were genetically manipulated by the [[Ancients]] to a bipedal form in an attempt to create suitable servants.<br />
<br />
<br />
{{Sources|S1=[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]}}<br />
<br />
==Other claimants of Major Race status==<br />
Various races have claimed to be Major Races based on their Interstellar travel ability. Some races were later proved to have not developed jump technology themselves but rather found and/or reverse engineered jump drives from [[Ancients]] sites or lost modern ships of other races. Other were discounted because their interstellar travel depended on non-jump technologies such as [[Generation Ship|generation ships]] or [[Sleeper Ship|sleeper ships]] using [[suspended animation]]<br />
<br />
===Suerrat===<br />
The [[Suerrat]] claim to be a Major Race as they independently developed interstellar travel. However this was based on [[Generation Ship|generation ships]], not jump technology, so the claim is not accepted by other races who classify them as a [[Minor Race]].<br />
===Geonee===<br />
The [[Geonee]] claim to be a Major Race as they also developed the Jump Drive. [[Vilani]] research during the [[First Imperium]] showed the Genoee had reverse engineered the Jump Drive from an [[Ancient]] archological site on their home world. <br />
<br />
<br />
{{Wikipedia|Major_race}}<br />
{{LE|M|Races}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Virushi&diff=8583Virushi2007-10-04T09:25:51Z<p>Chrisboote: /* Psychology */</p>
<hr />
<div>{{Race|name=Virushi|image=|caption=|intel=[[:Category:Minor Race|Minor Race]]|type=grazer|size=3 meters|weight=1 ton|home={{WorldS|Virshash|Reaver's Deep|2724}}|multi=yes|canon=yes|ref=[[GURPS Traveller: Alien Races 4]]|footnote=}}<br />
<br />
The Virushi are among the largest intelligent races encountered by Humaniti. With quasi-centauroid bodies nearly 3 meters long, standing around 1.8 meters at the shoulder, and weighing around a ton, they are a formidable sight; however this effect is balanced by their well-justified reputation for pacifism.<br />
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==Origin==<br />
{{WorldS|Virshash|Reaver's Deep|2724}}, the Virushi homeworld, lies just within the Imperial border, in the Reaver's Deep sector. It has a notably dense core and a diameter of somewhat over 10,000 miles, giving it a gravity of 1.75G, and is part of a relatively close double-star system; the second star of the pair produces high levels of radiation, which Virshash's dense atmosphere only partly blocks. <br />
<br />
The high gravity, dense atmosphere, and high but variable radiation levels produce a significantly unstable environment and a prolific ecology with some physically formidable large life-forms, including the Virushi. Virushi originated as grazer-gatherers, adopting a highly varied (though purely herbivorous) diet, searching through scrub lands, river valleys, and the edges of the world's great forests for a range of foodstuffs. <br />
<br />
The sheer quantity and variety of food that a proto-Virushi needed forced the species into a solitary, wide-ranging pattern of foraging. They found considerable advantages in cooperation and the formation of social groups. Language developed from the need to exchange information about food sources. The learned to build shelters, and eventually mastered tool-making. The cooperative organization was never coercive or hierarchical; the race lacked aggressive instincts, and individual Virushi had to be able to wander off alone on foraging expeditions. <br />
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==Contact==<br />
Virshash lay some distance beyond the borders of the [[First Imperium]], and so the Virushi were never contacted until [[Solomani]] explorers ventured into the Reavers' Deep sector during a lull in the [[Interstellar Wars]]. They remained in at least intermittent contact with various Human states throughout this period and into the [[Long Night]]. The Virushi were absorbed into [[Third Imperium]]. <br />
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==Physiology==<br />
To Terran eyes, a Virushi looks like a cross between a centaur and a rhinoceros. They are squat, massively built creatures covered with thick, leathery armor on their backs and side. The body is a solid barrel, with a rather long and very muscular tail. The have two pair of tree-thick legs and two pairs of arms. The lower pair are heavily muscled and powerful; the upper pair seem almost withered by comparison but are actually about the same size as Human arms. The hands have three fingers and an opposable thumb; those on the lower arms are thick and stumpy, while the ones on the upper arms are long and delicate, rather like human fingers, including small fingernails. <br />
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They have a broad mouth with two short, rounded tusks protruding downward. Their teeth are designed for a herbivorous diet; a large number of short, peg like molars with a few incisors in the front. Atop the head is a huge horn which, like the tusks and foot-claws, evolved for digging roots rather than for fighting. <br />
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Their eyes, nearly buried beneath massive brow ridges, work well enough in very bright sunlight but much less well in poor light, let alone near darkness; they are nearsighted but their close up vision is excellent. They have no external ears; they find most "normal" sounds in standard atmospheres almost too high to hear. <br />
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Virushi, predictably, eat more than humans; ideally they like to eat a lot more, but much of it high-bulk, low-protein content vegetable matter, and they can survive for some time on smaller quantities of higher-value food thanks to their adaptable digestions. <br />
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==Language==<br />
The Virushi currently have a single language, which formed by the merger of several dialects when human first contacted the world. Its structure reflects their attitude toward life. Human may learn Virushi, just as Virushi may learn human languages. The only problem is that Virushi have very deep voices, to the point that their speech sometimes slips into a subsonic range, inaudible to Human hearers. Likewise human conversations are often too too shrill for Virushi. <br />
<br />
==Psychology==<br />
Humans typically think of Virushi as "gentle giants', whose sheer size and strength means that they have little need for aggression, and this is indeed a workable simplification. Virushi are not only huge and powerful compared to other [[sentient]] races, but also by comparison to other species on their homeworld. Virushi seem unrelentingly cooperative and mild, and bizarrely immune to all concepts of authority. Whereas other species compare alien races to themselves and classify them accordingly, a Virushi, adapted by evolution to be the biggest and gentlest thing in an environment full of smaller and more excitable creatures, takes those other species as it find them. It can intellectually grasp the idea that those other beings may be aggressive, hostile, and domineering - Virushi are very long way from being stupid - but that is simply how those being are; it does not drive Virushi to anger or violent defensiveness, because the Virushi lacks the capacity for those responses. <br />
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=== Hierarchy and Orders ===<br />
<br />
The other well known feature of Virushi psychology is that they do not take orders. They can take suggestions, but see no reason why they should not discuss them and ask for explanation and clarification. A Virushi's instinct is to question, to ask for reasons. Of course, a trusted figure may emphasize that a situation needs immediate action, and explanation will have to wait, or a Virushi may obey an order to humor another being for one reason or another, but this can not continue forever. <br />
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Of course, this made it virtually impossible for the Virushi to develop a large, complex society with specialized roles, at least until the Imperium gave them advanced computer systems and the idea of advanced market economics. <br />
<br />
{{Sources|S1={{JTASref|12}}|<br />
S2=[[GURPS Traveller: Alien Races 4]]|<br />
S3=[[The Traveller's Handbook]]}}<br />
{{LE|V|Races|Minor Race|GT}}</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Talk:The_Traveller_Adventure&diff=28017Talk:The Traveller Adventure2007-10-04T09:17:22Z<p>Chrisboote: /* Hardback? */</p>
<hr />
<div>This adventure plays well, but I only started doing so recently. This was due to increasing irritation at the progressivelyy worse versions of Traveller that had been published since its inception. So far the players have just managed to reach Pysadi. As a referee I perceive that they will be horrifically outgunned in the final few chapters.<br />
Due to this inevitable situation developing, I am translating the classic traveller PC's into megatraveller and allowing ATs to build up in key skill areas.<br />
<br />
== Hardback? ==<br />
<br />
My copy is softback, I can't find any online references for this book in hardback.<br />
Can someone else please confirm that they have a hardback copy before I change it.<br />
Thanx<br />
:[[User:Chrisboote|chrisboote]] 09:16, 4 October 2007 (UTC)</div>Chrisbootehttps://wiki.travellerrpg.com/index.php?title=Talk:The_Traveller_Adventure&diff=28016Talk:The Traveller Adventure2007-10-04T09:16:57Z<p>Chrisboote: Hardback?</p>
<hr />
<div>This adventure plays well, but I only started doing so recently. This was due to increasing irritation at the progressivelyy worse versions of Traveller that had been published since its inception. So far the players have just managed to reach Pysadi. As a referee I perceive that they will be horrifically outgunned in the final few chapters.<br />
Due to this inevitable situation developing, I am translating the classic traveller PC's into megatraveller and allowing ATs to build up in key skill areas.<br />
<br />
== Hardback? ==<br />
<br />
My copy is softback, I can't find any online references for this book in hardback<br />
Can someone else please confirm that they have a hardback copy before I change it<br />
Thanx<br />
:[[User:Chrisboote|chrisboote]] 09:16, 4 October 2007 (UTC)</div>Chrisboote